
Haneda Girl is an action-platformer game with brutal and frantic action. Clean stages swapping between two playable characters. Bullets or Slashes, your choice, but be creative. A wide variety of ways to solve each encounter are at your disposal. Dance the waltz of destruction, end the threat.
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About
ALARM! Data Empire is being invaded by the Hackernauts!
Help Chichi Wakaba (pilot Haneda Girl) to save Data Empire from the frightening (and intense) Hackernauts. Dive into this adventure with an exquisite game feel along with M.O.T.H.E.R., Haneda Girl’s combat tactic mecha. Slashes or bullets, control both characters and play in a creative and frenetic way. Tight controls, an addictive loop and the best techno music you’ll hear this season. Are you in?
Haneda Girl is a stylish 2D action (precise) platformer. Swap between characters and clean up the menace in the faster, smarter and most efficient way. Each encounter can be solved in very different manners. Be creative! From speed runners to casual players, this game is designed for EVERYONE!
Replayibility is the essence of the experience, but don´t worry! An exciting game feel, short rounds and tight controls will make you enjoy every pixel of this addictive and challenging game.
Slashes or bullets, play safe with M.O.T.H.E.R or fast and dangerous with Haneda (Insta-kill). But remember:
Instructions:
I am fearful and conservative = use M.O.T.H.E.R
Some days I get the nerve = Swap between M.O.T.H.E.R and Haneda
I am very forward = Haneda Girl (no doubts)
Get better rank
Also collect medallions with additional LORE to dig into the game storys and collects items to unblock NEW ballistic weapons designed for the mecha M.O.T.H.E.R
New weapons = tactic advantages
Also collect medallions with additional LORE to dig into the game story
Chichi Wakaba is the best player of Haneda Girl, an arcade machine located at Mr Hinata’s coffee shop. When she comes back home from school, and if she hasn’t got many homeworks, she uses to stop at the coffee shop and save Data Empire again and again. She is so good that professor Nakamura, the creator of the game, chooses her to travel into the game and make her an authentic Haneda Girl pilot. Along with the tactic combat mecha M.O.T.H.E.R. they are the scourge of the Hackernauts, the worst known threat to Data Empire. Would you like to help them, erase once and for all these annoying invaders and ensure a longlasting peace in Data Empire? We wait for you!
An easy and cute story along with a powerful techno soundtrack complete the Haneda Girl experience. Intense game play sessions full of dopamine secretions guaranteed.
Key features:
"Move like in CELESTE
Destroy like in BRO FORCE
Slash like in KATANA ZERO
And die like in HOTLINE MIAMI"
Are you in?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, French, German, Traditional Chinese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Portuguese - Brazil
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had a lot of fun with, even though it's too hard for me to see all extra levels that are locked with golden and plat helmets xD
Fast, neon lightning, electric and fun to replay to try elevating your score per level. Kind of a arcade style game, it's a bunch of tiny level you need to master to get the highest score (and yes it's literally one hit-one shot). Really fun !
前作ナリタボーイとはジャンルが変わってアイワナ系のゲーム。プレイしたことあるゲームだとKatana zeroとかが近いかも。 全てのアクションがゲーム開始時点で使えるのと、ロボの操作も相まって最初はボタンを覚えるのに苦労します。ただ、意識しなくても出したいアクションが出せるようになるとステージを駆け抜ける爽快感があって楽しい。 ですがゲームが進行していくにつれイライラ棒のようなステージが増えていき、即死床、穴、爆発物まみれの中をなんとか進んでいくというゲーム性に変化していってしまい、結局クリアには至りませんでした。不快感が爽快感を上回る瞬間が増えてきたことに気づいてしまって。 ステージも長くなっていくのですがチェックポイントとかはないので延々と同じところを同じ動きで抜けていく…というのを繰り返すことに。 結局下手だから投げた、ということなのですが、他にも気になる点が。 MOTHER(ロボ)搭乗時急に操作を受け付けなくなるバグがそこそこの頻度で発生。ポーズメニューすら出せない。幸いリスタートは受け付けるのでそこまで気にならないのですが、発生するステージは結構頻繁に発生する。 装備品は1個しか装備できない。流石にジャンルが違うものは同時に装備させてくれてもいいような気もしました。 根性のある方、アクションに自信のある方にはおすすめです。
Blaster Master meets Katana Zero! Each level is like a lil action platforming puzzle to be solved. Totally underrated!
After getting used to the controls, I really stated to warm up to this game and now I am full-blown addicted to getting all the collectibles and the highest rankings in each level. It says that I am only 40% though collecting the codex materials, so there is a significant amount of stull to do after 4 hours. Just beating the levels becomes a challenge pretty fast, but perfecting them in a seamless flow is where this game shines. It is incredibly fast paced and there are lots of trick moves to pull off that send your scores to the moon, but that is not all that goes into the scoring system. Your combo, speed, mech deaths, and tricks all play an important role in getting platinum ranks. The game is set up with an instant restart after death, and I cannot overstate how much I appreciate games that feature this mechanic. There are also new weapons and abilities for your mech to try out along the way and so far, they guns are all satisfying to shoot. The soundtrack is killer and the graphics fit this style of game nicely. The only thing that is missing are leaderboards, and that kinda sucks because the game is literally made for chasing high scores. However, its absence does not sour the experience, but if it ever gets included, it would jbe the icing on the blood-soaked cake.
speed.
SMASHDIGGITY-TASTIC. Like Titanfall 2 but neon and hotlined. Inject it into my soul! Buy it!
good
Love Its fluid controls, slick pixel art, and energetic techno soundtrack that makes every run feel intense and satisfying
[h1][i]Haneda Girl[/i] - 8/10[/h1] [b][i]"Alone you go faster, together we go further"[/i][/b] [hr] [h3][b]Quick Notes[/b][/h3] >Plenty of variety in how you can approach each level >A light but well appreciated soundtrack >Super replayable with a high skill ceiling and customization >Charming characters, although the writing and translations aren't great >Breakneck pace, any hitches you experience won't feel like a big deal >Very mechanically demanding at higher levels of play >Visual effects were intense enough to give me a headache after a while(coming from an avid Warframe player) >A little buggy at times and not well optimized >Binds might be a little iffy for some people and are not very customizable [h3][b]If you're expecting Narita Boy 2, it's not Narita Boy 2[/b][/h3] I'm seeing a lot of other reviews mentioning this so I'll also add it. I haven't played Studio Koba's previous title, [i]Narita Boy[/i], but judging from other reviews and what I know about it, these are [b]VERY[/b] different games. Nothing wrong with that of course but there is the occasional piece of marketing that feels ai-generated because it talks about [i]Haneda Girl[/i] like it's a more story heavy action adventure game similar to [i]Narita Boy[/i] when it is very much not that. [h3]Gameplay - [b]"I am fire"[/b][/h3] As an arcade game the gameplay is the clear focus, and playing for myself I can see why Chichi's so into this game. There's plenty of ways to approach every level. Strike like lightning as Haneda Girl, crash like thunder using M.O.T.H.E.R., and make use of various weapons and upgrades to suit your tastes. Haneda Girl moves much faster, can squeeze through gaps, and her superdash lets you cut through enemies and blitz through levels, but you need to stay alert and mobile as she'll always die in one hit and dying as Haneda Girl fails the mission. M.O.T.H.E.R., on the other hand, is a hulking mass of metal, capable of crushing small enemies on contact and shielding Haneda Girl while face tanking all manner of weaponry(apart from buzz saws curiously), but she struggles with verticality and can't move quite so fast. The game allows you to prioritise whatever playstyle you prefer as M.O.T.H.E.R. can be called at any time as much as you like, provided you have the space, but you will need to make use of both modes to complete levels effectively. Think more of weapon swapping's importance in [i]ULTRAKILL[/i] rather than [i]DOOM Eternal[/i]. If you like using M.O.T.H.E.R., there's a plethora of weapons to equip her with, and if you prefer Haneda Girl there's plenty of special abilities you can equip instead like an extra hitpoint. However is a clear preference towards Haneda Girl in score chasing, as kills with M.O.T.H.E.R. are safer and give fewer points, and the slower movement will net you less points from time and make it harder to keep up your combo. Interestingly time and combo related points are a small part of your final score and it's very possible to get some platinum trophies without either of them(there's even an achievement for having 0 points for time on a platinum grade), but many times it'll be the time and combo that push you into getting a platinum trophy. This isn't a fault with the game though since you are much safer inside M.O.T.H.E.R. so it's natural to reward more dangerous play with higher scores and of course you don't [i]need[/i] to chase platinums if you enjoy using M.O.T.H.E.R.. There are also plenty of side levels to challenge you with unique challenges I actually found out about this game on r/KatanaZero and unlike [i]SANABI[/i](my favourite game which you should also play) which people usually like to bring up when people ask for something similar, [i]Haneda Girl[/i] is [i]actually[/i] similar to [i]Katana ZERO[/i] as you'll need to plan out routes through a level which is a pretty under appreciated part of that game. So if you're bored waiting for the DLC, give [i]Haneda Girl[/i] a shot. It's not without flaw however. For starters, the wall latching is very sticky which contributes a lot to the mechanical skill required for speedrunning. Often times I found myself sliding down a wall ready to blow through another corridor and then getting taken out of my flow state because I'm stuck to it and have to jump off of it. The superdash hitbox is also surprisingly narrow and you'll have to remember to aim it so you don't miss the last enemy in a chain. Explosives have large hitboxes and take time to go off. Often I was tripped up by a barrel exploding after I'd killed something that fell and exploded on top of it. You'll need to account for the arming times on occasion. Here's a strange one that's not really a flaw but still weird; sometimes it doesn't feel like your fault when you die, which is usually a major issue. But because you respawn and die so often it doesn't feel as bad and you have plenty of time to identity what happened and how to prevent it. Regardless, the line between your fault and the game's fault is quite thin. [h3]Narrative - [b]Evil Substitute Teacher[/b][/h3] This game is pretty light on plot. Basically you're a kid who's really good at an arcade game so the creator tasks you to enter the world of the game and protect it from terrorists. You get some light dialogue between both Chichi and Professor Nakamura between sectors to give some context about their lives, but it's not the focus of the game. It'd probably have more significance if I'd played [i]Narita Boy[/i] first but at least for it was mostly just a nice break every now and then which was GREATLY appreciated. [h3]Concerns - [b]"This game is awesome! I can't wait to be done"[/b][/h3] This is a sentiment I felt quite often through my play-through and it took me a while to nail down exactly what it was, but it's quite important to the experience: [b]If you try to optimize routes and chase high scores, [i]this game is exhausting[/i]![/b] Seriously, no game has ever taken [b]this[/b] much of a toll on me. The visual effects are also a bit much, especially the white flash of the death screen(which you will be seeing a LOT while score chasing), and the settings menu is pretty bare so you can't do a lot about it. Thankfully the flash is avoidable if you just [b]hold the restart button in between dying and the screen popping up[/b], or if you're an elite gamer you can get a frame perfect input to restart without the flash, but even then there's still a lot going on on the screen. The controls also aren't very customizable. That in combination with the extremely demanding gameplay at high levels [b]wore me out and gave me a headache on several occasions[/b], and that's coming from someone who's invested thousands of hours of her time into [b][i]Warframe[/i][/b], a.k.a. "Steve Sinclair's Floridian Fireworks Simulator". It's not bad to play a game in short bursts, especially an arcadey one like this, but it is a very important thing to note if you're gonna play for longer than that. Also, this game is poorly optimised. On my end it consumed a staggering amount of memory and a friend had unplayable fps issues. I also lost a few runs to getting stuck in a wall which was honestly kinda funny most of the time but it did cause me to lose a pretty good run right at the end once. [h3]Conclusion - [b]"May the Trichroma be with you"[/b][/h3] Probably shouldn't have ended on such a bitter note but while not a perfect game by any means, [i]Haneda Girl[/i] it does what it sets out to and does it well. [b]Blistering yet methodical, it's something you can clock hundreds of hours into, I highly recommend[/b].
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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