
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it was magnificent
A fun game and a beautiful visual feast of progressive art as you grow your simple camp, into a kingdom. Well worth the price, especially as i got it in a bundle of other fun incremental games, offering a buffet of diverse offerings, this one being of the cosier variety. I played on the "steady" difficulty, offering me the more relaxed fun of balancing and building up my settlement, with reasonable dilemmas arising, to spice up and challenge my settlements capabilities to adapt. I completed the game with 22h on the clock. i played the game at times in parallel with another game, so time may vary between playthroughs and ppl, which the game encourages for those seeking achievements, to either play multiple run throughs or on a higher difficulty, as it seems lower difficulties achievements are also unlocked. If there is to be a sequel or dlc, where we either can continue on into new challenges after the base game, or follow a different story where we start a completely different settlement; A very good addition, even just minorly, would be branching choices, where we can shape not only what our settlement chooses in regards to two different options of progression (one major or many minor chances at choice), locking the other/s off, but making the art piece that is the visuals of the settlement growing and changing with upgrades, being our own uniquely enough piece of art to see. Good job to the Devs on this game. I lookforward to seeing what might be next either for this game or anything else you do.
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Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,就是玩完后,有一种患得患失的感觉。
very relaxing game. would highly recommend
I thought it was one of them idle games and first it might seem as such but as you unlock more and more things to do you will find yourself busy managing resources and trades and armies and bunch of other stuff. Lovely music and graphics.
Sehr geiles Game. Habe es von vorne bis hinten geliebt🥰👍
Enjoying very much this laid back game! I play it while watching YouTube and its a blast
꿀잼
Hearth and Hamlet is a little fun clicker game and management. I'd say you have a great price/fun value for a little cozy game like this , you can run it in background while your ressources rise back up.
played it, loved it, more please!!
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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