
Hell Blasters is a bullet hell shoot 'em up where you can blast the bullet hell away!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−50% | 26reviews | 85% | — | $2.9K |
| $1.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Very tightly made indie shmup, you can tell the developer is an avid shmup player. The controls and mechanics are spot on, although the balancing between the selectable characters is a bit off. On top of the usual arcade mode there is practice mode, a very addictive score attack mode, and a content rich story mode which also functions as a training mode. The art style is basic but charming and very functional. Same as the music which is retro style but very good.
Hell Blasters is a more of a classic shmup borders bullet hells to match its gimmick of managing the players bullet canceling shots and bombs. Which may be polarizing for an otherwise mediocre shooter. Hell Blasters is a vertical scrolling shoot 'em up that offers the player a wider 'Rapid' shot as well as a slower moving, narrower focused 'Shot' for its basic attacks. A nitpick of mine would have called 'Shot' Focus instead, as I am too conditioned from Psikyo Games to think of Shot as anything but tap to fire or hold down for charged shot. In addition to these attacks, the player has limited resource bullet canceling large damage bomb attacks common to STGs. What really sets Hell Blasters apart from most shmups is the 'SPC' or what I assume is special attack. This is limited attack based on a recharge meter. It seems to deliver additional damage, but more importantly, it cancels enemy shots regardless of color. As orange bullets are basically popcorn enemies, that become rarer the higher the diifculty. Where as purple enemy shots aren't canceled by the players normal attacks. It's using this bullet canceling special that the player has to master as some bullet patterns don't appear to be dodgable at all. Though, this may happen more frequently due to poor player routing or memorization of the stage that actually getting trapped. This bullet cancel special does make fights, particularly boss fights, much easier even if they aren't needed to get out of a jam. And I think the game's overall enjoyment hinges on this mechanic. I personally don't care for it much. I'd rather search for a path to avoid taking damage rather than have a weapon that clears one for me. Otherwise, I don't see much to Hell Blasters to hold interest. The enemies and bullet patterns beyond making use of the games' gimmick aren't anything special or that memorable. They aren't bad by any stretch. They just don't push anything. The graphics aren't particularly interesting with what feels like 8/16 bit backgrounds with Flash sprites/elements for the ships. And the Flash animation elements largely being simple shapes of various triangles, rectangles and circles. Defeating the stage bosses are particularly underwhelming consisting of some flashing and an image of the a wrecked part of the boss. I found the music and sound fine. The music particular was good with a few tracks, but nothing overly standout. Nice little chip tune type stuff that works well for the game. I've certainly heard worse from the era of games I feel Hell Blasters is trying to invoke. Overall, I don't think Hell Blasters is a bad game. It's just not one that I particularly enjoyed. Well, beyond the Journalist difficulty level, that's funny. While it's pretty simple. Which I want in my shmups. I didn't care for shifting away from dodging to properly making use of your bullet cancel special to clear path mechanic. If that's sounds neat to you, than I actually recommend it. But since Steam doesn't have a neutral option, I'm going to give it a thumbs down. Due to Hell Blasters ultimately not being that fun to me.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 27 reviews with recorded playtime.
Just for the "Journalist" difficulty, the game is worth your money. But seriously, the game is very competent and fun. Also is begginer friendly, so if you wanna a good introduction on the shmup genre, give Hell Blasters a chance. But please, play the Arcade mode after playing the Story Mode, because the stages on Arcade are long (which was broke into little sections on the Story Mode)
SHMUPの遊び方を丁寧に学べるチュートリアルを設けている数少ないゲームのうちのひとつ
Fantastic vertical shmup with great scoring mechanics and challenging gameplay. The story mode is a great way of framing a training mode. The music is also excellent. The score attack mode is tons of fun too.
An NES-styled arcade shoot-em-up. The arcade mode is fun, and Score Attack mode is great for a short-burst of caravan-style competition on the online leaderboards. There is also a Story mode which doubles as a training mode for learning the different segments in arcade mode!
I have owned and played a ridiculous amount of shmups over the years. This one keeps calling me back. Not sure why but it scratches some primordial itch. New arrange mode is the tits as well!
This is a superb game and deserves a wide audience IMO. The deliberately 8bit graphic style fills me with nostalgia for my misspent youth but is combined with modern shmup bullet hell gameplay mechanics which cater to players of all levels and abilities. For a spot on , accurate review check out Shmupjunkies review on YT contained in his 2021 shooters vid.
https://youtu.be/Q1yepENlrIY Adding a narrative cutscenes is a nice touch, but not enough to make up for the somewhat simplistic shoot-em-up gameplay.
I'd recommend anyone to play this cool shooter, especially if they have any type of mental issue.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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