
Traverse the depths of Hell and beat its toughest demons on your way to Heaven in this horde survival deck-building game inspired by Dante's Divine Comedy.
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About

Hell Maiden is an action Horde Survival Deck-Building game inspired by Dante's Divine Comedy.
Follow Dante on a new adventure through Hell in search of a second chance at salvation.

Harness great power by strategically building and organizing your deck of unique weapons and abilities, and prove your divine worth by facing off against hordes of blood-thirsty demons and climbing your way to Heaven!


Overcome the challenges of the afterlife and wreak havoc in all 9 Circles of Hell by creating unique deck builds and wielding mythical weapons to tackle endless waves of enemies and defeat Hell’s toughest fiends.
Better yet, you get to keep and use your opponents' signature abilities in your own deck!


Pick your favorite Spirit Cards and combine them with a myriad of different abilities, bonuses and status effects to create powerful builds and decimate your opponents.
Equip Mod Cards to enhance and modify your Weapon Cards — edit, experiment, adapt, and reformulate your hand and card combinations as you go and refine your personal playstyle!


Accompanied by the Roman poet Virgil and protected by the sanctified Beatrice, you must rescue and befriend the Poets of Limbo to unlock new abilities and perks, ultimate attacks and signature weapons!
Meet all the legendary poets of antiquity including but not limited to Homer, Ovid, Horace and Lucan, and help them find their own way to salvation.


Hell Maiden picks up from the ending of the original Divine Comedy by Dante Alighieri.
Dante is now inexplicably back in Hell after having reached Paradiso — and she's lost all her memories to boot! Unable to remember anything about her past life or her first journey through Hell, Dante is determined to climb her way back to Heaven and once again come face to face with Paradiso's higher powers in search for answers.
A compelling story about passion, justice and love, Hell Maiden is more than a reimagining of the classic poem — it is the exciting continuation of its events!

✦ Two unique levels themed around the Circles of Hell — each with new enemies to beat, quests and challenges to complete, Poets of Limbo to rescue and tough Boss Battles to overcome!
✦ 40+ abilities to mix, match and experiment with.
✦ 5 new abilities per rescued Poet of Limbo.
✦ 2 new abilities per defeated Boss.
✦ A compelling, all-encompassing narrative to drive your adventure.
✦ 4 Poets of Limbo to rescue and befriend across the two Circles of Hell.
✦ And more!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 240 reviews with recorded playtime.
Reviews
Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing art, style, and UI, Voice acting and music are also very good and the gameplay is just as fun as you expect albeit things could be rebalanced here and there but it has a lot of potential if they keep up the same quality and iron a few things out.
Still too early to judge.
I had a ton of fun with this game, i just wish there was more to do. the art is just so good, the music great the game play was pretty fun overall i wish the dash felt a little bit more snappy and i wish that there was more variety in the passive cards and i also wish the xp dropped faster. but lust, the second level is so hard for no reason i deff think this game will become a favorite in the roguelike space but as of right now i think they need to fix some little stuff like lust's over the top spam of ranged teleporting enemy's and xp taking a long time to show up after killing somthing and a kinda slow dash. also i wish i could play as the other poets or somthing but i think this game will be one of the greats in this conner of gaming if they continue to update and add more stuff to this game i can really see it being next to hades and slay the spire
Great game but undercooked as is right now, so I would recommend waiting before buying. The art is amazing, the music is top tier, and the gameplay loop is satisfying, but right now there just isn't enough content for me to recommend purchasing. They currently only have up to the 2nd circle of hell right now, so I had basically exhausted all content currently available after 5 hours. Also there are still several issues that need to be ironed out, mainly stuttering and crashing during the magical girl cutscenes and when there are too many effects and particles on the screen.
游戏挺好玩,就是内容太少了。第二章第一个圈真是人能想出来的吗,雷霆魅魔闪现躲伤害,雷霆子弹追踪,还有雷霆史莱姆走一路拉一路,要是圈位置不好,里面还有几个石柱子挡我冲刺,那更是一坨。逃课方法也有,用及时行乐的法术,开个雷霆大车在那无敌转圈圈,大概率能过。还有强度这块,及时行乐和其他真不是一个档次,只要有雷霆大剑在周围转圈圈,这游戏就过了我说。卡牌搭配倒没什么好说的,才玩三个小时,攻速和弹药是最重要的我觉得,女神加点有生命值就选生命值。
好玩,非常喜欢,就是内容太少了!
So far I've beaten level 1 and unlocked 2 more card styles. Even so early into early access, even so early into the game I can tell this games rules! the classic anime aesthetic is rdiculously well done!! Even down to the choppy frame rate! Honestly it's animation plus it's UI--reminiscent of a PS1 Castlevania in vibe and feel--are utterly magical, I swear I was teleported to the late 90's they captured that vibe so perfectly! The sprite style in gameplay are so detailed it's insane to me! Everytime I see Virgil's sprite with all the ribbons and hair, and the way each character's legs relax differently as they float there above the ground I think "making these must've taken forever! Wow!" Speaking of Virgil, the character design are all so, so, pretty and so...powerful looking at the same time! Like each on of them could pass as God's final phase in a JRPG, you know, you defeat the big monster phase and the screen fades to white as a woman's voice goes, "Soon...this world will finally know true peace as humanity faces it's final judgement..." and then it fades back in to reveal phase 2 and it looks like Virgil but like, really big and you stop taking actions for a sec to gawk at the boss because she's so pretty? Don't lie we all do it! Anyway, the character design is perfect! OH I haven't even talked about the attacks, and the spells my goodness the spells, the music too! I swear everything about all of that-- (I have to stop gushing at some point...PLAY THE GAME ALREADY!!)
差点劝退,但绷住了,没劝退,说下优缺点: 优点: 1、画风很独特,有种华丽的感觉,让我想起了很多古老的IP......偶尔怀旧一下也挺好的 2、武器差异化做得还不错,风格区别很明显, 3、音乐还算好听(但是有点单调) 需要优化的: 1、第一关和第二关难度跃升太大了,一个是“风滚草”,一个是子弹追踪的魅魔,真差点给我劝退——如果你是跟踪的,就不要随机从周围任意位置出现,如果你是闪现出来的,子弹就不要跟踪,总要给我一点操作的空间吧!特别是前期局外成长没上来,移速和闪避都不够用,基本硬吃几发就可以下一局了;风滚草倒是好解决,刚需近身高频率武器(但是没给任何提示,刚开始我都不知道这东西能打死,以为只能躲,初见漫山遍野的风滚草,我真的很绝望) 2、怪物数量还是太单薄了,不是在地上蠕动的,就是长个蝙蝠翅膀的,有些就是改个颜色,识别度太低了 3、数值显示不够全面,比如击退值就没有,另外,对局中无法实时查看伤害占比,也不知道每项强化带来的具体提升,神龛获得的临时增益,有些是持续整局的,有些是持续一小会儿的,也没有倒计时标示 4、每个武器只有三个槽位,能进行的强化太有限,而且从一级卡升级到二级卡,升级幅度只有50%,三阶卡仅相当于一阶卡的二倍,性价比太低——如果槽位有限,单卡强度就请高一些,如果单卡强度低,那就多给一些槽位,或者说以属性削弱但不占槽位的方式增强属性,不然这个游戏的属性上限就太低了 5、两个图的boss,都有一个特性:血条打空以后,会变身,技能更猛,攻击欲望更强,而且无敌,只有挺到倒计时结束才算完事,问题是,boss无敌以后不吃吸血,而且我前面强化的那么多属性,就只有生命和防御有意义,给人挫败感太强了 6、特效太乱了,敌人的,我自己的,满屏飞,很影响走位判断,希望能出一个调整特效强度的选项 先给个好评,如果长时间看不到调整,我就要改差评了
画风好看捏
Art style and the UI are pretty well done so far. The gameplay needs some improvement, but that's what early access is for. Even so, it seems to be going in a good direction and improved a lot compared to the demo version.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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