
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임이 도파민 느낄 구간이 단 하나도 없네... 성장하는 재미같은게 전혀 없음 그냥 시간박으면 마을이 커진다 그뿐
网络上的好评都是刷的 被坑了。实际游戏内容可能就1-2个小时,后面5-6小时都是重复前面的,啥都没变化。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #32, worst UK #99 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No it does not get better after 5 hours. It's not really a game. A Game you Play. Whatever this is does not need you. I hoped there might come a part where your input matters. but it does not. the only difference your input makes is how fast the premade town is upgraded. It feels a bit like those terrible resource management browser games that railroad you through a tutorial where at the end you make your first currency purchase to unlock more action points. but the tutorial is the game. yes it looks nice. but that's it. This is one of those rare occasions that i really feel i wasted my time on this game and have a bad feeling after it. And i've wasted time on games. oh boy.
Idle clicker game far more than a city planner or the like. Can't really recommend unless you're looking for an idle clicker.
Super cozy city builder / auto clicker / story game. I really enjoyed this. Very simple in gameplay, but visually nice. Good animations, something happens on screen at all times, and you always want to do more than you have resources for. Very well paced game. I managed 2 playthroughs. First one was 9,5 hours on difficulty 2/4, last one was 11,5 hours on difficulty 4. And that gave me 27/27 achievements. A nice game. A cute game. A well made game. Cudos to the game designers. Zero bugs, and zero pacing issues. That is rare.
J'ai commencé en mode Steady en me disant que c'est comme ça que le jeu est fait pour jouer, mais... Au constat c'est fun j'y ai jouer pendant 10h mais... On arrête de cliquer quand ? Car le clic est bien trop puissant, c'est incrémental mais pas assez dans l'autoclick dans un cookie clicker on a assez vite une bonne quantité d'autoclick assez puissante et les bâtiments qu'on achètent on leurs propre production. Mais dans Heart & Hamlet, la population sert à travailler dans les bâtiments et on en a jamais assez, pour en avoir il faut que la quantité de nourriture en stock soit assez grande pour être dans mini dans le jaune (medium) ou le vert (high) pour ne pas trop perdre en population travailleuse. Le problème c'est que la population augmente tout le temps, et si on n’est pas dans le vert, on perd en population travailleuse. La difficulté vient dans les difficultés supérieures : Challenging et Intense viennent de la taille de la vague d'ennemie constant. Bon ce ne serait pas un problème si le besoin pour rester dans le vert scale autant, y a un moment c'était 800, un instant après un build ça passe à 2000. La nourriture faut en avoir en trop, mais ça sert aussi à construire des batiments, si on fait pas gaffe et le jeu ne l'explique pas "Ah j'ai 10k de nourriture c'est bon, je construis." oui, je construis mais le stock de nourriture passe à très peu et dans le rouge, du coup ce qui aurait pu être une augmentation de population travailleuse devient une population qui sert à rien... sauf que le scale pour construire augmente tellement vite que y un instant fallait 5k de stock de nourriture, l'instant suivant c'est 10k et faut 18k pour construire un bâtiment ou payer une amélioration, ça scale trop vite de manière générale. Pour la difficulté de jeu et bien le mode Steady, c'est le tuto, aucune difficulté, j'ai eu le succès jamais perdre une bataille de toute la partie. L'ayant fini, je me dis bon j'aimerai qu'il y ait un peu de défi quand même, je tente en Challenging et là, la difficulté dû à la puissance des vagues ennemis est tel qu'on passe notre temps à click pour vite construire un bâtiment qui est vite limité par le MSQ (quête principal). Les graphismes pixel art sont sympa et la musique est vraiment chill et adapté à l'étape de l'évolution de notre hameau en ville fortifié. C'est vraiment dommage qu’on n’a pas de difficulté adapté à l'ambiance chill que veut nous transmettre le jeu c'est soit zéro difficulté en Steady et y a plus facile encore. ou Challenging et là on court après les ressources, les besoins pour les améliorations de bâtiments (Research) et les requis pour construire le bâtiment en rang supérieur. ça manque d'un mode difficulté personnalisé, si les dev mettent Steady en promenade de santé et Challenging si dur pour équilibré son économie et de quoi maintenir notre armée face au vague de mobs. Et y a encore la difficulté intense. Donc, je ne recommande pas, car soit c'est chill et sans difficulté. Soit c'est absurde à quel point on passe notre temps à clic. Il n’y a pas un moment où est juste en train de gérer la colonie en difficulté Challenging.
저는 보통 난이도에서 켜 놓고 증바람 한판 하고와서 업글하고 했습니다 근데 진짜 재미가 없네요 할게 없음 그래서 뭔가 6천원도 좀 아깝다는 생각이 들어요 인구는 530명인데 생산가능한 노동자는 43명인가? 너무 적음 그냥 내가 눌러줘야 뭔가 업글도 하고 발전도 하고 하는데 그러기엔 자원 요구량이 너무 많아서 계속 누르고 몇분은 있어야됨 재미도 없고 흥미도 없는 게임이 됨 게임 분위기나 그래픽은 마음에 드는데 재미가 없어서 너무 아쉬웠음
망할업적... 원칙을 지키다 (아세린과 교역을 하지 않기) “Complete the game without ever trading with Ashenholt.”애션홀트임... 대충 애션홀트랑 아이언랜드랑 교역안하면됨 얼탱이가 없네 게임내 번역이 곱창난게 아니라 도전과제 번역이 곱창나서 도전과제깨는대 짜증좀 났음... 아 그리고 옵션에서 호버하여 클릭 이거 꼭 켜두도록 당신의 손가락은 소중하니까... 자원캘때 마우스만 대도 최고속도로 캐주는거임
Очень кайфовая игрушка , жаль коротенькая.
前提として、基地建設の気持ちで買わない方がいいです 配置は決まってるし、細かい調整等もないインクリメンタル BGM、街並みが綺麗なので別の作業しながらのチルゲーにおすすめ 最高難易度でクリアすると下の難易度の実績も自動で解除されました
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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