
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No estoy construyendo mi ciudad, estoy desbloqueando una ciudad prediseñada, y ese es el principal problema de Hearth and Hamlet. La idea era buena, pero está muy mal aprovechada. No puedes decidir realmente dónde construir, cómo organizar el pueblo o cómo quieres que crezca. Básicamente consigues recursos para desbloquear edificios que ya tienen su lugar decidido. Al final se siente más como un juego incremental que como un city builder. Además, da bastante sensación de refrito de assets y mecánicas que ya hemos visto muchas veces. Usar assets no es un problema por sí mismo, pero aquí parece que hay más trabajo en la apariencia que en crear sistemas de juego interesantes. Es una pena porque el concepto tenía potencial, pero termina siendo repetitivo, limitado y con muy poca libertad. Visualmente parece que vas a construir tu propio asentamiento medieval, pero realmente solo estás siguiendo el camino que el juego ya ha preparado. Buena idea, ejecución muy pobre. PD : Un juego de paneles que ni siquiera se han molestado en traducir con IA al español
Media

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Latest in each market: best DE #69, worst UK #99 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 904 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
played it, loved it, more please!!
Tried it and wanted to like it, but it just wasn't my cup of tea. Maybe I didn't give it enough time or let my "town" grow, but it just felt tedious at times. Might re-visit it later.
垃圾像素风页游,我要的放置是自己放置
Залипалово
Nice idler, nice graphics
Excellent relaxing game. If you want a basic city management/upgrade game that's on rails in a good way can't recommend enough.
Great game, deliver what it promises, comes a bit difficult at some stages, but never unfair. 10/10 waiting for more updates
If you're looking for a high-octane, screen flashing, big damage incremental game, then this is not the game for you. This is a beautiful, slow, but well paced incremental that sees you growing from a couple people in a camp to thousands of people in a kingdom. There is combat, but it is not complicated and it mostly comes down to a numbers game. The best part of this game is watching your kingdom grow over time, with every upgrade leading to more and more pretty things to look at. I highly recommend this to anyone who just wants an incremental game that they can relax and enjoy the art.
This was a fun game of resource management with a nice story
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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