
Stranded in a distant galaxy, portal jump your way home and defeat the DraadMek in this roguelite space shooter adventure. Unlock epic upgrades, explore alien galaxies, make friends, find love and do battle against a relentless alien AI threat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A wonderful roguelite space shooter that appealed both to my child-gamer-self - taking me right back to Asteroids on the Atari - and my smart-arse adult-gamer-self (I hate that guy), who loves great writing in his games. The art-style is original, vivid and colourful, and the spectacular explosions light up the cold, dark reaches of deep space like beautiful fireworks. The pulsing music is sublime and ear-wormy and perfectly compliments the frenetic schmuppy gameplay. The dialogue and characterisation are so good that, on a smaller scale, it reminds me of Hades’ dialogue system, wrapped as it is around the roguelite form in such a pleasing and exciting way: you actually look forward to getting back to the hub areas, which takes the edge off those inevitable deaths (this should be called the Hades effect!). There’s also an arcade mode, if you just want to shoot yourself up some spaceships, like we did back in the day. I wholeheartedly recommend this wondrous game.
Great little game. The comparisons to Hades are true enough in that its got a story that persists over runs, that said it only takes two completions to get the final credits with a few more little quests that remain after that. The music is great. I can't help but feel like there is a little bit missing though, legendary level upgrades don't change the gameplay that significantly, I'd like to see some more wild synergies between upgrades and combinations of chosen equipment. Overall I do recommend, the value for money is good as is!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hadley’s Run is a pretty solid twin stick shooter. The controls are responsive and once you’ve learned their moves the enemies are not brutally unfair but they are not always a push over. Although the game runs on the easier side there were moments during the later parts of the game that gave me some trouble. The characters are cool and their unique dialogue each run makes you feel like you made some progress even if you lost a little early. There is a decent amount of variety to the parts that can be attached to your ship, I mixed and matched until I found the combo that I used the rest of the game. Environmental hazards shake up the gameplay and keep it decently fresh through the entire game. The inclusion of an endless mod was a nice touch. Took me about 5 hours to beat the campaign, did not play much after that unfortunately. Where the game is hurting the most is the enemy variety, especially bosses. There are about 10 different enemy types and you get the dame boss after each area every time. After killing the bosses over and over they begin to get a little stale. Rather then creating new bosses or enemies which I understand can be time consuming, slight tweaks could be made to the existing ones. A good example of this would be the Champion enemies from the “Binding of Issac” where it is the same enemy but they move a little faster, they have a vacuum that sucks you in, they have a ‘combat inhibitor’ and you can only hit them from a distance. Just little things like that could improve the replay value. Same with the bosses, instead of making more change their attack phases. Instead of Phase 1, Phase 2, Phase 3 it goes in a different order. Maybe the player can chose to face a more difficult boss that is a bit faster for a greater reward, there is already an option for normal areas so I believe it makes sense for the boss areas as well. Another thing that could improve replayability is incentivising the player to use other builds, because once I found a build I liked I never switched off of it. So perhaps their weapon has a “run cooldown” or the guy who upgrades your ship worked on the weapon you haven’t used in a while so if you start a run with that weapon you get an upgrade right off the bat. Even though I just wrote a big paragraph with a bunch of critiques I still had a lot of fun running through Hadley’s Run, and I would recommend it to any fan of twin stick shooters.
Какая-то постметаироничная идиотия. Понимаете ли, когда вы убиваете "космического босса-курицу", это не смешно и не прикольно, это убого и скучно. Ну и по остальному: музыку сразу же стоит выключить, потому что задолбает через 10 минут. Враги однообразные. Апгрейды не чувствуются совсем, всё ватное.
It's a pretty simple roguelite. I enjoyed a short run on the demo, but it didn't stick when I got the full game.
More bullet hell shooter than space exploration. Not quite sure it's my type of thing.
Lekker experience, loving the story and laughing my head off at the puns and SAffa-praat.
Pleasant game, sort of a nice short blow things up ten minutes at a time sort of affair, worth the money.
good game except the pause button doesnt pause the game and i have died multiple times because of i
For A Simple Game, Very Good, Little Too Easy On Some Levels.
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Players by region
Where this game's players are, estimated from review languages.
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