
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.

Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!


Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!


Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!


Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 200 reviews with recorded playtime.
Reviews
Themes across 200 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
把魅魔的闪现砍了吧,幸存者游戏这种设计太imba了
Let me quickly start out by saying the short and simple version: This game is worth 10 dollars. It's worth more than that actually, and this is an absolute steal. If you're even slightly interested in picking it up, I highly recommend. It's a little bit cluttered and could use some polish in a few areas, but it's insanely fun as is and I can't wait for more to be added. Now to dig into the nitty gritty a little bit more. When I first saw one of these "bullet heaven" games a few years ago, I thought they looked kinda silly and honestly unfun. I don't know, I've never been the biggest fan of this style of game for some reason that I can't explain. As a result, I like to think I'm a bit unbiased on my recommendation of this game. The only bias I have is that I liked Pocket Mirror and Little Goody Two Shoes, both games from Astral Shift, and that is solely the reason I decided to give this game a try. I love their art style, music, and overall presentation, so all of this hooked me in. Aside from this, I have no other reason to try this type of game. And despite this game being the first I've ever played in the genre, I love the Hell out of it. The story is intriguing, nothing crazy has happened so far, but there's a bit of a mystery involved that keeps you interested. The gameplay is really fun, and I love how wacky you can get with a lot of the cards (weapon mods) you can find. I had a run where I just kept adding projectile +1 and attack speed % to everything and I had abilities firing off left and right all over the place. I could just stand there and the entire screen was cleared of enemies. It was kinda goofy, but insanely fun and honestly a huge rush. Building off of that though is basically my one and only complaint: sometimes the clutter on screen is just a bit too much. Not only are a ton of your own weapons firing off every second or two, enemies are flinging dozens of shots from all over the place. Tiny enemies that are hardly even noticeable can sometimes sneak in from out of nowhere and damage you, enemy attacks can kinda blend in with your own attacks and hit you suddenly. It's a biiiit chaotic and hard to discern. It's definitely not IMPOSSIBLE to manage (I play League of Legends so I'm used to a buncha BS on screen) but it definitely could use some polish. I highly recommend adding an opacity setting, and maybe making it so all enemy projectiles are highlighted red. Maybe highlight the enemies in red too. To be honest, this is my only game I've played of this genre so I don't have a ton of suggestions, but that's what I came up with off the top of my head while playing. Now, to cap this review off, I'd like to highlight a lot of the strengths again. The art and music is BEAUTIFUL. The gameplay is FUN and has a lot of replayability. The story is interesting enough to keep you pushing forward. The characters are all very fun, and I like interacting with them whenever I can. Despite this being an Early Access game, there's a lot of content here to keep you entertained. I have about 5 hours so far, and I'm aaaalmost about to finish the 2nd Circle, so I probably have about 2ish more hours to go maybe. And all of this for 10 dollars???? Please do yourself a favor and just pick it up if you're here and thinking about it. It's a lot of fun and worth every penny! Looking forward to what comes next!
第二关也太反人类了,你们这种包涵大量剧情的玩法,就算EA版本也不应该搞这么卡手的游玩体验吧
第二关色欲界难度太高,尤其是开局第一波还没有发育起来的时候,魅魔的爱心子弹速度快、发射完就隐匿离开,玩家闪现过去甚至打它一下都来不及,伤害也很高一直挨打。急需补丁削弱这一类怪物进行完善
感觉第一关做出来是防退款的,因为第二关不论是难度还是机制都高得离谱,简直就像一坨构式,当然更因为我打通了第二关之后直接黑屏了,存档没存上,哈哈,成就都弹出来了,结果要重新打。 20260718:第二关的角色也解锁了,真的是不知道设计这么恶心的机制究竟是图什么,到解锁地点前是要跑365里路的,跑的过程中是要同时打小怪躲齿轮的,到了地方之后是要继续打一个塔+躲机制+打小怪的,打塔的过程中是一口血也不给的。(当然在这过程中又一次的、我打完甚至剧情都过完了,到小boss,被打死之后直接黑屏,依旧没保存上,又要重打。)看得出制作组是要在第二关展现他们的游戏设计水准,但在如此短的培养时间里塞这么异常的难度阶梯实在是让人感觉是不是故意折磨玩家,再加上黑屏卡死这种恶性bug,体验极差,建议尽快修复。
请调整色欲层魅魔,前期太夸张了,初见体验很差,应对提示:需要带即时高伤害武器 美术和音乐太顶级了,目前依旧能给到好评! (感谢亲爱的Steam好友的礼物,让我度过了愉快的周末!)
一个字难。容错率非常低,开局随不到想要的本局基本查无此人。外部构筑所需钱币惊人,给的提升聊胜于无,除了画面目前不如很多同类吸血鬼
At the end of the day, the real paradiso was yuri all along.
余り人にはお勧めできないかな アーリィアクセスだから余りマイナスな事は言いたくないんだけども 色欲で羽ペン使っているんだけど武器のリロールしても内容が全く変わらないのはどういうこと? 並びはかわるけどアストロラーベ、月輪の閃光、星々の揺籃しか出てこない(6×2で12回連続ですよ… これ仕様なのかな?だったら拡張性も何もないんだけどな 追記 暫くやって理解できたわ、キャラの絵で武器が固定なんだな…だったらキャラ自体を変えておくれよ 武器選択の時リロール意味ないよ あとこれも仕様なんだろうけど武器も強化も全て埋まって強化LVを上げるだけの状態になっても全然関係ない強化が出てきてスキップせざるをえなくなるのはどうにかして欲しいところ 個人的には楽しめてるから今後のVUに期待したい
Vampire Survivors with genderbent lesbian poets ._.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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