
Obliterate a never-ending horde of enemies while you attempt to reach the 30 minute mark. Race to earn XP and level up to gain new items and opportunities for each run to become stronger than the last.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no weapon related upgrades ingame \(0_o)/
прикольный небольшой рогалик который можно даже назвать bullet-hell'ом
is cool, not super deep mechanics though and some inaccurate descriptions
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak
the simple look had me fooled. I enjoyed it a lot more than I expected. I found it pretty addictive to beat. however after beating 30 min it kind of managed to keep itself alive until 58 min when it crashed. at least it saved my unlocks and progress~ singe player with extremely simple graphics and ok sound, even younger players could go for this one. it works very well with controller for me as well, so I played this while being on the treadmill. I guess biggest downside might be the moving text in the menu? but I got used to it fairly quick. but I I miss a coop function to enjoy with a friend or a few. but overall, I really enjoyed this more than I thought. however if you NEED epic graphics to enjoy a gameplay, it's probably not for you. however since it's free to play, why not give it a try and judge for yourself?
fun little roguelike swarm game, I have currently not found any issues other than the game always starting not in full screen
👍
Хорошая игра на пол часика, как и указано в названии.
good game but WHY are the menu sounds WET i do NOT like it
really tough - makes me want to kms cuz i can't pass 13mins to get to the 15min mark
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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