
You play as a zombie that runs from people, you have to run as far as possible
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant! Invigorating gameplay at the very least! I was taken aback as soon as I started the game by the stellar graphics and soundtrack! Could not recommend this game more!
Саламалекумалекумсаламм
Very bad game. If you die you have to wait a lot.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10/10 best ♥♥♥♥♥♥♥ game ever! No problems at all. No flaws. Amazing game design. Can't wait till they implement multiplayer!
Shovel ware of the worst kind
Очень багованый и сырой ранер. з.ы если раньше был мем про игры на юнити ,то сейчас актуален мем про игры на UE 4)
You play as Danny Trejo (guy from Machete) in a sun hat as he runs from the horde of angry people who bought this game. As you run, you collect brains (a metaphor for the brain cells you lose while playing) and play the world's most extreme version of track and field. 0/10 Absolute trash 10/10 When they get multiplayer up and running
Pros: Music Cons: Everything except the music
キレて終わるときESCキーワンタップなのがいいところだと思いました。
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] HardCore Zboy is an asset flip, what Valve calls a "fake game". The "developer", Narko Games, took the [url=https://docs.unrealengine.com/en-us/Videos/PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1/yS-yQfo0lc0]Blueprint Endless Runner Unity Engine Tutorial[/url] tutorial/demo/game asset pack from the real developers, Epic Games, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. Narko Games has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Tetripank" = [url=https://forums.unrealengine.com/t/project-files-riftris-tetris-clone/53200]Riftris - Tetris Clone[/url] developed by CrowPath [*] "Dubstep Abasralsa" = [url=https://docs.unrealengine.com/en-us/Videos/PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1/yS-yQfo0lc0]Blueprint Endless Runner Unity Engine Tutorial[/url] developed by Epic Games [*] "AI Dummy" = [url=https://www.unrealengine.com/marketplace/en-US/product/crash-test-robot-dummy]Crash Test Robot Dummy[/url] developed by Adrian M [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Blueprint Endless Runner Unity Engine Tutorial" is just a free official tutorial for making endless runner games with the Unreal Engine, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from Narko Games.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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