
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
Engagement
Hours played at review time, across 136 reviews with recorded playtime.
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Exciting and heart pumping, fast paced, quick reaction, and good story. Overall 10/10
[h1]Gotta Go Fast![/h1] [i]There will be a TL;DR at the end.[/i] ~ Growing up with [i]Sonic The Hedgehog[/i] was lots of fun. Great games on the [i]Genesis[/i], quality releases on the [i]GameCube[/i], and some of my favorite [i]Gameboy[/i] titles out there. A shame no [i]Sonic[/i] games came out in 2006 [spoiler]shut up[/spoiler] - but there was a strange phenomenon that occurred when the since-forgotten [i]Sonic Forces[/i] dropped. Lots of folks were questioning if [i]Sonic[/i] was [b]ever[/b] good. The identity has gotten convoluted. Silly TV shows, farming minigames, casino levels, open world segments, exploration, and more - the part of the game where “you go fast” has waned down to a flickering ember. Much like how the [i]Assassin’s Creed[/i] titles once were all about violence and have since turned into sprawling open-world collection simulators where creating furniture and doing chores for historical inserts transformed it into more of a political drama than a game about [i]Assassins[/i] - [i]Sonic[/i] is now bogged down by many things [spoiler] fan art notwithstanding [/spoiler] that get in the way of going really, [b]really[/b] fast. This is where [b]Haste[/b] pops in. The game is - for all intents and purposes - the part of a [i]Sonic[/i] game where you go [b]VERY[/b] fast. In many ways, because it has devoted its entire design philosophy to this one aspect of gameplay, there’s a lot more to love about going fast in [b]Haste[/b] that even premiere speedster games just can’t quite hold a candle to. A lot of the game is deceptively simple - which is something that even the developers themselves scratch their heads over. Outside of the two directional keys (left and right) [spoiler] You’re never going to hit the back button, and will never pull your finger off of the RUN button [/spoiler] there are only 3 other buttons: dive down, use your speed boost, and use your recharging item (if you have one) The game is all about skipping yourself across the landscape like a stone off the surface of a lake - the more agreeable the angle you land - the better things are for you … if you’re coming in at a harsher angle, you lose speed. Collect [strike]rings[/strike] [i]sparks[/i] on your way to purchase powerful items that will make your runs a bit easier, and allow you to zoom through levels with ludicrous speed. As far as the gameplay goes - “[b]Sonic for the [i]Subway-surfers[/i] generation[/b]” does what it aims to do deceptively well. I keep finding myself leaning into my turns, biting my lip when things get tough, and gasping aloud when an obstacle appears out of nowhere. The actual [b]going fast[/b] part of the game is superb with lots of room between the skill floor and the skill ceiling for expression. Collecting items is an absolute necessity in this game. Rolling on through levels with the vanilla kit is fine and good, but the point of the game is to [i]go to plaid[/i] - which is something you can only really do with enough items and boost under your belt. The game is, tragically, very stingy with these powerful artifacts - making sure that during the [b]Keep Running[/b] option and the [i]Endless Run[/i] mode, you are basically incapable of earning any. I wish there was more to say, but there generally isn’t. You can play it with your friend, which is a nice bonus, but this does little to expand its quality core. Outside of simply running to the end of each level, there are roguelike elements, characters, a complex story, character upgrades, and an end-game currency system for grinding. They’re all, sadly, very dry and disappointing. The roguelike elements are underbaked and, for the most part, are forgettable - the characters are as wacky as they are forgettable - the story is a nothingburger - character upgrades lack the power to make the weighty investment worth it - and the end-game currency would need dozens upon dozens of hours worth of grinding to make a dent into, just not very rewarding for the buy-in. So if all these peripheral systems fall flat, why is this game so good and much beloved? Because you get to go fast. That’s why you’re here, it’s what you’re destined to do. So do it. Go fast. Try to get to plaid. ~ [h3]TL;DR[/h3] [b]6.5/10[/b] [i]Haste[/i] is a [b]Well Made[/b] game. You get to go very, very fast. That’s the point of it. If that makes your brain cells do the happy dance, the review writes itself. Just don’t expect it to dazzle you with anything else. Turn your brain off, turn on your music, and get those [b]Perfect[/b] landings.
its like im on crack
10/10 a really good game to play and insanely fun too
I need to go faster
its nice
DEMO很好玩,完整版拉完了。越是往后面的关卡,地图生成越阴间,道具加成本来就不多,为了那几十火花去走它推荐路线,每次都是往坑里带。四个power ups也是只有第一个还能用用,基本上每一件都有缺点。不太好玩,推荐玩免费DEMO爽一下就行了
Je voulais vraiment VRAIMENT aimer HASTE ; j'avais joué à la démo, et malgré quelques problèmes (principalement de DA et des INTERRUPTIONS CONSTANTES) j'avais plutôt accroché : c'était court, assez addictif, et les quelques items du shop suffisaient à changer un peu la boucle de gameplay. Donc naturellement, j'ai acheté le jeu, et c'est finalement une grosse déception. Déjà, les + : - Le jeu est beau : les chara sont sympa, le lighting aussi, les artworks de la partie visual novel sont superbes - la musique est super (même si un peu répétitive au bout d'un moment, ce qui est le problème pour beaucoup d'éléments du jeu) - le gamefeel est bien maîtrisé : c'est hyper fun d'éviter les obstacles, les lasers, de réussir ses atterrissages, de collecter des éclats, et on a vraiment une chouette impression de vitesse Maintenant les - : - Les dialogues. Il y a des dialogues TOUT LE TEMPSSSSSSSSSS alors que je suis censé jouer A UN JEU OU S'INTERROMPRE DANS TA COURSE TE FAIT PERDRE ??!! C'est impossible de rentrer dans le flow, parce que j'ai tout le temps un personnage dont je n'ai absolument rien à faire qui vient me raconter sa vie pour me dire des évidences ou de la philo à deux balles, j'ai fini par skip tous les dialogues et je n'ai eu l'impression de ne rien louper. Si le lore du jeu est vraiment important, alors racontez le moi au travers du niveau, pendant ma course, avec du design environnemental, pas en m'interrompant toutes les 3 minutes. - Les niveau / le level design: Plusieurs choses ici. Déjà j'ai pas l'impression de traverser des "mondes", habités ou non, ni que les machines viennent de "l'Agence" ou je ne sais quoi (je n'ai joué qu'une heure donc il y a peut-être une explication plus tard (?)) mais des niveaux de jeu vidéo avec des obstacles artificiels, et niveau immersion ça passe pas trop. Ce serait pas un problème si le jeu assumait d'être une expérience arcade, mais comme il y a tout un lore, des personnages et tout le tralala bah ça marche juste pas, c'est tout vide et ya des gros lasers qui viennent de nulle part, alors c'est super et c'est joli, mais ça n'a aucun sens. Ensuite la génération procédurale. Tous les niveaux finissent par se ressembler, visuellement, et niveau curve de difficulté, c'est aux fraises. Un niveau sera super simple, un autre t'enverra dans le fossé parce que t'as eu le malheur de suivre une traîné d'éclats (vous voyez les pièces dans mario qui indiquent le chemin ? bah là tantôt c'est effectivement le chemin et tantôt si tu les suis tu meurs), et un autre sera juste super chiant parce que ya aucune patte humaine dans le design, aucune direction. - La DA. Les éléments du jeu sont beaux séparément, mais ensemble c'est un bordel visuel. Pourquoi les charas sont hyper détaillés alors que tout l'enviro est fait presque uniquement d'applats de couleurs ? Pourquoi avoir de supers modèles 3d qui ne sont pas utilisés dans la phase dialogues ? pourquoi est-ce que c'est si DUR de discerner les obstacles des objectifs ??? c'est sûrement ce qui m'a le plus déçu en fait, la DA, et c'était déjà un problème pour la démo. En comparaisont, risk of rain 2 à une DA environnementale assez similaire, et donc leurs charas sont simples, faits de shapes reconnaissables, et colorés en applats ou gradients simples. Pas en modèles hyper détaillés avec pleins de micro éléments. Au final on a une expérience généralement assez jouissive mais trop souvent frustrante, soit parce qu'on est tout le temps puni avec des dialogues, ou des niveaux impossibles à lire, ou une DA pas maîtrisée jusqu'au bout. Je recommande chaudement la démo qui vous apportera toutes les meilleures sensations que ce jeu a à vous offrir, mais le jeu lui même est trop ambitieux et échoue sur presque tout.
Truly amazing game. :D I really wnjoy it playing, manuvering throught level fragments and just enjoying it. It also is very performance optimized! I tried to run it on lower-end systems that shouldnt be really able to handle it, but with right settings it even got up to 30, sometimes 50 fps! On my main pc with RTX 3070 Ti it runs at beautiful 144 FPS(i have 144 Hz monitor) I didnt really notice any bugs while playing, whoch is ofc very good. And the game is on e again amazing! Thanks landfall for bringing us these great games :D
Хороший рогалик, с довольно необычной задумкой для своего жанра. Ждал игру с демо версии. Не разочаровала. Драйвовая игра, геймплей который хорошо может подойти для фона любого разговорного видео-ролика на ютубе. В это действительно весело играть. Однако, не сказать, что это невероятный шедевр, поэтому, если игра по скидке (300-400руб.) - то можно брать.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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