
Helios Hotel: The Night Shift is a story-driven choose-your-own-adventure style horror game inspired by paranormal and slasher films.
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Media

About
Rose has just moved to a small town ready to start a new life. Luckily, she quickly found a job as a receptionist at the Helios Hotel, the fancy new hotel in town. Her first day proves working at the Helios Hotel isn't quite what she was expecting.
Play as Rose and perform the functions of the hotel receptionist while uncovering strange occurrences that begin to unfold more and more each night.
This is a short indie horror game broken down into chapters. There are four chapters with the full game taking around 1 hour to complete. Each chapter may take an average of 15 minutes to complete depending on how much exploration is done.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Reviews
This game is good
this game was straight fire not gonna even hold you. story was good and the jump scares where quite scary. would recommend. thanks to my friend james C for recommending me this game because he knows the maker. no rush but i would indubitably what chapter 4 to come out as soon as possible.
Pretty fun game. Takes about 4.5 hours to complete but it's still quite entertaining. Worth a play if you have time.
first two nights were great and the story was interesting and quite funny, and the jumpscares and creepyness were cool as well. but the moment you start using a gun, almost ruined the game for me, the enemies have way too much health and you have to rely on spamming the aim AND shoot button to even have the chance on taking them out....... make of that what you will
the most random horror game ive ever played LOVED IT! cant wait for chapter 4! ron and shawn are the best ;-; My community says they enjoyed every part of it and its twists! thank you!
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the jump scares go crazy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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