
Halfway Home is a stat-management visual novel game created by students at DigiPen Institute of Technology. As the house’s most reclusive resident, get to know the other residents, manage your time between different rooms, and improve your social skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $248.8K | 551 | 90% | $14.99 | |
| approximately $13.4K | 112 | 56% | $4.99 | |
| approximately $1.2K | 18 | 72% | $1.99 | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 1.7K | 94% | Free | |
| approximately $0 | 56 | 95% | Free |