
Heat Plan is a strategy roguelike game about unit placement. Make good use of randomly appearing units and buffs, and strategically place your units within the limited grid spaces on the board to earn more coins and achieve the set goal.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
5难度通关封盘,提点建议。 从标题看这个游戏应该是鼓励围绕各块热度build的,但我没有任何一个构筑使用了热度体系,究其原因是一没有前期过渡(热度差很难拉开的情况下火轮也没什么收益),二没有卡直接让我觉得它足以成为热度体系收益的终端/足以带动很多热度体系区块获得增益。相反,矮人&建筑体系前期有贴右下的掘壁,后期有补给物资可以稳定提供单块高收益,运载-临时赌场和修理-护卫-工程师可以围绕着补给物资左脚踩右脚,整体看下来我尝试精打细算围绕热度体系构筑的局反而寄了。 还有就是蓝色距离尺,这个是不是和图示重合定位了?如果要砍掉一个的话只留图示吧,比较清楚。 既然现在还只有我评论我就不打差评了。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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