
This is a simulated business game with the theme of hell. The player will play the zombie girl to open a grocery store in the underworld. You can expand the store and decorate freely, and even hire employees to improve their skills.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
日本語のレビューがなかったので書いておきます。 キョンシーの女の子が、地獄で食料雑貨店を営む店舗経営シミュレーションゲームです。 最初は店長(キョンシーの女の子)しかいないので大忙しですが、店員を雇えるようになると放置ゲームと化します。 店舗では販売だけでなく、生産・加工もやっています。ゲーム紹介のムービーやスクリーンショットを見てもらえればわかるとおり、脳髄や頭蓋骨を扱っているのでグロ耐性が全くない人はご注意ください。ドット絵は可愛く描かれているんですけどね。 日本語はなし。言語は中国語(簡体字)、中国語(繁体字)、英語とストアページにありますが、実際は中国語(繁体字)はありません。その上、英語版でもアイテム名などは簡体字のままです。 とはいえ、文字はあまり出てこないので(最初のチュートリアルとアイテム名、メニュー画面ぐらい)、中学程度の英語がわかれば充分です。 実績全解除に160時間ちょっとかかりました。この内「経営ゲームしてた」と言えるのは最初の数時間だけです。 これを書いている現在"賛否両論"ですが、"否"の人のレビュー内容は「経営ゲームじゃなくて放置ゲームだから」というのが多いです。それ程放置ゲーム感が強いので、ちゃんとした経営ゲームを遊びたい人や放置ゲームが嫌いな人はご注意ください。 実績全解除を諦めて、店員の数とレベルを縛ってやれば、ちゃんと経営ゲームになると思いますけど……どうでしょう?
可玩。1.休闲 2.模拟 3.经营 省流:地狱商业大亨率领20人大军垄断多种行业并将企业做大做强。 谁能想得到这个小游戏我居然玩了62个小时?其实就是个开店游戏,要求不要太高,没什么特殊的,赚钱雇店员,再赚钱再雇店员,有钱了盖大房子、培训店员。客人是每5秒来1个,不管怎么升级店铺都这样,就挂着。当时为什么玩这个游戏呢?那几天因为外伤,玩别的需要动手操作的抻着皮肤疼,就这个小游戏挂着还挺有意思,我就这样静静的坐着看着小鬼头们脑袋上顶着一串货物挨个往货架上摆,心中充满了成就感。地府的客人们也都很有素质,没货物了也不吵不闹,就老老实实在边上站着等。当时就在想,我们也像地府里的小鬼头一样流水线,但我们有情绪,有疲劳,状态不好也会影响工作效率,所以一定要保重身体。 不过不想打全成就了,后面大同小异,太麻烦了。
It's a very cute game but it's incredibly rough around the edges! Cons: The English translation is very poor and will be even missing spaces at times. You can't rotate the furniture that is mildly infuriating Switches between background music which can get annoying Gets super repetitive really quick Pros: The pixel art is superb cute The background music is nice, just wish I could either keep only one or switch between them instead of having them change the whole time The upside to the repetitiveness is if you leave your characters at the cash register you can just keep upgrading your workers and play it instead like an idle game The price is low hence the expectations are also lower with it
画风很可爱,但是AI特别傻,没有优先判定,不能设置,东西做好了不去收,到处绕远。同一个事件会有几个服务员同时执行,走到发现完成了再去别的。真的太傻了,希望优化一下。
定位是模拟经营游戏,实则是挂机游戏。 成就需要花时间挂机赚取金币升级打成。 画面比较可爱。
谁能告诉我为什么满小红书都是这个游戏的推广?把姐妹当怨种是吧?你别说你还真别说,我真就耐心的挂那统计了一下,7个小时赚了5W块,咱就是说这破游戏的策划你要不要看看你设计的是什么鬼数值啊?膨胀的离谱,请给时间以最起码的尊重。没有加速模式,小僵尸员工不知道升级取物品的数量有什么用,反正他们也不会规划只会绕远路少拿,真的会谢谢策划浪费我生命!爬
挂机游戏就这点内容15块钱不值得,布置好了我的员工可以过去的两个货架/两个脑花采集等等之间的空隙我过不去,员工行动轨迹有点失智,要是能指定员工负责哪一块柜台就好了 啊啊啊啊啊他没有多的存档啊啊啊啊我 挂了一个晚上就因为早上点了个开始游戏全部GG
画面很可爱,然而游戏本身缺乏目标和内容引导,也不存在剧情推进,物品也没有特别的描述…… 等雇佣了第一名员工后就变成了纯粹的放置类游戏,但是文本信息量太低,导致游戏前期和后期的内容基本可以说一目了然,虽然本身也不能说糟糕到忍受不了的程度,但个人角度来说很难认为这是个“有趣的游戏”而不是纯粹为了“展示功能的范例”。 老实说,就玩家角度来说真的不推荐。
内容太过少。
I would consider this more of an idle clicker than anything else. The translations could use some work. Some are even missing, like the achievements I don't understand what they are as they are in another language. When you unlock more workers and items to sell it becomes a sit back and let the game run itself until you get enough money to upgrade your workers or expand your store. I would enjoy this way more if it wasn't so much of a game that runs its self after upgrades there is nothing for me to do as player, just stand by the resister and let the money flow in. I would like to be able to do more its a neat idea for a game but it could use a bit of work I was grinding for achievements but lost interest when I have so many workers that there really is nothing left to do except upgrade my workers carry complicity/ speed and expand the store. I think if this game got some TLC I could give it a better rating. My rating: 4/10 Game plays itself not much of a game after upgrades even for the price its not worth it game becomes repetitive and offers nothing new to keep this player engaged.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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