
You must survive the night in this immersive survival horror. Utilize your limited power to keep the attacker from getting to you from one of the hallways surrounding you. Can you survive?
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About
Survive until 6am in this immersive horror experience
Use the wall power switches to turn on the hallway lights which will deter any attacks from "Whiskers" but will use building power. Once you run out of building power you are helpless.
Use the generator to charge your laptop which you can use to complete tasks to generate flashlight charges and manage your security system.
Listen closely and use flashlight charges to flash down different hallways to find where "Whiskers" is coming from.
Never have the same thing twice, through a strong AI built from the ground up for this game you will be able to play over and over again and still have fun
Easter Eggs, you may experience something special when you play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
首先感谢作者和发行大佬们对UU鉴赏家的信任,赠送了一份珍贵作品的牵线副本。 如此“厚礼”,不知要如何表达感谢,不如就赠上一篇简中语言区的好评吧! 至于内容好与不好,看官姥爷们可参考以下正文内容,再考虑是否支持该作品! [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 《Hallways》译为走廊,是一部由Lost Frame Development制作和发行的作品。根据Lost Frame Development的Steam主页介绍,这是一名仅有18岁的独立开发者,太震撼了。 别人的18岁已经做出两款恐怖游戏了,还有一款是2年前的VR游戏咧。 而我的18岁在干嘛?才刚刚买到第一款Steam游戏。 这是一部恐怖游戏,场景并不复杂但是要打到好的结局挺难。 它有怪物的攻击,需要避开;还需要搜寻探索物资来利用,比如说找寻场景里的笔记本来给手电充电量,还有次数的限制。而手电的电量是真的太不耐用了。 此外,在互动的过程中,还会有翻牌子一样的小游戏,来“磨练心智”,真就是感觉在极度紧张和害怕的时候,被要求要干一个穿针引线的活一样。 游戏中规中矩,体量小但足够恐怖。是恐怖游戏玩家值得体验的作品!
This Game is Insane! C R A Z Y Atmosphere Keep it up! [Happy to be a part of the Early Access <3]
I've changed my mind, the game sucks and I hate it.
really nice presentation and sound design. you can change the killer's appearance in the hallways to be many things, such as: -Joe Biden -Your favorite waifu -Others the possibilities are endless, i was on the edge of my seat
After 30 minutes of playing this game and passing through the first level here are some suggestions on how to improve the game when it comes to gameplay: - more sounds related to gameplay and ,,Whiskers" position (even fake ones) - more ambient sounds like light flashing, something falling etc... - because I already played StrangerZ i would appreciate maybe more original approach (more original minigames and different UI) to the laptop (charging and all the features), maybe for example a minigame where if u fail the minigame the environment gives u a feedback that makes u feel more stressed - create a loading bar when charging the generator (which creates more pressure on the player trying to move it as fast as possible) - when charging the generator make the valve move based on circling mouse movements (like in Amnesia) + when circling fast with mouse the generator charges quicker - information about when the game ends in hours (like in FNAF) - less information about how whiskers looks in ,,training" - maybe not even adding ,,training" or ,,tutorial" at all just some basic info only related to flashlight, laptop and generator - generally improving jumpscare*s (add more of them even) - better optimilization - better language translation - replacing Siren with something more mechanics changing (making the game more difficult when Siren is on gameplay-wise so the player really has to reset it in order to not be in disadvantage, because u can easily get used to the siren and ignore it) - giving player more options to spend the ,,building battery" on and so making the gameplay more diversified - adding plot and story to the game would be amazing (some letters or mini levels in between the real levels) I really see a big potential in ur games so its pity u are on ur own and dont have a team of people, so I hope I can support u at least this way of buying the game and giving review. I could volunteer to translate the game to slovak language, but i know this is probably last thing on ur list of improvements and changes to the game. I may add something to the review later when I play more or write a completely new one after some gameplay time. I wish u good luck with ur games cuz they really do have potential, also me and my friends played StrangerZ and we loved it and are waiting for 2.0 update. EDIT: BUGS - when whiskers is close to killing the player in a hallway sometimes u can see him before he attacks (dont know if its supposed to be like that) - sometimes when flashing lights u can only see a whiskers head on the ground and not the whole body
Hallways (ou Corredores) é um jogo bacana de sobrevivência onde você precisa ficar de olho em 4 corredores e usar uma lanterna para ver se o bicho está vindo e se ele estiver você precisa acender a luz para assustar ele e você conseguir sobreviver e é isso O jogo é relativamente simples de se entender e divertido até porem ele é relativamente curto (e pode ficar repetido rapidamente), atualmente só tem 2 fase e cada fase possui 4 dias que seria a dificuldade do jogo (e isso define o quão rápido o bicho aparece) [b]Dificuldade do jogo:[/b] Cada vez que você usa a lanterna (ela só tem 2 carga) você precisa ir em um notebook/laptop para recarregar e precisa fazer um pequeno puzzle de jogo da memoria procurando o desenho de lanterna para conseguir uma carga e o notebook/laptop possui energia (que gasta muito rápido por sinal) e quando acaba você precisa interagir com um gerador para carregar ele e conseguir outra carga da lanterna e a energia do local (que você precisa acender a luz para assustar o bicho) ele possui uma carga limitada de uso que ao usar todas a energia acaba e você morre, a dificuldade do jogo é basicamente o quão rápido você consegue fazer o puzzle para carregar a lanterna e conseguir ver da onde o bicho está vindo e é isso [b]Outros[/b] O Jogo te permite personalizar o bicho/monstro/assassino com qualquer PNG e (Aviso de Spoiler sobre quando termina o jogo) [spoiler]quando você completa o jogo (sobrevive) não faz o menor sentido para onde você vai, tu só sai dos corredores para um local aleatório para passar por uma porta com a mensagem que você sobreviveu [/spoiler] [b]Prós[/b] - A Ideia do jogo é boa e a gameplay é simples de se compreender - Jogo roda super bem (ao menos aqui) [B]Contra[/b] - Relativamente curto e se pode se tornar repetido de jogar muito tempo seguido - Pode se considerar desbalanceado em alguns momentos por conta da energia [b]Resumo[/b] O jogo por si só é legal mas igual eu falei ele é curto se você quiser só zerar (fiz as duas fase no primeiro dia em 30min) e o fator de replay é legal mas pode se tornar enjoativo rapidamente
Honestly it's a great singleplayer horror game in my opinion! I won the giveaway on receiving this game via code before it's release and honestly, after playing through the whole of it was awesome! Gameplay was smooth, mechanics were good, etc! I like the idea on each wall light using up 10% of your building power per use, which is why there is a flashlight! Speaking of the flashlight, I like the idea on how you have to go through it's puzzle to regain it's battery, which is 2 uses max. Whiskers is a bit hard to deal with however. I nearly died by him A LOT when playing. he would be VERY close to attacking and I somehow have the perfect luck to stop him from attacking. Overall, it's a great game and I am happy I was able to try this game before it's release! Hope this game becomes popular very quick, even being noticed by famous content creators!
Hallways is in many aspects a spiritual successor to Stranger. Confined to an intersection between dark hallways, you're tasked with managing flashlight power to reveal and deter a murderous rabbit. Limited power sources require you to play short mini games on a laptop to recharge your flashlight and silence an occasional siren that seems to aggravate the killer. Especially on higher difficulties (later nights), the tension that builds in this otherwise simplistic gameplay loop is really special, and consistent across the developer's other titles. As an added bonus, the "Custom Killer" feature from Stranger returns, allowing players to swap Whiskers for other characters, making for hilarious gameplay twists. One detail I really love about the Underground Facility is that the killer can sometimes block an ambient light in one of the hallways, giving you environmental cues of his whereabouts. The Bunker map opts for a more straightforward and challenging design, removing ambient lights and placing focus on the core flashlight mechanic. No matter which you choose, there are ample options for increased difficulty and higher tension. If you're looking for a simple, easy to learn, and tense horror game, consider giving this a try! There are a few points of feedback that I think would elevate this game, many of which inspired by Stranger: -I would love to see more ambient noises, light flickers, and other environmental cues added to give occasional indication of Whispers' location. -Long term: Consider modifying the endgame to include news reports (or equivalent story progression) on Whispers' devious plans or identity, much like in Stranger. Or in the short term, lore-building newspaper clippings or something in the playground rooms to give them more context and purpose. -Progression: Consider turning Wins into currency! One win could equal one Ding Point (iykyk), and players could save up for gameplay-enhancing upgrades. Examples: Slightly improved Laptop battery at 3 points, a sprint button at 5 points, 3-charge Flashlight capacity at 10, and 15 points for a one-time use (per match) Flashbang grenade that deters Whiskers like a hallway light. Congrats on the release and keep up the good work, Will! Looking forward to what you cook up next :)
OMG! I never heard of hallways before, but I have used hallways in the past. This was really similar to my irl hallway experience. I cant wait for more hallways. Watch out for the hidden cat in the level 5. He was cute though.
very much a modernized version of the fnaf-style horror game, but with more added components. good fun :D also i love the customizable bad guy
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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