
Half dead is a multiplayer sci-fi game about a violent TV show. The players' goal is to survive in a network of rooms full of traps.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this is the best game evar and my good friend kareem LOVES this game and wants to be flown out to the developers office, so if you could do that that would be fantastic.
Não compre se voce nn quiser apenas 3 minutos de gameplay
I played this game on my YouTube channel! https://www.youtube.com/watch?v=vxATRDE-f1c This is a really fun and simple multiplayer game. Go into different rooms. That could have obstacles, death traps or nothing. The goal? Escape! That's it! Again it's very simple. And for very cheap. Play this game! Oh and don't die!
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Concurrent players on Steam, sampled daily since tracking started.
Languages: English*, Russian, Czech, French, German, Spanish - Spain, Danish, Dutch, Polish, Japanese, Italian, Greek +9 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
?!?
OG dms pra mim
Best game ever
Não lembro
Literally 3D mine sweeper
My thoughts on half dead; the good, the EHHH and the bad/ugly The good: - It is an original and cool idea and concept - It is fun to play - There’s a generous amount of modes and settings. Whether you’re playing single-player, with friends in co-op, or trying competitive spins, the game lets you tailor the experience to what you want - The traps themselves are creative and memorable. While Half Dead 2 and 3 expand the series, the original has a raw, “classic” charm to its trap designs that can feel more tense and unpredictable. - I really like the use of colour indicators for room difficulty. It gives a layer of strategy without killing the mystery, and helps new players learn patterns. The EH: - You only ever get two shoes, and once they’re gone, that’s it. At first this feels punishing, but over time it teaches you to read rooms and traps better. Still, it’s a mechanic that feels half-finished compared to how later entries evolved it The bad and the ugly: - The graphics and overall design haven’t aged well. It’s clunky, blocky, and honestly has the look of an early 2000's laser tag arena. If visuals matter to you, this will stand out in a bad way - Doors open painfully slow, and menus have that same sluggishness. It interrupts the otherwise fast tension of the game, and you’ll wish movement between rooms was smoother (this does carry on to the other games a bit but not as bad as the first game) - There’s zero character customisation. Later games added skins and designs that gave personality, but here you’re basically just a walking test dummy. For some that won’t matter, but it does feel bare bones - Super odd choice to make arms swinging next to you like crazy when you run. Doesn't ruin the game or anything, maybe make you laugh a bit as you play in the scare of it but seems like an odd decision given how the game is. Overall - A bit rough around the edges but its the foundation of a creative game series that I have spent extensive time on - If you can look past the dated graphics and some clunky design choices, you’ll find a tense, weirdly addictive game that’s at its best when you’re holding your breath, throwing your last shoe into the unknown - It’s not perfect, but it’s the kind of flawed gem worth trying, especially if you want to see where the series started
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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