
Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Join the chaos of war and be a part of the most iconic battles of WWII across the Eastern and Western Fronts as well as North Africa. Key battles include Carentan, Omaha Beach, Stalingrad, Kursk and more. Hell Let Loose drops you into the action, where you will have to fight across fields, bridges, forests, towns and more war-torn environments! Lumbering tanks will be dominating the battlefield and crucial supply chains fuelling the frontlines, you are essential to the colossal, combined arms warfare.
Take to the battlefield in this squad-based, 50v50 multiplayer game, and choose one of our 14 roles available within the Command, Infantry, Recon and Armour unit types. Play as an Officer, Spotter, Medic, Tank Commander and more, to experience every aspect of World War II combat. Each role is equipped with different historical weapons, vehicles, and equipment that are intricately detailed, bringing the realism to the brutal and bloody warfare. Unit focussed gameplay is crucial and when done well can command the tide of battle.
The combat takes place across huge, to-scale maps, recreated by utilising aerial and satellite imagery of real battle locations in stunning detail using Unreal Engine 4. These realistic battlefields are divided up into large capture sectors allowing emergent and constantly unique gameplay to evolve between the two forces of fifty players. Work as a team and make continual large scale, tactical decisions as to where to attack or defend.
Hell Let Loose is not about kill to death ratios – teamwork is central to gameplay. Communication is essential. Players work together beneath the leadership of Officers and their Commander to take strategic targets on the battlefield and dominate the opposition. In Hell let loose, it’s always better to tackle things as a team. If you think you can handle the chaos of war, we’ll see you on the frontlines!
Manage resources and supplies to call in support, bombing runs, new vehicles, strafing runs and to reinforce strong-points or flank enemies.
• Fight in epic 50 vs 50 multiplayer battles.
• Two distinct gamemodes - Offensive and Warfare
• Multiple maps with more added frequently - land at Omaha Beach, fight through Carentan and into the frozen forests of Foy before climbing Hill 400.
• Never fight the same battle twice - 99 capture point variations per map, means thousands of potential battles.
• Play and master one or many of 14 unique roles, including:
Officer, Medic, Machinegunner, Commander, Crewman, Sniper and more.
• Constantly updated with new maps, weapons, features and fixes.
• True to life ballistics and recoil patterns create satisfying, skillful gunplay.
• In-game proximity voip, command voip and unit voip.
• Brutal combat - friend and foe are dismembered by heavy weapons.
• Persistent player progression - show off your experience by unlocking new uniforms, loadouts and other customisation options as you level up each individual role, as well as your player.
• Take control of a huge array of WW2 vehicles - including the Tiger, Sherman, Stuart, Puma and more - with additional vehicles still to come
• Bombard and wipe the enemy from the field by taking control of heavy weapons - such as anti-tank guns and artillery.
• Build defenses on the battlefield to fortify your position.
• Use teamwork to smash through the enemy front line and push through to victory.
• Play the game as the Commander and lead your team to victory using different abilities as you orchestrate your forces via the tactical map.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−75% | 99.6Kreviews | 84% | — | $26.4M |
| $49.99 | 16.5Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
lässt mich fühlen wie Opa !
This is a unique gem in an overload industry with military shooters. This is a true massive multiplayer war simulator with all his letters, with all the misses and hits that this genre brings to the table. I will start with the misses because there are very few. -The worst, joining a game. Here I do not have a idea that will help this, but is horrendous the queue system. For playing with friends both have to joining the same server each one for his own, and then joining the same squad that at least for infantry is never a problem. This issue comes with the max amount of players for queuing a game that his max is 6 people, so if you want to join a server that his queue his full, you have to click it or be really quick because the empty queue spaces last at best 3 seconds, some times you spend 5 or more minutes just to join a queue, 5 minutes that you have to be very focused or spamming click without stop. -The difficult curve, but this comes from how unique this game is, because is very though the first games, the time-to-kill is almost instant, and you are used to games that do not punish you so hard for running without cover for example. Is tedious at first, but then you get along with it. -It may be need to improve the balance between teams, it could be quite though but is often a really unbalanced match. The hits are there and are great. -As I mentioned before, once you got in the soft part of the difficult curve, you start to enjoying the game A LOT more, you learn to work on team like it or not, you learn how to move between points, you learn to respect zones and times, you learn to distinguish enemies from environment/allies (yes, that may happen more than once) and overall, you learn when to run and when to walk for not get killed time after time. -The different squad systems and his very different roles, and the importance in the roles of each member of the squads. Is so important that in specific moments specific members do something that only that role(s) is capable of doing it. It could be match-changing some times if do it in the right moment, for example a garrison or destroying a vehicle/armor. -The irrational amount of base content, without spending one extra dollar you have ALL the playable content. And it is a lot, you have a lot of very very different maps and they are huge, you have a lot of roles and unlockable sub-roles with that role level without having in consideration that the different types of squads have different playable roles, so overall the are a very high amount of roles (and sub-roles) to be played. You also have a lot of cosmetic customization base, of course you have the paid dlcs that unlock the coolest cosmetics but the base are more than decent and not that hard to unlock. You have 3 games modes (skirmish is quite rare to be played most of the times) that make very different how you play each one of the maps. There are also 4 nations (I think, there are some variant but in general are 4) that each one have their own armor/ mobile artillery types with their pro and cons. -The gunplay is fantastic, all the weapons feel real, for the good and the bad, and unique between them. You will find which weapon suits you and which definitely do not suits you. Each nation have different weapons in reach one of their roles and each sub-role have a different in the same role, each sub-role would share weapon with a different sub-role of any squad or role, but not between sub-roles of the same role. -The game experience is really unique, if you reduce the already low things in the interface and hud to the minimal, the immersion is magnificent, you feel all the emotions in the most tense moments, you feel that you life is on the edge of one shot, the adrenaline to be in the middle of the enemies lines/base, the emotion of hitting a tank with a bazooka (or his proper name), the rage of spending so much time trying to get to a place and getting shot from the back for a random dude that who knows wtf was doing there. All the feelings are there and is a really great thing to achieve in this genre. -The beautiful community, is rare a toxic environment because the own community deal with it (in a rare case an admin intervene and solve all, but most of the time is not requite). Voice chats usually do their propose and a lot of times is quite fun the conversations that happens there, the middle commentaries or chit-chat. There are 3 different voice chats (close range, squad and officers, only officers can listen/speak in the last one) and each one do their job very well. This is a game that have to be played in teams and that happens in team-scale and squad-scale very very often. -The good optimization and overall performance. I have a quite outdated pc and the game runs very well at 144 fps stables in ultra settings, nothing bad. The game have good overall graphics, a little bit down with some special effects but in general have good graphics with more than decent graphics customization. -The excellent developers, they listen a lot to the community, the feedback reach them and they improved a lot the game not only with more content (and very well content like maps or squad types) but with QoL and settings. Probably one of the best game service that comes from a not so big studio. This is such a great game, I must have at least 200hrs in epic also but hate that app so much that I ended up buying this game on steam just to avoid using epic games. I hope that the new game will be the real successor but will be a very very hard thing to do, because this game is unique and an absolute masterpiece.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.56/day in the week to Aug 4 → 26.43/day in the week after.
Reviews, worldwide (the counter carries no country): 15.13/day in the week to Jul 21 → 18.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil, Traditional Chinese, Korean, Japanese
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Графика - неа, читеры - бебе, гейплей - уу
不赖
ding
The right balance of sim and cade.
Tiempos de espera extremadamente insufribles y agotantes. Hacen que se pierda el interés por el juego.
This is a game that makes you understand wars better if you are already a military history fan. That the game offers you a more or less realistic experience of being an individual soldier in a campaign is already a massive plus. Yet what I particularly liked is the gameplay design of outposts and garrisons, which resembles the importance of logistics and supply chain in a real battle (and that's why overextension of offense could cost one the whole campaign). You have to experience the game to understand how important every aspects of military planning are. Individual marksmanship doesn't win you the war, a system of communication and coordination between moving parts does. If you are like me who spend years reading military history and military strategy, this is an incredibly immersive game that provides you with a first-personal experience of a campaign participants rather than an armchair strategist.
Werde ganze Zeit weggesniped. Gutes Spiel!
ist das einzige Spiel, in dem ich freiwillig 30 Minuten über ein Feld renne, nur um dann von jemandem gekillt zu werden, den ich nicht mal gesehen habe. Wenn das Team zusammenarbeitet, fühlt es sich an wie ein Hollywood‑Kriegsfilm — und wenn nicht, eher wie ein chaotischer Betriebsausflug. Trotzdem macht’s unfassbar Spaß, weil jede Runde komplett eskaliert, aber irgendwie genau richtig. Wer auf taktisches Chaos steht, ist hier goldrichtig.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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