
Northeast Bronx, New York City. The remains of more than one million people are buried on Harts Island.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
眼睛看花了
Where do I even begin. This is a game that drags itself out at excruciating length. It's a hour long game where for 10 minutes you will be somewhat entertained and the other time you will be holding the W key as stock ambiance blares in your ears. There are no sliders for audio leaving the sound poorly balanced, which hinders the game's ONLY narrative and intrigue. All the while it's filled with faulty collision, copy and paste models that are poorly rendered, and a couple areas to simply soft lock leaving you to do it ALL over again with its lack of save function. But no worries, you then get the pleasure of holding W all over again.
This is a very niche game, and is a walking simulator. I may replay this some other time. It's simple in it's approach, and I still wonder what it is. You're on an island obviously, but the audio tracks and the assets used/created set some type of story. People will relate and interpret this in their own way. And here's how I took it: [spoiler] Hart is a famous actor in some capacity, practicing lines for some greater show. He refers to his wife and a person named Morty (from what I heard/understood) But the key was, Hart must have enjoyed his life to some degree, analyzing it from monument to monument. And the towers that showed up near the end makes me believe he died in the twin towers. I could be wrong, but who knows. Extremely original, metaphorical, and expressive. Really great little game, and props to the creator. [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㅤ
El juego esta en testeo, pero en mi opinion no es entretenido ni da miedo, no tiene mas proposito que escuchar grabaciones en ingles, solo para cromos. 3/10
Quelle claque ! Alors OK c'est un simulateur de marche où vous serez plus ou moins à la recherche de morceaux d'audio dans une île. J'ai trouvé ça ouf tant au niveau de l'ambiance, que du style visuel, en fait le trailer vous donnera une très bonne indication dans quoi vous allez tomber. Une expérience unique !
На мой взгляд - игра сырая. Скорее всего альфа-версия. Да это и видно по имени загружаемого модуля приложения: HI_test. Имеются "потенциальные ямы" - места, попав в которые, выбраться будет невозможно. Особенно "удивило" то, что не закрыт выход из вагона в финальной сцене и можно попасть на дно морское. Невозможно регулировать скорость движения персонажа - не критично, но неприятно. Нет перевода на другие языки. А ведь текста там весьма мало и перевести не составило бы труда субтитрами - слушать там просто нечего - поток ругательств больного на голову человека. Из плюсов могу только отметить графику - оригинально. Но! Порог белого выбран не вполне удачно.
ben makes product, I consume product
Looks nothing like the Bronx, I don't get it.
The main character curses more than Samuel L. Jackson and I have no idea what's going on.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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