
Explore the galaxy. Discover new life. EAT IT. Play as Hangry, a beastly mercenary with an insatiable hunger hunting down fearsome monsters in this snack n' slash RPG. Find fearsome beasts to gather rare ingredients and cook outrageous dishes for an underworld diner. In HANGRY you are what you eat!
Modeled estimate, not a reported figure. How we estimate →
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About
Looking for a tasty snack n’ slash RPG? Our hungry hero, Hangry, works for Goutra - the owner and chef of a dingy underworld diner in a city where food is king. Goutra’s greed is as insatiable as Hangry’s appetite, and Hangry must travel across the galaxy hunting down delicious monsters and collecting the finest products for the sake of the diner - and his stomach.
Just don’t eat the merchandise…
Explore vibrant and diverse lands, from BBQ’D woodlands to candy-coated caverns
Engage in fast-paced action combat as you stalk and hunt fearsome yet delicious monsters
Upgrade Hangry's internal stats, abilities, and weaponry by consuming raw enemies or cooking up hard-earned ingredients
Unleash Hangry's insatiable appetite with Hangry Mode, increasing your size and boosting your combat prowess to devour enemies of epic proportions
Navigate the chaos as you face multiple enemies at the same time, each with its own unique challenges. Stay on your toes, harvest strategically, and turn the battlefield into your own culinary masterpiece
Adapt and thrive in combat by evolving a variety of weapons and powers. Experiment with different combinations to create your own flavorful combat style, keeping your enemies on the chopping block
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Reviews
Very positively surprised. Always had a soft spot for levels in games that were based on food. But an entire game with food-based levels, AND creatures? I was immediately bought the moment I saw the trailer for Hangry. Though I must admit that gameplay-wise at first I felt that it might get boring really fast. Just kill monsters, cook and that's all. And while on the surface this might be it, the different weapons helped in variation but what truly won me over was the cooking recipes system. As not too long into the game, I wanted to gather all the ingredients, cook all the recipes, scan all the monsters. Getting on the same planets several times was never tiring. Which for me is even stranger, as I never really were a big fan of crafting in games. But here, the cooking recipes system really had me engaged to solve how it works and to finally succeed in cooking all the 130/130 recipes. Though it's a shame that there is no NG+ but really hope it will get added eventually. Played on lowest settings so can't say much about graphics, as this wasn't really my goal here. Though personally I loved and admired the art style, monsters design, colorful worlds and the look of ingredients and recipes. The music though seemingly unremarkable at first, eventually won me over. So much that when cooking, I kept reloading the map so that Goutra could stand close to the jukebox so I could at least hear some music while mixing the ingredients (please devs, make the radio available also when cooking at Goutra). Planets' music was also very pleasant to hear. There were a few bugs here and there, but no blockers or crashes, so that's a big plus, considering that it is Early Access. Really, really hope to see more of Hangry in the future.
有中文 没成就 抢先体验信息 为何要采用抢先体验这种模式?“关于战斗、角色成长和世界探索,《Hangry》还有许多功能和调整想要添加。我们希望获取玩家的早期反馈,以便明确如何以最佳方式完善这些核心内容。” 这款游戏的抢先体验状态大约持续多久?“我们预计《Hangry》的抢先体验阶段将持续 1-2 年。” 计划中的完整版本和抢先体验版本到底有多少不同?“我们计划对以下内容进行新增与调整:战斗系统、进化(升级)机制、存档与死亡的 checkpoint 处理,以及与烹饪和食谱相关的角色成长系统。同时,我们还计划加入更多定制化 Boss、NPC 互动、商店和事件,让玩家在旅程中有更多可互动、可探索的内容。此外,我们也会优化游戏性能。” 抢先体验版本的现状如何?“《Hangry》的抢先体验版本包含可完整体验的故事(附带过场动画)、全配音对话场景、2 种难度模式、庞大的技能树、4 种可解锁武器、5 个可探索关卡、烹饪小游戏、超过 100 种可解锁食谱,以及多种可战斗的怪物。战斗机制已达到较高开发程度,后续开发将重点打磨和优化该系统。游戏还支持自定义按键设置。” 在抢先体验期间和结束之后,游戏价格会有所不同吗?“目前我们没有调整价格的计划。” 在开发过程中,你们是如何计划让玩家社区参与进来的?“我们计划通过回复 Steam 社区讨论帖来促进玩家参与;同时会在动态栏发布新闻和更新,告知玩家重要里程碑、内容调整、漏洞修复及后续更新方向。若你想提供游戏反馈,加入 Steam 讨论区并发布帖子,是让开发团队了解你想法的最佳方式。” ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋ ⠀⠀⠀⠀⠀⠀⠀⠀⢾⠿⠋
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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