
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really good game, had me glued to it for a really long time. Though nothing is perfect, I wish we could interact with NPCs, maybe they could give suggestions to us on what to upgrade or prioritise something like that
"Bro what if... Banished but clicker?" "...bro that is friggin genius."
Media

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Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
没有什么深度的挂机成长,并没有任何二周目的想法
打發時間的休閒好遊戲,玩久會有點無聊,希望未來有更多內容
Chill game if you want it to be chill.
I love base building games, incremental upgrades, and the casual-ness of this game has scratched that tism for me. Love the pixelated visuals of the game, Max level for buildings is about ~5, you can probably get there within a week if you play casually (1-2hrs). Once you hit mid-game, you can send Caravans, Ships into cities with supply/demand mechanics on resources. This can speed up resources needed for those upgrades, good way to keep engaged, otherwise you can just casually wait for the resources to get gathered by your population. I'm usually watching a vid and then playing this on the side, outside of the monster battles that come in a with a timing attach every 5-10 mins, it's chill and fun to look at as you upgrade city districts and watch them grow from dirt roads to impressive paved stones. There are a few difficulties to replay it on, I just completed the easier one (^-^)'' Going to try out a harder difficulty, I hope an expansion comes out or a sequel!
Addictive. Easy to play. Hard to put down.
魔法去哪了
залипательный кликер с сюжеткой. прикольно
8-10 hours seems to be about the time limit on this one, but it's cheap, and it was fun. Mostly it's a cozy idle/clicker type game but there are quests and the game has an ending. Each time you upgrade a building, the art for it changes, and all the little npcs walking around doing their thing made it all pretty charming. I liked it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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