
A co-operative multiplayer "Thieves vs. Guards" game about halting, catching and make it out with the loot!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Danish, French, Romanian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Is gud
this game is hella funny even tho the server are dead but i managed to play with friends and it was funny to play
[quote][b]Warning: Third Party Account[/b] This game requires you to create a third party "ByteTale Studios" account... there's no valid reason for this in a PC game when SteamWorks is available. This is often done to harvest private data and profile you, with potential sale and transmission of your private data to third parties. The developers will probably argue that you can trust them, but if they were trustworthy they wouldn't demand you create a third party account. This represents a considerable risk to gamers due to the privacy and security implications of developers that wish to bypass Steam and harvest user data. Remember, sometimes if the product is free, YOU are the product.[/quote] [quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] This is an attempt to make a simple 2D retro pixel "heist" minigame, where players are either thieves trying to steal a diamond, or guards trying to capture the thieves. The story involves players working together in teams to accomplish the heist or stop it, navigating a museum environment with various challenges. It's repetitive, bland, and presented badly, so I guess that's why gamers weren't all that interested. So, Halt The Heist! is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the . They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This is only free in a rudimentary sense... the developer has their hand out for a $4 USD "donation" for this as you're expected to buy some extra DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Does anybody else have s code error pop up and their game chrashes?
Тактическая стратегия в реальном времени, где игрок берёт на себя роль координатора охраны — нужно предотвращать ограбления, расставлять патрули, использовать камеры и ловушки, оперативно реагировать на действия грабителей. Плюсы: Необычный ракурс геймплея — вместо участия в ограблении вы его предотвращаете, что даёт свежий взгляд на «бандитскую» тематику. Тактическая глубина — комбинация разных средств защиты (камеры, сигнализация, охранники) требует продуманного планирования и быстрой реакции. Разнообразие сценариев — каждый уровень предлагает уникальные планировки зданий и тактики грабителей, не давая заскучать. Минусы: Крутая кривая обучения — новичку сложно сразу разобраться во всех системах (камеры, зоны видимости, маршруты патрулей) без подробных объяснений. Неидеальный ИИ противников — иногда действия грабителей выглядят неестественно или предсказуемо, снижая ощущение вызова. Ограниченная визуальная вариативность — локации и модели персонажей со временем начинают казаться однотипными. Итог: Halt The Heist! понравится любителям тактических задач и нестандартного подхода к криминальной тематике. Игра увлекает необходимостью продумывать оборону и оперативно реагировать на угрозы, но может отпугнуть сложной стартовой фазой, недостатками ИИ и визуальным однообразием.
I would recommend this game but we had over 4 crashes within an hour of gameplay.
This game has potentials, sadly it never catch on now add sex scenes
It takes a while to get used to how the game works but once you get used to it it's really fun. It's a nice 2V2 coöperative game with a lot of potential. Unfortunately the game is still littered with bugs and glitches that make it very hard to play. Crashes are still pretty common and you can't set certain controlls cause the menu is bugged making this game very hard to recommend.
If I had a quarter for every time this game crashed, i'd have a $1.50!
Not very optimized
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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