
Fight to regain your limitless creativity in this action adventure game for all ages. Journey through a story full of vivid characters and explore a beautiful imaginary world. Make friends along the way and confront your fears in a little adventure about a big imagination.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Traditional Chinese
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 24reviews | 100% | — | $2.8K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
[h1]ステージクリア型のシンプル見下ろしアクション[/h1] 妙に惹かれるものがあって気になっていたが、PVがやる気ないフォント・一向にレビューがつかないため、自分で買って試してみた。 失礼ながら思った以上にちゃんとしていた。 [h2]【概要】[/h2] [b]お子様も安心系のアクション。[/b] [b]ステージクリア型[/b]で、各ステージに[b]隠し部屋[/b]があり、発見したかどうかがステージ名に表示される。 壊せるオブジェクトから[b]素材を回収して武器強化。 素材を集め、隠し部屋を見つける為に同じステージを何度か周回しつつ進める[/b]流れになる。 戦闘はヒットアンドアウェイが正義でちょっと単調。 基本は[b]攻撃とダッシュのみ。[/b] [b]シールドという名の必殺技[/b]というのは斬新(乱発出来ないので溜めて溜めてここぞという時に)。 [b]ステージごとにあんまり印象が変わらない[/b]ところは少し物足りない…。[b]ジオラマ感[/b]はあって可愛い。 [b]ストーリーは非常に薄味。[/b] 武器ごとの個性が体感的に感じづらい気がする(モーション同じで振りの速さが違う、+αの効果が付く)。 人におすすめ出来るか?と言えば「普通」かなぁ。 遊び心のあるスタッフロールが一番好きだったポイント。
I'm a sucker for a brightly coloured 3rd Person Adventure game. Headland is a fairly straightforward example of the genre and while it does little to stand out as unique or groundbreaking, it does have a lot of charm and a stack of fun in it. I finished the game in just over 2 hours and have spent a bit of additional time replaying some levels, looking for secrets and trying to beat high scores. While short, there is replay value in here and enough to stretch out to 3-4 hours easily if players wanted to finish absolutely everything. Combat is tight and frenetic at times - it's pure hack and slash - as you take on a decent array of unique enemy types and the very cool "Pale" enemies. Given the length of the game, I was thoroughly impressed with the different types of enemies Headland has to offer. Combat's only real weak area for me was the lack of transparency in environments and obstacles with enemies hiding behind them. I died 4 times during my play through and all 4 times were the results of enemies disappearing underneath over hanging cliffs and attacking without visibility from below. The Controls are very basic with only attack, shield, and dodge required, yet the mapping did feel a little counter-intuitive (with B traditionally being a dodge button being used as attack), and it'd be great to see controller customisable mapping in the future..While there was only one boss fight in the game, it is a great battle and I would've really liked to have encountered a few more boss types to break up the level grind with boss rounds. Level design is pretty strong here too. Most levels are fairly short and straight forward while still complex enough to hold secret passageways and caves, with only a few levels in the later game extending much more and requiring the player to undertake grander tasks to reach the end. I would've liked to have seen more complexity and scale to some of the maps. The level design was very clean with player direction staying very clear the whole time, it's just that some levels felt cut short too soon when there was still narrative to explore. Sound in the game is decent, with the music cutting through very nicely. I was particularly fond of the amped up swing drums during the battle sequences. Speaking of Narrative, it's a nice, sweet, story of a kid who's a day dreamer and finds an escape from reality in his fantastical fictitious world on Headland. I would've really loved to see this explored a lot more, striking juxtaposition or simile between his real world and his fantasy world. There's potential for a lot more story in this game that could've really kept my engagement for a lot longer. I think the small team at Northplay have put together a very fun and quirky game. It's bright, it's fun, it's fast, and it's chaotic. I didn't encounter any bugs on my playthrough, and the content that is in the game feels well pieced together. This feels like a project put together by a team really wanting to release the best possible product. I thoroughly enjoyed fighting them all in the credits. My only real criticism is that the game feels far too short. There's a great premise in here and story potential that could be explored and expanded on much more than there is.
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Hours played at review time, across 24 reviews with recorded playtime.
Its a small but fun game. It works really well. It doesnt have many big and fancy things to it but you will have a good time.
Really enjoyable games especially on the Tilt5 AR headset
3시간정도면 충분히 클리어합니다 인디게임으로 플레이하기에는 적당해요
✅Game bem simples, ótimo passa tempo, single-player ✅Jogabilidade ok para um game indie ✅Vários mapas, objetivos, itens ✅Muito melhor que vários games de estúdios gigantes ✅Conquistas ok, sem frescura como vários games que se tem por aí ✅Recomendo, vale a pena
Headland is a colorful and optimistic action-adventure that wears its theme of imagination proudly, presenting a world where creativity is both the source of life and the key to survival. Developed and published by Northplay, the game introduces players to a whimsical realm threatened by a creeping force that drains color, energy, and wonder from everything it touches. You play as Nor, a young hero whose arrival in Headland coincides with the shattering of the world’s imagination core. What follows is a journey to restore what was lost, framed not as a grim battle for survival but as a playful, heartfelt adventure that emphasizes curiosity, courage, and creative spirit. Gameplay takes the form of a top-down action adventure that balances accessibility with steady engagement. Movement is smooth and responsive, and combat is built around straightforward mechanics that are easy to grasp while still requiring attention and timing. Nor wields a basic weapon and a rechargeable shield, encouraging players to alternate between offense and defense rather than relying on constant attacks. Enemy encounters are frequent and energetic, often pitting you against groups that test your ability to dodge, manage positioning, and use your tools efficiently. While the combat system is not deeply complex, it feels deliberately tuned to maintain a fast, friendly pace that keeps the experience enjoyable without becoming overwhelming. Progression is driven by exploration and light role-playing elements. As you venture through Headland’s diverse regions, you collect resources, fragments of imagination, and other materials that can be used to upgrade Nor’s abilities. These upgrades provide tangible improvements, such as increased health or stronger attacks, giving players a sense of growth and accomplishment as the adventure unfolds. The game avoids bloated skill trees or overly complicated systems, instead focusing on steady, intuitive upgrades that reinforce the feeling of becoming more capable while preserving the game’s approachable nature. Exploration is one of Headland’s strongest qualities. The world is divided into distinct areas, each with its own visual identity, enemy types, and secrets to uncover. While the main objectives guide you forward, the game frequently rewards curiosity with optional collectibles, hidden paths, and small challenges tucked away from the obvious route. These moments of discovery add texture to the journey and encourage players to slow down and appreciate the environment rather than rushing from one objective to the next. The level design supports this by offering clear landmarks and readable layouts that make navigation intuitive without feeling overly linear. Visually, Headland is striking in its use of bold colors, playful character designs, and expressive environments. The art direction leans into a storybook aesthetic, where exaggerated shapes and vibrant palettes create a sense of warmth and fantasy. Friendly robot companions, quirky enemies, and imaginative scenery all reinforce the game’s central theme, making the world feel cohesive and alive. The presentation is complemented by a lively soundtrack that underscores the sense of adventure, shifting smoothly between lighthearted exploration and more energetic combat moments without ever becoming intrusive. Narratively, the game keeps its story simple but sincere. The plot unfolds through short interactions and environmental cues rather than lengthy exposition, allowing players to absorb the themes naturally as they play. The idea of imagination as a fragile yet powerful force is woven into both the story and the gameplay, giving emotional context to the act of restoring color and vitality to the world. While the story may not offer deep twists or complex character arcs, it succeeds in providing motivation and emotional resonance, particularly for players who appreciate uplifting themes and gentle storytelling. Overall, Headland is a charming and well-crafted action-adventure that succeeds through clarity of vision rather than ambition for scale. Its combat and systems are intentionally straightforward, prioritizing flow, accessibility, and enjoyment over mechanical depth. This makes it an excellent choice for players seeking a relaxed yet engaging adventure, as well as for those who value imaginative worlds and positive themes. While experienced action-RPG fans may find the mechanics somewhat light, the game’s personality, exploration, and visual flair combine to create a memorable experience that celebrates creativity and the joy of discovery. Rating: 7/10
Jogo extremamente divertido, meio estilo zenda com xp e grind. Recomendo bastante, é triste ver que pouca gente conhece ele
Uma aventura envolvente em um mundo de imaginacao, com desafios suaves, grafico fofo e que não da vontade de parar de jogar. Roda liso, som agradavel, preco justo com os desafios para colocar todos os 5 cristais perdidos para liberar algo maior nessa inebriante aventura Confira minha primeira hora em https://youtu.be/LYdVGRyiCYI e diga o que achou
Adictivo es un juego soñado, muy bien logrado.
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