
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.66 | 31.9Kreviews | 95% | — | $5.7M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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이렇게나 어려운 뱀서라이크 게임은 처음 본다. 기본적으로 사방에서 적이 몰려드는 점이나 레벨마다 어떤 스킬을 올릴지에 대한 고민도 뱀서와 같지만 기본적으로 잡몹의 피통이 더럽게 크고 레벨업시 주어지는 스킬의 효율이 구리다. 거기에 인벤토리 관리까지 해야 하는데 재밌어 보이는건 다 집어넣은듯 하다. 당신이 진짜 매운 뱀서류 게임을 해보고 싶다면 이 게임을 추천한다.
很丰富的割草类游戏,成长都是侧重于朴素的属性成长和技能成长而非国产割草那种花里胡哨的技能叠加,有一定的策略性的同时,不同的英雄不同的构筑也能玩出不同的流派,相当有可玩性。有很多不同的地图,不同地图之间并非简单换皮,每一个都是比较用心的设计。不得不提的是,怪物有很多都是换皮怪,但是其对实际游戏过程产生的负面影响微乎其微,甚至可以说是正面影响。既降低了学习成本,又不削减割草体验。除了像素风可能不太能被部分人欣赏之外,很上头的游戏。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
Addictive little rogue-like horde game. 30 minutes sessions (per game, except if you die). Really easy to lose alot of time playing it, superb when you can't play long sessions.
quite good
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Fantastic game, the stylization along with the gear system makes doing crazy runs on this feel rewarding. the accessibility is also fantastic you can choose to have everything auto i.e. aiming and shooting but it also allows you to feel like you're playing the game if you're feelin a bit zesty and don't want to shut your brain off. solid 8/10
Not too fast to get boring quick, but fast enough to keep us entertained :)
[h1]The Pupil Who Surpassed its Master[/h1] Unlike many Vampire-Survivors-like games out there, Halls of Torment is actually good instead of just a cash-grab. And not only good, but in fact [i]better[/i] than VS, which, as far as I know, makes it the best game in the genre. [b]Why is it better?[/b] It's hard to say. But this thing kept me going for 52 hours while VS only managed to entertain me for 18. Maybe Halls of Torment is better than its genre-spawning inspiration because there are [i]items[/i] in it that can be permanently unlocked and them fit into any character, helping define a build, before you hop into battle. Or maybe it's because there are 12 different characters to play with (14 with the DLC), each with its own main attack and some particular in-run perks to grab. It could also be because there's a ton of achievements to pursue (500), and many of them unlock new stuff, such as new abilities, new ability upgrades, or new in-run perks. Or it could be because the old-school graphics fit the game perfectly, and each of the 5 maps available (6 with the DLC) play differently enough for you to go "Hm. I feel like playing this one now" instead of just going "Ugh. Whatevs." Halls of Torment also doesn't impose too much RNG on you. You get [to eventually unlock] a potion that allows you to ban some perks for the run, and another that lets you reroll the list of perks that showed up for you to pick from on any given level up. And there are more helpful potions to use. Though I was initially a bit disappointed by the fact that HoT doesn't have VS's "acquire these 2 skills to combine them into a 3rd, more powerful one," after getting the hang of things I didn't miss that at all. In HoT, there are some... I don't know, some 20 different Abilities you can acquire during runs. They are the same ones for all characters; all available to everyone. But, of course, some befit certain characters better; some are OP; some are utter trash; and some [i]seem[/i] to be trash but, once you unlock one particular potential upgrade for them, they become b!tchin'. Some characters that you initially think "OMG, this dude f***ing sucks!" also become good once you unlock certain items and figure out how to better build them. Not [i]all[/i] of them, though (the [spoiler]Landknecht[/spoiler] comes to mind as a hopeless case). So I think what makes HoT great is that it gives you a lot of worthwhile stuff to unlock, so it manages to keep you honestly engaged for quite a while. And seriously, to get 52 hours of fun out of a game I paid like $13 for is a steal. (I bought the DLC more to pay the devs what I owed than for its actual content.) [b]In short:[/b] Even if you are sick of half-assed, uninspired and poorly-made VS-like games (I'd call most of them a "scam," but that's just me), do give Halls of Torment a shot. If you like the genre at all, this is probably the one game in it you should play. And also pay the full price for, because HoT is [i]easily[/i] worth what they are asking for it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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