
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I saw this game before the release on youtube, it was quite different from what I have played before. I never truly enjoyed idle games but this has me standby. Though my only dissapointment was the battle system, if only there is more control on the combat would be much appreciated. As of now, just sit back and hearth and hamlet.
Took about 10 hours to beat over the course of 5ish days. I know some people prefer more freedom in idle games, but it was nice to not have to think too much and there was still a good bit of flexibility for most of the game. I enjoyed it. Probably not a lot of replay value. I enjoyed the story. I've spent more money for less entertainment.
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Latest in each market: best DE #69, worst UK #99 · 4 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
클리어까지 7~8시간정도 걸림. 가벼운 방치형 겜인줄 알고 구입했으나 실상은 클릭커 게임에 더 가까움 요즘 먼가 복잡한 게임말고 그냥 뇌비우고 간단히 할수있는겜 없나? 하다가 발견했는데...이조건에 딱맞는겜이라서 재밌게 했음 자원을 모으고 도시를 키우고 외부의 위협을 막아내는거라 그냥 시간이 지날수록 점점 발전하는 도시를 보는맛은 있는데 그게 전부임. 걍 먼가 도시시뮬겜처럼 보이는데 그런요소 하나도 없고 실상은 클릭커 게임이니 그거 알고 하면 별문제 없음
jogo bom
Really unique idler game, I think my biggest complaint is sometimes there feels like too much "idler" when waiting for resources to get the next Building/Research but I think that speaks more to how much i'm enjoying the game and want more from it, than from a design fault. Perhaps letting me participate in the combat during my downtimes and giving maybe small buffs to production or even flat out resources for participating (outside of the click and hold game) in a combat minigame or crafting something in a workshop would help alleviate that feeling. The further you build the Town out systems grow in depth. I just unlocked the trade caravans as im writing this and am stoked to see what else comes down the line. great game so far, Highly recommend
This was fun I really enjoyed playing it.
เล่นเพลิน ๆ ดี มีเนื้อเรื่อง เหมือนเกมที่ต้องรอเวลาในมือถือแล้วต้องซื้อ Ads มาปลดล็อคทรัพยากร แต่อันนี้กด Space Bar ยาว ๆ แทน
게임이 너무 단순해서 난이도가 달라도 크게 다른 점이 없고, 똑같은 것을 반복하는 느낌만 있어서 금방 지루해짐.
прошел на максимальной сложности за ~11 часов из них около трети афк, в целом неплохая Idle игра, есть сюжет, есть небольшой менеджмент ресурсов, лайк
Roughly 8-10 hours
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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