
The original cooking horror returns in an unhinged co-op experience for 1-4 players. Grill burgers, serve customers, and hit your quota before the kitchen turns into a nightmare. When Asset Joy begins her hunt, try to escape alive and extract your hard-earned cash to survive another shift.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 15 → 4.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.
35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts.
Happy's Humble Burger Cult (formerly Burgatory) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
Chaotic first-person cooking horror for up to 4 players
Cook fast food meals and serve them to customers
Prepare and pack burgers, fries, drinks, and desserts
Close up shop and escape when the monster goes on a hunt
Work together to hit your quota and survive
6 restaurants with a variety of menu items
35+ gameplay modifiers
Lobby area with mini-games and social space
A new chapter in the Happy’s Humble saga
Engagement
Reviews
Themes across 497 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing i highly recommend, its just restaurant sim but 100x better.
крутая веселая игра для коопа
happys humble burger bih
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ALGUIEN RANDOM SE METIO A MI SALA Y ME DESBLOQUEO TODO ,QUE PEDO, NO SE COMO SENTIRME , LO AMO Y LO ODIO A LA VEZ MJUEGAZO LA NETA
its good, single player is fun
Basically all Burger Farm was, but better, only thing i'd say that is quite sad, is that there are too few tiers, and also There should be more then just Asset joy, even though i get that they were killed in Burger Farm, but otherwise i recommend the game to anyone who loved the first 2 games
Welcome to Good Burger, home of the Good Burger, can I take your order?
on numara mal
crei que seria un juego repetitivo pero que estaria bien para jugar con amigos un rato pero al final me gusto bastante por que cada nuevo mapa tiene distintas hamburguesas o como niveles de intensidad por que suelen haber mas anomalias y me gusta que alla variedad de mapas que tengas que ir desbloqueando lo vuelve mas variado y divertido y a mi en lo personal me pone mas vicia por que quiero seguir jugando para hacer los siguientes niveles para tener los mapas. IMPORTANTE SIEMPRE PAGENLE A TOE, ES UN CAPO Y TE HACE TODAS LAS BEBIDAS O TARTAS Y GALLETAS ES UN CAPO
I love the overall aesthetic and concept of the game, but I think the solo experience could use some adjustments. In solo mode, having too many monsters constantly bothering you while you're trying to close out your shift takes away from the immersion. The existing time pressure already creates enough tension, so the additional interruptions can feel redundant and unnecessary The cozy/pacifist mode is a nice option, but I wish the difficulty and monster-related features were more customizable Being able to toggle certain mechanics on or off I honestly like the fact that you still have a ton of task during closing shift coz it's kind of realistic but yeah it gets pretty annoying when monsters has to bother you to the point you cant even function Since there are barely any players in the co-op lobby, solo play can get boring pretty quickly. It would be great if the helper were more functional and interactive maybe assisting with more tasks or occasionally interacting with the player so the station feels a little less empty when you're playing alone Overall, I really like the game's atmosphere and concept. I just think more customization and a stronger solo experience would make it much more enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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