
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
别玩,纯种手机垃圾游戏广告放置小游戏
This was really neat! The high-quality art really sells this one, where i'm used to incremental games just being a bunch of text boxes. i also like that it all stays in the bounds of the fantasy setting, which makes the progression feel more meaningful. Absolutely up there with my favorite incrementals now!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #32, worst UK #99 · 13 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体来说是一款不错的像素风游戏,适合摸鱼的时候慢慢养成城邦
不完全是增量和放置类游戏,其实适合一边煲剧偶尔切回来点几下. 发展的自由度其实不高,挺线性的.还有不时的怪物进攻.这个其实也没啥意思 属于玩了一遍不会再玩的杀时间游戏了 优点是,能确切地看到从开始只有几个帐篷的营地发展成最后带城堡的城市. 不知道有没有类似的游戏可以推荐一下
Sehr cozy, zweiter Teil in doppelt so lang bitte •◡•
インクリメンタルゲームが好きなのでプレイしました ストレスをためるためにわざとやっているのかと思うくらいUIが不便でした 序盤はよいテンポで街が発展しながらだんだんと資源が稼げるようになるのが楽しかったのですが、中盤に差し掛かるころからメインクエストで求められる内容と実際に手に入れることのできる資源のアンバランスさからゲームの進行が非常に鈍化しました。 クエストクリアに大量の資源を必要とするのに、資源の入手量は限られている。それでいて資源を蓄えていないと人口も増えない。 時間さえかければ少しずつでも進められるのでしょうが、今後も単調な内容でゆっくりと進行するゲーム、そのアンバランスさ、UIの不便さが付きまとうんだなと思うと苦痛だったので途中でやめました。
chill game to play at work
Esses idles pagos não me pegan geralmente, faz o mesmo que muitos concorrentes gratuitos fazem e nem se destaca em nada, muito mais vantajoso baixar um jogo parecido de graça no celular
マウス長押し又はカーソルを目標に重ねた状態でEnterキー長押しでオートクリックになる。 各施設に住人を割り当てなくても木を切ったり鉱石を掘ったり釣りや狩りをる住人が増えていくが 施設に人員を配置しない限り資源は減ることはあっても増える事はない。 つまり動き回っている住人は働くフリをしているだけの背景なのである。 そんなゲームを遊ぶ私はモニターを殆ど見ることなくEnterを押し続けてクリアした。 あまりにも斬新なゲーム
Just an idle clicker, emphasis on the idle. Other than deciding which upgrade to purchase next, the game basically plays itself. And the "playing" in this case is just "number of resources go up" which happens largely on its own save for the riveting gameplay element of "hold down your mouse button to make it go a lil faster". And yes that's exactly what it says on the tin, but I thought the "city/base builder" element would be more involved, which is what I purchased it for, but everything about the map is 100% predetermined, so the Idle Clicker element is truly the ONLY element to this game. I enjoy idle clickers sometimes, but this one was only mildly enjoyable for a couple hours. I probably won't revisit though.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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