
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best DE #69, worst KR #92 · 2 markets collected
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very relaxing game
.
Es una pérdida de tiempo. Da la sensación de que son números y que tiene 4 mecánicas para aumentar más rápido esos números. Si tuviera muchas más mecánicas, una mejor narrativa, múltiples opciones narrativas, si tuvieras un modo conquista, o pudieras cambiar cómo se ven los edificios... pero todo tiene costes: los edificios, las tecnologías, hacer un intercambio... llega a ser muy tedioso y aburrido, tanto que lo puedes dejar de fondo. Y tal vez con eso llegaría a ser aceptable, ni siquiera bueno Si comprimimos el tiempo que he jugado al tiempo real que he jugado, te salen 4-5h (de las 24h que jugué: me quedé dormido y se quedó toda la noche abierto). Ojalá no os lo compréis: yo lo estuve esperando con muchas ganas pero una decepción brutal...
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game , very chill, the detail on the buildings and villagers roaming around makes this game great, 100% recommended
호불호가 좀 강한 편인 게임이긴 함. 방치중이라기엔 초반부에는 조금 방치 하기에는 여러모로 상황들이 겹치도록 프로그래밍 되어 있어서 꽤 생각보다 바쁨. 하지만 살짝 아쉬운건 골드수급을 위해서는 무역을 주로 해야 하는데 무역이 골드를 사용해서 가져오는 것이다보니 후반부에는 약 48500골드를 사용하면 매우 필요하다고 하는 나라에 팔지 않는 이상 약 2배 정도의 수익을 가져옴. 이는 거진 300초. 약 5분에 가까운 시간을 골드수급한다면 오히려 마우스 올려놓고 잠수타는게 무역 기대치보다 더 얻을 수 있음. 물론, 자원이 넘치는 구간이 있기 때문에 자원 가득 채워놓을 시간에 하나 무역 보내버리면 장땡이지만 골드 수급이 생각보다 많이 좋지는 않음. 약 9시간의 플레이타임을 가질 수 있으며, 6천원대의 가격으로 이정도의 플레이 시간을 가질 수 있다는 점에서 생각보다 나름 가성비 좋은 게임이기는 함. 게임을 하면서 이것저것 다른 일이나 영상 시청을 함께 하면서 하기 좋은 게임임.
This was a really fun, relaxing and intuitive game. Would recommend to anyone. Ps: Its been 3 days since I completed it. Im suffering withdrawls. I need more.
Amazing game, but unfortunately extremely short. I was able to beat it in 1 sitting in 8 hours. This game could easily have been tailored to a 1 week to 1 month length.
Completing this game for the first time made me emotional. This is one of the first times I can say I've taken the time to sit through the credits of a game because it was truly that enjoyable. If you're a fan of clicker style games, this is a phenomenal world builder that kept me going. I finished this game within two days because I just couldn't put it down. Ben truly did such a fantastic job on this game!
It's a cute little game, that I 100%ed in about 13 hours. Some of the quests were frustrating because they directly reduce your resource generation. My other gripe is with the "congestion" debuff. There is no way to remove it, and by the end it was reducing my citizen happiness by 40%.
前半小时还稍微有新鲜感,再往后玩法基本重复,用任务卡建筑的升级条件,硬生生拉长游戏时间,魔法资源像是为了让玩家用商队系统硬生生设计出来的。打到后边太折磨了
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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