
Harvest Dice Profit is an Incremental Idle Farming & Dice Game where you grow diceshrooms into dice, roll for profit, and automate your economy. Stay ahead of debt... or face the consequences.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Harvest Dice Profit is an Incremental Idle Farming & Dice Game where you grow diceshrooms into dice, roll for profit, and automate your economy. Stay ahead of debt... or face the consequences.
Start with a pure farming loop: dig farm plots, plant seeds, water your crops, and harvest Diceshrooms from D4 to D20. Bigger dice bring bigger profits through higher multipliers.
Roll dice in 6 different ways: roll them manually, click the UI roll button, hire Dice Roll Helpers, summon Multi-Dice Roll Helpers, use Hover Roll to roll dice under your cursor, or unleash a Grand Roll to roll everything at once.
Build your way from manual farming to full automation with 3 types of farming automation and 2 types of dice rolling automation. Let your systems seed, water, harvest, and roll while your dice economy grows faster and faster.
Unlock and level up 130 Upgrades to speed up farming, boost dice profits, improve automation, and accelerate your money-making process before debt catches up.
In Hard and Hell modes, profit is survival. Make money fast, pay your debt on time, and stay ahead of the pressure. Miss your payments, and your run may come to an end.
Genres
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
!!!
Si quieres un juego tranquilo, barato, para relajarte a la vez que ves muchos números, este juego es perfecto para ello
序盤は進行が遅くてやや退屈だけど、資金が回るようになると急に忙しくなって楽しくなります。そこそこ面白いし、安いのでおすすめです。 日本語翻訳もしっかりしてます
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good incremental
Zen Garden but with actual gameplay and more depth (and I get to make Dice Fried Rice)
top 10 idle clicker games
spoko gra polecam jeżeli chodzi o spokojną rozgrywe.
saw the game and thought: hmm i like dice and invrementals.. lets try it..... 10 hours later i cant stop. only downside: you cant pay your debts in real life with dice! Definetly recomend!
Wer Spaß an Incremental Games hat, kommt hier sicherlich auf seine Kosten. 100% in 8,5 Stunden für 1,84€, da kann ich echt nicht meckern. Wobei das Ende ein Krampf war, weil mein Spiel super gelaggt hat, wenn der Bildschirm zu voll war. Es hat kein Prestige System an sich aber 3 Schwierigkeitsgrade, die sich ähnlich anfühlen.
dice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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