
A first-person automation game set in hell. Suck up demon bodies, feed them into the Grinder, fuel your Purifier, and deploy a swarm of Doombas to build a cleaning operation that runs itself and takes the rot back one zone at a time.
Modeled estimate, not a reported figure. How we estimate →
About
Hell doesn't clean itself. But you do.
You've been assigned to the worst job in the afterlife. Hell has a rot problem. An infestation creep has crept into the neglected zones and started swallowing them whole, bodies are piling up faster than anyone can count, and nobody else is coming to deal with it.
That's where you come in.
Hell Cleaners is a first-person automation game about reclaiming territory from neglect and rot. You suck demon bodies off the floor, feed them into the Grinder, run their limbs through the Purifier, and slowly build an operation that takes the zone back piece by piece. The goal isn't just to clean the place. It's to build something that cleans itself.
It starts with you doing everything by hand. It ends with you standing in a clean zone watching the machine run without you. That moment is the whole game.
Features
Use the Suckler to suck up everything in sight. Your living suction tool is your primary instrument and your lifeline. Pop bodies, pull bodies, and hoover up loose souls before they drift off.
Feed the machine. Bodies go to the Grinder. Limbs feed the Purifier. The Purifier kills the creep, your clean zone grows, and the place finally goes quiet.
Deploy the Doombas. Small autonomous collectors that are, by design, kind of stupid. One is useless. Ten is an unstoppable swarm of idiots that never stops working. Stacking them is the point.
Push back the creep. Reclaim ground, link new areas back to your Purifier, and run pesticide hoses out into the rot to keep it from creeping back in.
Scale up and step back. Expand your operation into something that probably violates several underworld regulations, then walk away and watch it run itself. That's the payoff.
Cleaning hell is messy, loud, and industrial. It isn't a mop. It's a grinder.
WFP Entertainment
WFP Studio Team
Jeff - Lead Designer | Simo - Lead Artist | Alex - Devloper & Designer | Mark - Developer | Erik - Developer | Neel - Sound Designer
Special Thanks:
Dan, Ash, Geatano, Scootic, and all the playtesters who gave us feedback early on!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Reviews
Satisfying to clean things up. We got potential here.
I had a fun time playing both the demo and the early access release. The sucking up and shooting of body parts is a solid mechanic. The talent trees had some interesting choices that made me want to collect more souls to unlock more talents. Overall I am excited to see what more they add to the game.
I was looking forward to this game more than Christmas!! What happened, Dev??? What the hell happened?? The demo was absolutely amazing! It was PERFECT!!! What happened?! This is what I was expecting when I bought the game — what we saw in the demo!! Please, Dev, I’m begging you, DO something about this, because this is just not okay! 😤 The space is too small!! In the demo, I was literally waist-deep in body parts, and now the “Doom” is basically pointless!! And the Grinder does EVERYTHING for you!! What is all this colorful flashing?? The Suckler just sucks everything up at once. Where is my experience?? Where is the fun of actually doing things myself?? You took away the taste and the essence of the game! 😭 I’m giving it a negative review for now, but if you change the game so it feels more like the demo, I will absolutely change my review to positive. I’m really sad, Dev! 💔
Media

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粉碎残骸,收集灵魂,提交碎肢。 背景设定在增量游戏当中很新颖,但是现阶段体验很肝,并且很快会因为大量重复的操作而感到无聊。自动化的AI也不够聪明,会偶现一些bug。 虽然会不断解锁新功能,但是升级花费的涨幅远远高于收益效率的涨幅,推进起来缺少爽感。 另,目前无中文。
お掃除の自動化を図るゲームなのですが、上手くはいきません。 一言で言えば不快です。 使役する魔物がどれもあまり賢くなく、目の前に死骸があるのに棒立ちに向かい合うグラインダーを見て、「あ、自分で一匹ずつ吸い込んで始末したほうが早いやつだコレ」と思いました。自分のまわりの死骸くらい自動的に向きを変えて処理してくれないものでしょうか。縄で位置を変えるの手間暇がかかって難しいんですよ……。 天井や壁など、おかしなところに死骸が引っかかると、死骸の四肢が異常に伸びて見た目が気持ち悪くなりますし、使役する魔物も目標を壁などに阻まれると壁に張り付いたまま狂った虫のような動きを繰り返しますし、それが自分で吸い込んで処理できない高い位置などにいると再起動するほかありません。(一応再起動で元の位置にリセットできます) また、体験版にあった「酸を発射する高圧洗浄機で血液を掃除する」という要素もこの早期アクセス版では無くなっていました。ただでさえ無限に湧く死骸を処理するのに辟易しているのに、唯一の掃除らしい行為も無くなっているので、お掃除を期待してこのゲームを買うと大変ガッカリします。 エリアごとにポータルを閉じて残りの死骸を片付けるとクリアなのですが、そのための費用が異常に高額で、無限に湧く芋虫を自分で死骸にして魂を回収する、ということを延々と繰り返さなければなりません。賢くない魔物達ばかりなので、自動化で放置して稼ぐということもできません。虚無作業です。本当に買わなければよかった。 これから改善するにしても、まともに遊べるようにするにはかなりの労力がかかりそうですので、現状はおすすめできない評価です。
Not all controller settings work. Jump is assigned to "A", yet nothing happens when "A" is pushed. Also, where's the basket?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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