
A relaxing board game where the goal is to move your pieces to the opposite corner.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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6/10 Configurable Halma/Ugolki TLDR: A 3D implementation of Halma game https://en.wikipedia.org/wiki/Halma (similar to Russian Ugolki https://en.wikipedia.org/wiki/Ugolki) with configurable board sizes and difficulty levels. It generally plays okay, though the AI won't present a challenge even at "hard" level if you know this game. Good: + free + options for board sizes bigger than the usual 8x8 + 2 extra modes where you pick up boosts for pieces + pleasant music So-so: +/- while the 3D view with chess pieces is okay, in the 4-player variant it can happen that 2 players get pieces of the same color. That gets visually confusing +/- AI isn't strong enough. I expected to lose at "hard" difficulty when playing 2-player Halma. Well, I played this game (the Russian "Ugolki") as a child, over 30 years ago. Not sure I'm still skilled in it. But the AI was too easy to defeat +/- I'd actually want a 2D option, like typically in chess. If wouldn't cost much effort for the dev to make it, compared to the 3D presentation. Yet it would make the desk clearer since in 2D you don't have any visual overlaps of pieces +/- it's not always clear that it's your turn in a 4-player game. Maybe there should be some visual highlight of the board or the pieces when it's your turn. Also, when you select the piece, there should be some more pronounced marking of the selected piece. Maybe a wobble animation or a rotating highlight. Same with the arrows +/- maybe a bigger "End turn" button. I'd place it at the bottom, in the middle, with "End Turn" words. When I started the game, I didn't notice the "sand-glass" button on my 4k monitor and thought that you're forced to leap over pieces until you run out of hints. But you aren't :) Bad: - needs at least some kind of rules explanation or maybe even a small interactive tutorial for those who don't know Halma. Also for the extra modes with pickups [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
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☀️
"Halmaverse" is a loose rework of a Chessboard game called "Halma" (or "Hoppity"). The game works more like checkers than Chess, each player moves a piece one square (or jump over another player, but this does not "capture" that piece like it does in checkers). The objective? A mad rush to get your pieces in the opposing players corner before he can get his pieces into yours. Okay I guess, except this isn't a finished product, it's more abandoned Early Access junkware on Steam. The developers abandoned this 12 months ago. It will never be completed. This unfinished game is just polluting Steam and making it harder for gamers to find genuinely, completely made games. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
Игра Halmaverse — это настоящее откровение для любителей стратегических настольных игр. Яркое оформление и интуитивно понятные правила делают ее доступной для новичков, но глубина тактики не даст заскучать и опытным игрокам. Механика перемещения фишек по многоуровневому полю создает неповторимое ощущение трехмерного пространства, а возможность создавать целые "мосты" из своих фигур добавляет интересные стратегические возможности. Игра затягивает с первых минут, заставляя просчитывать ходы наперед и адаптироваться к действиям противника. Особенно радует разнообразие игровых режимов, которые позволяют каждый раз открывать для себя что-то новое. Это та игра, которую хочется рекомендовать друзьям и возвращаться к ней снова и снова. Настоящий хит!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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