
Feed the pigs! The pigs want apples!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a remote medieval village lived two inseparable pigs — Piggy and her faithful friend Piggy. They both dreamed of juicy apples hidden in the depths of an old barn. But the path to the coveted treat has become even more difficult: farmers have set new traps, enemies have become more cunning, and completely unusual mechanisms have appeared among the usual blocks that complicate every movement.
The task seems simple: move the blocks, guide both pigs to the apples, and then help them safely return home to the finish line. However, be prepared for new challenges. Now you have to not only monitor the safety of one pig, but also coordinate the actions of the two characters so that they work as a team. New blocks have appeared, for example, some can collapse when interacting with a certain pig, while others themselves are able to destroy any obstacles on the way.
You will have to build difficult paths so that the pig gets there safely. Protect them from enemies and sharp saws. Don't let them fall down from the platform and don't get crushed by the block you're holding! Remember, you are not able to transfer all the blocks. Some do not move and are an obstacle. Feed the pigs! The pigs want apples!
Genres
Engagement
Reviews
It's Happy Piggy 1, but with an extra Piggy.
По перше, руснява гра (?) У грі є російська мова, не розумію навіщо бо вона викорстовується лише у меню. У цій грі вам потрібно провести свиней до яблук, щоб розблокувати та дійти до фініша. Для цього ви повинні переміщувати коробки, роблячи з них мости чи розблоковуючи проходи. Далі вам будуть траплятися інші перепони типу носорогів чи трамплінів. Загалом гра цікава, але душна. 40 рівнів це вам не хухри мухри; але на останніх 20 настільки все настільки скудно, що геймплей скатується до "збудуй міст з коробочок та не вбий ними свиней". А будувати мости дуже швидко набридає. Ще й немає можливості прокрутки часу, ваші свині ще десь хвилину будуть по цим мостам йти до фініша. Ну а ще це асетфліп.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 22 reviews with recorded playtime.
有成就 没中文 快乐小猪 2 在一个偏远的中世纪村庄里,住着两头形影不离的小猪 —— 小猪琪琪和她最忠诚的伙伴小猪嘟嘟(注:为区分同名角色增加拟人化昵称,贴合儿童向游戏氛围)。它们都梦想着找到藏在旧谷仓深处的多汁苹果。但通往这份梦寐以求的美食的道路变得愈发艰难:农夫们设置了全新的陷阱,敌人也变得更加狡猾,原本常见的方块间还出现了各种奇特的机关,让每一步行动都充满挑战。 任务看似简单:移动方块,引导两头小猪找到苹果,然后帮助它们安全返回终点家园。不过,你要做好迎接新挑战的准备。现在你不仅要确保一头小猪的安全,还得协调两个角色的行动,让它们默契配合、并肩作战。游戏中新增了多种方块道具:比如有些方块会在与特定小猪互动时坍塌,而另一些则能自行摧毁沿途的任何障碍。 你需要搭建安全的通道,让小猪们顺利抵达目的地。保护它们远离敌人和锋利的锯子,别让它们从平台上坠落,也别被你正在移动的方块砸伤!记住,并非所有方块都能被移动 —— 有些是固定不动的障碍物。快来喂饱小猪们吧!它们已经迫不及待想要吃到苹果啦!
[quote] [h2] 🚮 ❗ALERTA: [url=https://pt.wikipedia.org/wiki/Shovelware]SHOVELWARE[/url][/h2] Shovelware são Jogos feitos rapidamente e sem cuidado, juntando assets/imagens com cola (e as vezes IA), sem testes e sem paixão. Não foram feitos com o objetivo de serem jogados, mas para inflar bundles e enganar jogadores. [/quote] O de sempre de [b]Gamesforgames[/b]. [list] [*] 💩 jogos de baixíssima qualidade, [*] ⿻ lançar o mesmo jogo dezenas de vezes, mudando apenas alguns JPGs/assets. [*] 💰 Suspeito de [b]pagar por reviews positivas[/b]. O jogo tem 10 análises postadas no dia do lançamento, depois nada, pois só quem foi pago para avaliar jogou o jogo. [*] 🥷 roubar jogos-tutoriais e assets da Unity (Asset flip). Como exemplo [url=https://store.steampowered.com/app/2862040/One_Chance/] One Chance[/url] é uma cópia direta do asset [url=https://www.sellmyapp.com/downloads/i-hate-fingers/] I hate fingers[/url] [/list] 🚮 Tão ruim, mas tão ruim, que removi o jogo permanentemente da minha biblioteca. 🗣📢 Não deixe que jogos falsos poluam a Steam e tomem o lugar de jogos legítimos. Não avalie positivamente 'pela zoeira'.
Game Complexity: Help the pigs to eat the apples and reach the exit by moving the platforms to create a way. Game Difficulty: It is quite easy even when it seems complicated because on each map there are plenty of platforms to use from. Achievements Complexity: Complete the game. Achievements Difficulty: Same as the game difficulty.
Две поросятко скачут по блокам
无中可玩,内容较少,有游戏性,过的去,在包货里可考虑入库。主要机制是搬开障碍物,搭桥,吃水果,不同颜色的猪消不同颜色的桶等。 we need chinese, cloud save. 202508,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
In the second part, we now have two cheerful piglets. There may not be enough apples for everyone. But even if there are enough, both apples might go to only one!
In this dynamic puzzle you have to build path so pig collect all apples and reach 'exit' without clashes with enemies or saw . You can't control pig directly but there's option to limit it moves by blocks and prevent from fall.
Happy Piggy 2 continues the lighthearted, arcade-style formula of its predecessor, offering a cheerful, bite-sized gaming experience built around simple mechanics, quick sessions, and instantly readable objectives. Developed and published by Gamesforgames, it leans into bright colors, goofy humor, and accessible gameplay that doesn’t require players to memorize complicated systems or master tight precision controls. The tone is intentionally playful—this is a game meant to make you smile rather than stress, taking the image of a bouncing, endlessly optimistic pig and turning it into a vehicle for light puzzle-solving, reflex challenges, and casual progression. It fits neatly into the category of games you can pick up for a few minutes at a time yet still feel compelled to play “just one more round.” The core gameplay revolves around guiding your pig through a series of increasingly tricky levels, collecting coins, avoiding hazards, and performing simple movement-based challenges. The controls are straightforward, typically limited to jumping, timing inputs, and adjusting your trajectory, which keeps the learning curve shallow and welcoming for players of all ages. What gives the game its hook is the level design—platforms shift, traps appear unexpectedly, momentum matters more than you expect, and optional collectibles tempt you into risky maneuvers. The pacing encourages experimentation rather than perfectionism, rewarding players for exploring alternative paths or creative approaches rather than punishing them for missteps. Even failures tend to feel humorous rather than frustrating, reinforcing the game’s breezy personality. Visually, Happy Piggy 2 adopts a cartoonish, candy-coated aesthetic full of exaggerated expressions, smooth movement, and vibrant environmental details. The pig character is deliberately cute and animated with enough personality to make success or failure entertaining to watch. Backgrounds, hazards, and items are clearly outlined and color-coded so players can instantly recognize what’s safe, dangerous, or rewarding. The upbeat soundtrack and playful sound effects round out the presentation, giving the game a lively rhythm that matches its casual tone. Despite its simplicity, there’s a thoughtful consistency to its art direction—the world feels cohesive, polished, and intentionally crafted to be visually comforting. Progression is handled in a low-pressure way, which suits the overall design philosophy. Levels gradually add new mechanics, obstacles, and environmental quirks, ensuring that gameplay never stagnates even though the controls remain uncomplicated. Optional objectives, such as gathering every coin or completing a stage without taking damage, provide replayability for more determined players, while those who just want to move forward can do so without feeling punished. Between stages, small rewards, visual flourishes, or new background variations help maintain momentum without overwhelming players with unnecessary systems, resource currencies, or grinding. Happy Piggy 2’s strengths lie in its clarity and focus, but those same qualities may limit its appeal for players looking for deeper or more mechanically ambitious platformers. It is not built around intricate skill challenges, expansive worldbuilding, or transformative upgrades. Its scope remains intentionally small, and once players become accustomed to its rhythm, they may find repetition setting in. Levels are designed to be short and digestible rather than sprawling or narratively meaningful, and that may leave some wanting additional features—leaderboards, modifiers, level editors, or cosmetic customization. However, the game isn’t pretending to be more than it is, and its straightforward nature is part of what makes it comfortable and easy to return to. As a casual indie release, Happy Piggy 2 succeeds because it embraces its niche confidently. It offers a charming, low-stakes experience that can brighten a break between tasks, unwind the brain after heavier games, or entertain younger or less experienced players without condescension. Its polished movement, friendly atmosphere, and steady pipeline of levels make it a reliable pick for fans of light platforming or cheerful arcade-style challenges. It may not be a genre-defining title, but it doesn’t need to be—its purpose is to deliver a dose of uncomplicated fun, and in that regard, it delivers exactly what it promises. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $514 | 19 | 74% | $0.79 | |
| $779 | 23 | 70% | $0.99 | |
| $708 | 23 | 61% | $0.99 | |
| $576 | 21 | 67% | $0.79 | |
| $329 | 12 | 92% | $0.79 | |
| $316 | 15 | 80% | $0.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $432 | 56 | 73% | $0.59 | |
| $431 | 58 | 36% | $0.49 | |
| $439 | 64 | 70% | $0.49 | |
| $429 | 52 | 65% | $0.49 | |
| $429 | 63 | 62% | $0.49 | |
| $425 | 66 | 82% | $0.49 |