
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Truly amazing game. :D I really wnjoy it playing, manuvering throught level fragments and just enjoying it. It also is very performance optimized! I tried to run it on lower-end systems that shouldnt be really able to handle it, but with right settings it even got up to 30, sometimes 50 fps! On my main pc with RTX 3070 Ti it runs at beautiful 144 FPS(i have 144 Hz monitor) I didnt really notice any bugs while playing, whoch is ofc very good. And the game is on e again amazing! Thanks landfall for bringing us these great games :D
Je voulais vraiment VRAIMENT aimer HASTE ; j'avais joué à la démo, et malgré quelques problèmes (principalement de DA et des INTERRUPTIONS CONSTANTES) j'avais plutôt accroché : c'était court, assez addictif, et les quelques items du shop suffisaient à changer un peu la boucle de gameplay. Donc naturellement, j'ai acheté le jeu, et c'est finalement une grosse déception. Déjà, les + : - Le jeu est beau : les chara sont sympa, le lighting aussi, les artworks de la partie visual novel sont superbes - la musique est super (même si un peu répétitive au bout d'un moment, ce qui est le problème pour beaucoup d'éléments du jeu) - le gamefeel est bien maîtrisé : c'est hyper fun d'éviter les obstacles, les lasers, de réussir ses atterrissages, de collecter des éclats, et on a vraiment une chouette impression de vitesse Maintenant les - : - Les dialogues. Il y a des dialogues TOUT LE TEMPSSSSSSSSSS alors que je suis censé jouer A UN JEU OU S'INTERROMPRE DANS TA COURSE TE FAIT PERDRE ??!! C'est impossible de rentrer dans le flow, parce que j'ai tout le temps un personnage dont je n'ai absolument rien à faire qui vient me raconter sa vie pour me dire des évidences ou de la philo à deux balles, j'ai fini par skip tous les dialogues et je n'ai eu l'impression de ne rien louper. Si le lore du jeu est vraiment important, alors racontez le moi au travers du niveau, pendant ma course, avec du design environnemental, pas en m'interrompant toutes les 3 minutes. - Les niveau / le level design: Plusieurs choses ici. Déjà j'ai pas l'impression de traverser des "mondes", habités ou non, ni que les machines viennent de "l'Agence" ou je ne sais quoi (je n'ai joué qu'une heure donc il y a peut-être une explication plus tard (?)) mais des niveaux de jeu vidéo avec des obstacles artificiels, et niveau immersion ça passe pas trop. Ce serait pas un problème si le jeu assumait d'être une expérience arcade, mais comme il y a tout un lore, des personnages et tout le tralala bah ça marche juste pas, c'est tout vide et ya des gros lasers qui viennent de nulle part, alors c'est super et c'est joli, mais ça n'a aucun sens. Ensuite la génération procédurale. Tous les niveaux finissent par se ressembler, visuellement, et niveau curve de difficulté, c'est aux fraises. Un niveau sera super simple, un autre t'enverra dans le fossé parce que t'as eu le malheur de suivre une traîné d'éclats (vous voyez les pièces dans mario qui indiquent le chemin ? bah là tantôt c'est effectivement le chemin et tantôt si tu les suis tu meurs), et un autre sera juste super chiant parce que ya aucune patte humaine dans le design, aucune direction. - La DA. Les éléments du jeu sont beaux séparément, mais ensemble c'est un bordel visuel. Pourquoi les charas sont hyper détaillés alors que tout l'enviro est fait presque uniquement d'applats de couleurs ? Pourquoi avoir de supers modèles 3d qui ne sont pas utilisés dans la phase dialogues ? pourquoi est-ce que c'est si DUR de discerner les obstacles des objectifs ??? c'est sûrement ce qui m'a le plus déçu en fait, la DA, et c'était déjà un problème pour la démo. En comparaisont, risk of rain 2 à une DA environnementale assez similaire, et donc leurs charas sont simples, faits de shapes reconnaissables, et colorés en applats ou gradients simples. Pas en modèles hyper détaillés avec pleins de micro éléments. Au final on a une expérience généralement assez jouissive mais trop souvent frustrante, soit parce qu'on est tout le temps puni avec des dialogues, ou des niveaux impossibles à lire, ou une DA pas maîtrisée jusqu'au bout. Je recommande chaudement la démo qui vous apportera toutes les meilleures sensations que ce jeu a à vous offrir, mais le jeu lui même est trop ambitieux et échoue sur presque tout.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is amazing. i beat the game in about 8_9 hours so a relatively short game but a fun one. its a roguelike and has some cool elements. gonna try a no hit run. heres hoping it goes well
gooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooood game
Игрушка по сути проходная. Но если хочется побыть в состоянии потока, расчилиться, очистить голову от мыслей - самое оно. Диалоги только заебывают, но их можно скипать.
Very fun and good and fast
the gameplay is genuinely fun despite how simple it seems and the music is so damn FIIIIIIRRRREEEE
really cool i love fast games but it would be 11/10 if they would add SLIDING
Ever have a dream where you're speedrunning? That is what this game feels like.
This is what I wished the sonic 3D games were. Story is a bit weak and terrain gen is stupid sometimes (looking at all those spark trails going into a pit/wall), yet the speed is addicting. If you do start going fast however, you do need the reflexes to react to those minute gaps, but if successful you feel exactly like Neo in at matrix scene. Runs pretty smoothly, don't need a beefy computer like I have, sadly the switch2 version isn't that optimised.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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