
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 867 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so ♥♥♥♥♥♥♥ bugged with the controls
Gore is pretty realistic. But this game will glitch and close the application on its own every 5-10 mins. it will also flicker from the home-screen and back to the game eventually kicking me out for no apparent reason.
This is one of those that makes me wish I could give a neutral review. TLDR: If the concept is interesting, wait for a sale and grab it, maybe. It's clunky, but interesting. Let's be real, the devs are trying to make Blade and Sorcery: Modern Edition (Bullet and Science, perhaps). And honestly? I think that's exactly what they should do. However, at present, there's two big issues that make the game fall short of that goal. The first is that the movement and especially the gripping feels clunky. Really clunky. I lost my longarm numerous times because the back holster didn't register, and the ammo and side holsters are way too close to each other. On top of that, trying to grab guns off the ground with the distance grab is far too awkward. I found myself reaching out toward a gun for several seconds like Luke Skywalker in a Wampa lair just to try and get a gun that was slightly out of reach. It probably would have been faster just to kneel and grab it, but my knees wouldn't have enjoyed that. And that also runs into the last issue: there's too many/too loose grab points. Way too often I would grab a gun in the heat of combat, only to find that rather than holding the grip with my finger on the trigger, I'm apparently holding just the grip in two fingers as if it's got something gross on it. The second big issue is the enemies. First, they're really dumb, and don't act all like they don't want to be shot. If you take cover, they just run right up to the corner until they get a line of sight, which frequently led to me unloading a shotgun into a cue of doofuses. Funny, maybe, but not fun, exactly. They also have way too much health. When an enemy in tactical gear can tank an entire magazine, and so can I, then I'm not really feeling the fast-paced, kill-or-be-killed gunplay I was expecting. I'd be fine with that being in the game, but I'd prefer if there was a way to make enemies go down quicker. Preferably by default. Right now, with the enemies being really tanky and not even a little gun shy, it feels lees like a shootout with dangerous soldiers, and more like playing laser tag with 12 year olds that will just walk right up to you while holding down the trigger. All in all, I like the concept, but the devs really have some big wrinkles to iron out. The game is early access, but I had intended to write all this in a community post, and the community posts appear to be locked, which is not encouraging.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 868 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
incredibly buggy. It runs fine until you add enemies to the game, then suddenly performance drops off a cliff. collision is touch and go. Aiming is just crap. Realistically, just spend a few extra dollars on blade and sorcery or something similar.
we need custom guns: ammo barrel core scope. Pls repost
Game is laggy but it just adds to the fun and mods are great its issues are fine because its still in early access
Gut
This is the only VR game that is consistently fun and being actively improved. You can stay in slow motion forever and have fun killing people to music for hours. The problems remaining are a weird design choice of "momentum" so you can't change direction or start moving quickly, you can't strafe more than half speed, getting constantly stuck on dead bodies, not being able to get close enough to the ground to grab things, and still lacking in AI and stealth systems. Oh, and modding is still impossible hell.
This game is fun and the dev is active.
A decent game but not much else. If you get the chance to get this game cheap and you like the whole "murder a billion random dudes in gruesome ways" genre of vr game, then I'd say to buy this. A main problem for me is the loading, it takes so long to load things, I think in the hour I spent playing from the day I wrote this, a little less than 15 minutes were spent waiting for it to load. There's also no settings or options for graphics or physics, so there's no way to tone it down to help it run better/load faster. Beyond that, it's a very basic game as said, go around fight guys earn guns to fight guys better earn skins to fight guys looking cooler and the sandbox mode which can turn into the subgenre of "torture digital people sim" 7/10, could use way more polish.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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