
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутая
Ha van stresszed és van egy VR od akkor játszt ezt!
очень сырая и скучная игра, пострелять норм но быстро надоедает, на разнообразие оружия наплевать оно всё ощущается одинаково. странная физика и коллизии руки постоянно крутятся, барабаны револьверов тоже задеваются на расстоянии изза чего постоянно осечки, руки слетают с хвата оружия изза чего перезарядка не комфортная, части оружия дергаются явно баг, перезаряжаться тяжело, руки кривые очень плохо короче. вообще удовольствия от игры не получил всё время думал как не словить баг с руками
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
is very fun. easy to get lost in the game. devs are always working on amazing updates to the game and its well on its way to being a top vr game. 👍👍👍👍👍
[h1]セールならギリ買ってもいいかなレベルのゲーム[/h1] [b]ダメな要素[/b] ・RIDEモードのゲームテンポが悪い。 ・RIDEモードで進行不能バグがある。(敵がスポーンしないとかフリーズするとか) ・RIDEモードやSandboxモードに限らず敵のスポーン地点が分かりやすすぎて単調。 ・敵がスポーンすると勝手に自爆してやられる。 ・スローモーションでも弾丸の速度が変わらない(体感) ・Sandboxモードを遊び続けるとゲームが重たくなる。 ・チュートリアルが実質ない。 ・予備弾薬が取り出しずらくてリロードがだるい。 ・Vive2018のキーバインドが不便すぎる。 ・手の位置がなんかずれてる。 ・日本語の翻訳が変&文字化けしてる。 [b]いい要素[/b] ・ContactGloveでも遊べる。 ・コッキングレバーの判定が他のゲームより広くて引きやすい。 ・全部の武器でマガジンリリースボタンが使える。 ・敵の防弾チョッキがちゃんと硬いのと弾薬の種類によってダメージが変わる。(ハンドガンなら足狙うとかができて楽しい) ・ハンドガンは扱いやすい。 ・何も考えずに遊べる気軽さがある。 ・スローモーション時にBGMの曲調が変わるところ。 ・スローモーションの発動や終了が一瞬かつ無条件で使い放題なところ。 [h2]総評:買うのはお勧めしないけど私は好きなタイプのゲーム[/h2]
ive played this game longer than the 12 hours it shows because ive had it on 2 diffirent alt accounts on steam just for fun i even have this on standalone, people really talk ♥♥♥♥ about this game for how it looks and runs now im running on a good rig that can should handle this game but sometimes the game is extremely buggy and laggy over the littest's of things now dont get me wrong i love this game really fun and with the public beta preview i have found the game to run better and also message for the devs : some people arent wrong with the Optimizations. but i think the games art style and how it looks as of right now is perfectly fine dont take some of the feedback to deeply thank you for making a good game that i can play and have a great time.
i loved this game but theres just not enough to do the john wick moments in the trailer you'll never do unless a profesanllon so just dont buy yet
кишки в лесу
I bought this hoping it would be viable alternative to Bonelab, but I'll be honest; it ain't. At least not yet. Going off of the high bar that Bonelab set for this sort of VR physics shooter, I did at least appreciate the Ride Mode for at least giving you some form of progression by unlocking guns, and the inclusion of both thigh holsters and some more esoteric-in-function guns like lever-actions and grenades are nice...*but Bonelab had mods to add those very things as early as two years ago*. Even still, with *years* of notes to crib off of from Boneworks and Bonelab as to what to take and improve, they stuck almost rigidly to the same gameplay and formula. You have a jump, a kick, your stuff reloads from ammo bags just off your hip, you have a slo-mo bullet time button, and you can pick up and throw anything and turn everything not nailed down into an instrument of destruction...**but the SLZ Bone games already have arena modes that do exactly this, so why does this game exist?** As for technical issues, I don't exactly have a beast-rig capable of calculating a warp jump from here to Epsilon Eridani, but it can still run most modern games completely fine, even other VR titles without sweating too much, and this game slows down with maybe seven dudes in the room. I get this might have something to do with the amount of physics objects and doodads in a room, many of which you can creatively murder blobs of 1s and 0s with, or the fact that the devs are literally a small indie studio, but the bar was set years ago by better-optimized VR titles that had more to offer, not bothering to even make the bar and laugh it off because "haha me leg's ur broke" just smacks of not giving a ♥♥♥♥. What at first rubbed me the wrong way was that the lever action guns are way too finicky with reloading, and even some shotguns had trouble, not to mention that holding some melee weapons in reverse grip can't be done or looks strange, what really rubbed in that this game wasn't that good was when there were five or six guys shooting at me and not hitting me or walking on up for a serving of knuckle sandwiches, and what *finally* made me ask for a refund was during my second Ride when a third wave on the second level started. I killed one guy, nobody else showed up, I wandered the monster closets around the level placed to hide to drop-in spawns the game was doing when I wasn't looking, and out of all six of those closets, one of them had a guy staring into space shortly before I blew his mind with "Facts And Logic", the name I gave the double-barrel I was using that level. Some time passed before I tried in vain several interesting ways of killing myself to restart the level. I tried braining myself with my silenced Walther PPK, no dice. I tried exploding myself with a propane tank, nothing. I tried committing seppuku with a nearby entrenching shovel and found it passed right through me. I tried impaling myself on a nearby skidlift. I tried putting my head in a drill press, putting *myself* in a wood chipper, and tried grinding my face off in a lathe and found the lathe left bullet marks on my gun. I then tried to do my best Gollum from Lord of the Rings impression with a frag grenade while it exploded. *All of these failed to kill me.* So with barely any content that *wasn't* outright stolen from Boneworks and Bonelab, no risk of failure, too many technical problems, I simply can't reccommend this game in its current state. Maybe one day it'll be a worthy VR title, but for now, it needs too much work when better, well-optimized games exist that you can add whatever you like to them.
its goood
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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