
The pressing human questions about life depend directly on our attitudes toward the universe. You'll find the answers you're searching for through a series of reasonings and clues during your journey in this game as well as in your own life.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b] P. S. Cложно пройти игру? Смотри мой гайд: [/b] https://steamcommunity.com/sharedfiles/filedetails/?id=3561496240 [h1] АНТИХОР-ХОР-ХОР-РОР [/h1] VR MMO? Серьёзно? Из всего этого набора слов в игре есть разве что буква «VR» — и то с большой натяжкой. По факту перед нами примитивный симулятор ходьбы, который не дотягивает даже до уровня технодемки (ТЕМ БОЛЕЕ на Unity), а продавать это за деньги — просто издевательство над здравым смыслом. Весь «геймплей» сводится к банальному сбору предметов: нужно отыскать 13 свитков и активировать несколько «душ», попутно подбирая три типа коллекционных объектов ради ачивок. Вдобавок можно ходить в обычном режиме или с ускорением на Shift, а если зажать пробел — получится летать, но строго в пределах карты и без какой‑либо цели. На этом интерактив заканчивается. Никаких MMO‑элементов здесь нет и в помине: ни взаимодействия с другими игроками, ни общей экономики, ни совместных активностей — вообще Н И Ч Е Г О. Визуал вызывает ещё больше вопросов. Низкополигональные звери выглядят откровенно дёшево, а прорисовка на дистанции проигрывает даже GTA: San Andreas в дефенитиве. Природа будто собрана из шаблонных ассетов: никакой глубины, никакой атмосферы, никакого ощущения живого мира. Все вокруг скорее напоминают баги, чем часть экосистемы. Сюжетная подоплёка? Ее нет. Вся "философия" игры укладывается в дежурные фразы о том, что «смысл жизни — делать то, что нравится», а сами свитки не дают ни интриги, ни эмоционального отклика. Нет ни внятного начала, ни кульминации, ни финала — просто набор абстрактных мыслей, которые никак не связаны между собой и не складываются в цельный посыл. Даже если воспринимать проект как «чилл‑игру» для отдыха и созерцания, он не справляется и с этой задачей. Вместо расслабления получаешь ощущение пустоты: локации не хочется изучать, механика не цепляет, а визуальный стиль sosёт. Проходим мимо: здесь нет ничего, кроме денег на ветер. [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Треш в сторону - играем только в то, что приносит удовольствие. [/h3]
Не игра а симулятор ходьбы, не более, мееех
Összességében maga a játék nem is olyan rossz, bár egy kicsit nyers (amennyire tudom, eddig csak egy frissítés volt), de a fejlesztő dolgozik a játékon. Első személyű sétaszimulátor. A játék a "Heaven Island" folytatása, és a fejlesztők remekül dolgoztak a hibáikon. Ezúttal egy kisebb helyszínen barangolhatunk, ahol különböző dekorációk vannak összekötve. Egyik pillanatban bambuszligeten futunk, a másikban egy őszi kertbe kerülünk, majd egy pillanattal később már mocsárban, barlangban, fenyőligetben stb. rohanunk. Mit csináljunk a sétánk közben? Gombákat, almákat, kristályokat és lóherét gyűjtünk. Emellett minden helyszínen a legszembetűnőbb hely közelében találunk egy okos idézetet és egy lelket (ha mindet összegyűjtjük, achievementet kapunk). Majdnem nincsenek üres helyek, és minden lépésnél történik valami érdekes.
ммм ♥♥♥♥♥.
watta helly
a game about exploring a beautiful, calm and evergreen island. you just walk and admire the local beauty, enjoying the silence or sounds of nature
buon gioco
Heaven Forest – VR MMO is an unusual and quietly ambitious experiment, one that doesn’t try to compete with traditional MMOs or high-budget VR worlds. Developed by Fabio Ferrara and published by Chubby Pixel, it invites players into a serene digital forest that serves more as a reflective space than a battleground or quest hub. The premise is simple but evocative: wander through a vast, dreamlike woodland setting, encounter mysterious ruins, discover glowing wildlife, and share the environment with others who happen to be exploring at the same time. Instead of missions or combat-driven progression, the game positions itself as a meditative journey, asking players to consider philosophical questions about existence, connection, and meaning. It’s a concept rarely explored in online gaming, giving the experience a distinct voice from its very first moments. Gameplay unfolds at a gentle, unhurried pace. Movement, exploration, and quiet observation are the primary interactions, and the forest is designed to reward curiosity rather than challenge it. There are no enemies to defeat, no loot to collect, no leveling tracks to obsess over—just winding paths, hidden alcoves, small interactive objects, and scattered messages that hint at deeper themes. Whether played in VR or on a standard display, the game encourages players to immerse themselves in its ambience, taking in the sound of wind through trees, the glow of distant lanterns, or the movement of ethereal animals drifting through the environment. The inclusion of online connectivity means that other explorers occasionally appear as wandering spirits, creating a subtle sense of companionship without forcing interaction. It’s a social experience defined by presence rather than conversation. Visually, Heaven Forest prioritizes atmosphere over realism. The landscapes are stylized, softened by mist, filtered light, and gentle color palettes that lean into natural greens, blues, and earthy tones. Trees stretch into hazy skylines, temples and stone structures peek out from overgrowth, and surreal effects remind players that this is not an ordinary forest but a symbolic realm. The graphical fidelity reflects its indie origins—textures and models may appear simple or dated compared to modern VR standards—but the overall artistic intent still comes through. Paired with calming music and subtle environmental audio, the world feels cohesive and emotionally grounded, especially when experienced through a VR headset where scale and depth enhance the feeling of drifting through a living dream. The game’s “MMO” designation is more thematic than literal, which may surprise players expecting traditional massively multiplayer structure. While others can be encountered, there are no guilds, markets, raids, or large-scale community events. Interaction is intentionally minimal, almost anonymous, reinforcing the idea that each player is on a personal journey rather than participating in a shared pursuit. This looseness can feel refreshing to those tired of competitive or objective-heavy online spaces, but it can also leave some players wishing for more mechanical depth or structured social systems. The experience thrives when treated as a meditative multiplayer art installation, but falters when approached as a feature-rich online RPG. Where Heaven Forest succeeds most is in offering a space rarely found in gaming—a quiet, contemplative world that values stillness, beauty, and introspection. However, these same qualities mean the game has inherent limitations. The lack of traditional gameplay loops, objectives, and progression systems may leave some players feeling directionless or disengaged. The world, while atmospheric, can feel empty at times, especially during off-hours when few other players are online. Technical limitations, simplistic visuals, and minimal interaction systems also reveal the constraints of its small-scale development. For players looking for challenge, intensity, or long-term goals, the experience may feel too slight to sustain interest. Yet despite its imperfections, Heaven Forest remains memorable because it dares to be different. It offers a quiet refuge—something closer to a virtual nature walk, a philosophical thought piece, or a shared digital meditation space than a traditional game. For those who enjoy atmospheric exploration, peaceful VR environments, or simply wandering without expectation, it provides moments of genuine calm and wonder. It works best when approached with curiosity rather than demands, letting players determine their own pace, purpose, and emotional interpretation. Heaven Forest may not appeal to everyone, but for the right audience, it offers an experience that lingers long after the headset is removed or the screen goes dark—a reminder that sometimes the most meaningful journeys are the ones without objectives. Rating: 6/10
⭐⭐⭐⭐⭐
eyes hurt
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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