
halfmoon is a short adventure game set in an information center for the dead before they move on.
Modeled estimate, not a reported figure. How we estimate →
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About
Mio has died. But all that awaited her after death...was work.
halfmoon is a short adventure game that combines visual novel storytelling with point-and-click gameplay.
Mio, the dead main character, was recruited to work at the Afterlife Information Center, a place for the dead to go before they move on.
Join Mio as she works at this mysterious information center with the help of her experienced colleagues Nami and Rei.



Short and sweet gameplay
A story driven by the conversations between Mio, Nami, and Rei
Unique 1-bit pixel art
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ポイントクリック&ミニゲームで進めるビジュアルノベル。 ひたすらビジュが良すぎて優勝。 雰囲気を裏切らない世界観も良い。 ねこもいます。
Short, yet beautiful little game. The best word I could use to describe it is contemplative. The artwork, sound fx, and soundtrack all work together very well to create a cohesive aesthetic, and I'm not sure if this was intentional or not, but I found that the simplicity of the artwork helped the story and dialogue to "breathe", allowing the player to calmly take in and think about the topics discussed, without too much visual clutter to distract you. A bit of tasteful restraint that lends to the thought-provoking nature of the game. Well worth your time and money if the description/aesthetic interests you at all.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
唯一的优点大概只有部分视觉效果很惊艳了 流程太短 另外,作为一个视觉小说我不求能有多高的游戏性,但是这块至少不能拖其他部分的后腿 故事这块算是有头有尾?但实在是太短,讲不了什么东西,也没有什么深挖的必要 音乐还算符合整体的氛围,但是太过单调 即便定价很低也真的不太推荐
A really interesting, and calming, and odd little experience. With such a low cost for a ticket of admission, it's worth witnessing.
[h1]包含剧透[/h1] 不过透不透的也没差了,这游戏无限近似什么都没讲。 相当短的流程,仅仅需要不到45分钟。 游戏最初的题材还算有趣,我是很乐意看到各种有趣的对于“死后”的想象的作品的。本作有关灵魂、执念,以及死后灵魂本身的归处的想法蛮有意思,而管理与分类这些灵魂的地方被设定成了一个很平淡的公务部门,用来分类的方式则是一套很容易让现代人理解的可视化操作系统。 虽说游戏本身呈现出的叙述其实也仅仅只是抛出一些话题与概念,但至少对我个人而言,我可以顺着它抛出来的线感受到不少有趣的有关“死亡”的想法。 尤其在流程后段,在一开始简单接受了自己的死亡的主角在经过一段时间的工作以后,最后得知自己可以回到现世,并且也打算回到现世时,突然被干扰了意识,但最终还是经过挣扎坚定了“我要回去”的想法,走上回归现世的路时,我个人其实很喜欢这一部分的表达。 并且游戏的视觉风格相当漂亮,尤其是涉及到灵魂分类时的那一整套几何变换的动画,哇哦,太有趣了。两位女主的人设也相当抓我 但游戏结局硬抛出来的设定破坏了前面的氛围。 或许这一段剧情同作者的上一个作品有关,毕竟它们有相似的视觉风格与相似的人设;又或许是作者打算以这个为引子往后做出一个类似系列的东西,写出一个个对于“死后世界”的想象并且把它们串起来。 它在最后抛出了一个“并非人类的生物/智能体通过解析人类的记录,来学习人类的生死观念”的概念,但就现阶段,对于这部作品来说,实在有些多余而且差劲,并且在占流程绝大部分的死后导航局的流程中也完全没体现出这种概念。 至少对我来说,它的结尾摧毁了这部游戏本该有的氛围,对于一部仅仅45分钟的作品来讲,这种反转虽然确实会让人感到惊讶,但是太过生硬,而且如此短的流程显然没法充分撑起这种叙事。 但毕竟11块钱,45分钟,哪怕单纯当作一个画集来看也算值回票价,况且我确实很喜欢绝大部分流程中这些“死后”的剧情。 其实我有点想不起来怎么看上的这个游戏了,可能多半是因为美术吧。译者还刚好是《享受这间餐厅吧》的译者,我真的超喜欢那个游戏。
无聊,时尚小垃圾。或者也许是我太浅薄没办法理解作者想要卖弄的文笔。
is very cool
nice little game i like the artstyle.
3/5 sympatoche
当个乐
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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