
Showcase your wit (or lack thereof) in this hilarious party game, fit for the big screen!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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либо это игра для людей 40+, либо я аутист и не разбираюсь как играьт,либо какой додик создал этот ♥♥♥♥♥♥
Great way to play this simple game while disconnecting from phones. I like that you can take a scategories or a more sharades approach to this since your hands and body are fully free from the screen.
классная игра для большой компании
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Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 30 reviews with recorded playtime.
Карточная прикольная игра, для вечеринок с друзьями. На экране показываться будут карточки, на них написано например покажите курицу, вы показываете жестами курицу - изображаете, а человек который не видел задания, должен угадать кого вы показываете. Кароче игра даёт вам разные задания, а один человек не видит их, и он должен угадать что вы показываете. И карточек много, на любоуй вкус. Для компани друзей самое то!
还行
для казуалов
Больше для посиделок в большой компании )
Heads Up! Phones Down Edition, developed and published by Aspyr, is a party game that aims to bring the popular mobile experience of Heads Up! to PC and console players in a more communal living-room setting. The original mobile version became a hit thanks to its fast-paced, socially engaging gameplay, where players hold a phone to their forehead while friends shout out clues to help them guess the word on the screen. This new edition, as its subtitle suggests, reimagines that concept for larger screens, encouraging players to “put their phones down” and face off in person. It’s a bold attempt to translate a game built around portability and spontaneity into a format meant for groups gathered in front of a TV or computer, and while the result is faithful to the original in spirit, it also exposes the challenges of adapting a simple mobile app into a full-fledged console experience. The premise remains straightforward: one player turns away from the screen while the others give verbal or acted clues to help them guess the word or phrase displayed on it. Once they succeed, the team earns a point and moves on to the next word until the timer runs out. It’s a concept that works beautifully in social settings, particularly among family or friends who are comfortable enough to be loud, silly, and animated. On a larger screen, it’s easy for everyone to see and participate, making it a fun addition to parties or gatherings where cooperation and laughter are the main objectives. The game includes more than ninety themed decks, offering a wide variety of topics—everything from movie titles and animals to pop culture trivia and random word challenges. The diversity of categories helps maintain interest across multiple sessions, ensuring that players can switch things up and keep the energy fresh. One of the biggest strengths of Heads Up! Phones Down Edition is how well it replicates the fun and spontaneity of the original while being accessible to a broader audience. The interface is clean and user-friendly, with bold text and vibrant colors that make it easy to follow along even in a crowded room. It’s quick to set up, easy to explain, and requires almost no learning curve. The simplicity of its design ensures that anyone, regardless of gaming experience, can jump right in and start playing within minutes. It’s an ideal option for casual players or mixed-age groups who want something that’s interactive but not competitive in a traditional sense. The physicality of the experience—players gesturing wildly, shouting clues, and laughing over wrong guesses—makes it less of a traditional video game and more of a social activity. When played in the right setting, it delivers exactly what a party game should: shared laughter, chaos, and a sense of connection. However, while the game successfully captures the core appeal of the original Heads Up!, it falls short when it comes to offering meaningful improvements or added value for its new platform. On mobile devices, the experience was inexpensive and inherently intimate—the physical act of holding a phone to your forehead was a big part of its charm. On PC and console, the novelty of that interaction is gone, replaced by the simple act of turning away from a large screen. Without that physical gimmick, the game loses a bit of its uniqueness, feeling more like a basic guessing game than an interactive experience. The price point only amplifies this issue, as many players have pointed out that it feels steep for what is essentially a minimalist port of a mobile app. While the large screen makes it more suitable for group play, the lack of new modes, features, or innovations means that it struggles to justify itself as a standalone release. The game’s presentation, while functional, also leaves room for improvement. The visuals are bright and colorful but minimalist to a fault, with little in the way of flair or animation to make rounds feel dynamic. The music and sound effects are serviceable, creating a light and energetic tone without drawing much attention. Technically, it runs smoothly and loads quickly, which is expected given its simplicity, but the lack of polish in certain areas—such as menu design, scaling, and text clarity—makes it feel more like a direct port than a reimagined console experience. Some players have noted the absence of basic features like score tracking, team management, or progression systems, which could have added structure to the gameplay. Instead, the game relies entirely on the players to self-manage rounds and keep score manually, which feels like a missed opportunity for modernization. Despite these shortcomings, Heads Up! Phones Down Edition still succeeds in its primary goal: providing a fun, accessible social experience. It’s not a game meant to be played solo or even in small groups—it thrives on the energy of a crowd. When played with friends or family in the right setting, it can easily turn into an evening highlight, sparking laughter and competition in equal measure. The sheer variety of decks ensures that players can tailor their experience, whether they prefer pop culture references, wordplay, or silly acting challenges. The beauty of the game lies in how it transforms the people in the room into performers, making every round different depending on who’s playing and how they interpret the clues. Even when the jokes fall flat or the guesses miss wildly, the ensuing laughter is what keeps the fun alive. Ultimately, Heads Up! Phones Down Edition is a charming yet limited adaptation that works best as a party centerpiece rather than a traditional game. It’s ideal for gatherings where the focus is on social interaction and entertainment, not competition or complexity. However, for players expecting a more robust or content-rich package, it may feel underwhelming, especially given its relatively high cost compared to the free or inexpensive mobile version. The lack of innovation and added features holds it back from reaching its full potential, but in the right environment, it delivers a reliable good time. It’s a reminder that the simplest games can often be the most enjoyable when played with the right group of people—even if the transition from phones to the big screen isn’t as seamless as it could have been. Rating: 6/10
Я понял почему эта "игра" стоит (чуть подешевле) дорогого ААА проекта. решил посмотреть "авторов" и они длились около четырёх минут(!). там столько народу..... больше сотни... как будто эту игру 5 лет делали на трёх студиях. Какие-то инженеры, много инженеров, куча начальников и руководителей, не без этого, но и прочего люда тьма, даже тестеров человек семь наберётся, что мизерная часть от общего количества. и вот эти титры идут... идут... идут... сидишь и задаёшься вопросом - "кто эти люди?" и "почему в создании такой примитивной игры участвовало столько народу?". Игру которую мог бы сделать один человек (второй анимировать, и третим стал бы композитор), участвовала в создании тьма тьмущего народу, многократно больше чем игроков купивших игру. В игре прикольное оформление под аниме стиль и анимация девки в меню, анимация пати (вечеринки) и на этом всё. Фоны викторин тематические, поэтому часто повторяются и не все интересные, анимированн на них всегда какой-то один элемент - зацикленный на секунду. Не понравились достижения, вынуждают "проходить" все викторины в игре (называются колодами) - судя по указанному количеству их 90 и это нудно и не интересно в целом, заниматься перещёлкиванием всех ответов. Сама же игра представляет из себя появляющееся слова - один должен это изобразить, а остальные отгадать. Это не стоит того что бы в неё играть https://steamcommunity.com/sharedfiles/filedetails/?id=3385615997
有意思 很入迷 学习的好工具
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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