
Alchemy, puzzles, and a crashed starship. Old-style interactive fiction — a classic text adventure. No graphics! No dialogue trees! No point-and-click! You type your commands, and read what happens next.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Interesting concept, and functionally executed, but the core mechanic gets repetitive quick. Find locked thing Work through delicate series of commands to fashion magic key Open locked thing Take a couple steps Repeat I'd say this is a good game for you if you enjoy the satisfaction of following a complex recipe to making something. Personally, I'm more of a microwave dinner man.
This was really fun. Almost reminds me of Outer Wilds, in a way. Might take a bit of getting used to if you're new to IF, but worth checking out as long as you're not against reading!
Great puzzle game. I love the automation part
This is one of the most unique worlds ive come across. worth every penny.
I learned of this game through a review that described it as "so difficult that it isn't a game." I would disagree with that - I feel like I'm making progress, but wow, doing this without hints is rough. There are about 20 different things that I realize I need to do, but figuring out HOW to do literally any of them is getting me. This game isn't so much about figuring out the solution to the puzzles but instead figuring out how to actually enact that solution. I'm loving it so far.
Finished it after around 47 hours. Excellent IF, difficult but fair ; even if I struggled sometimes to make my way around, I never felt bored at the point I wanted to abandon. I wish there were more IF of this quality.
feels like an old school infocom game, but one of the really good ones. But I hope you like text!
Hardcore interactive fiction with a complex magic/crafting system that is more or less the ultimate realization of the promise of the Enchanter trilogy, though with a different, less flashy flavor. If you felt wonder and awe at such cantrips as GNUSTO and TINSOT and GIRGOL, you will love the arcane rituals of Hadean Lands. The system of correspondences and the sometimes quite open-ended puzzles make for an experience different from the more straightforward (though sometimes also more obtuse) puzzles of the old Infocom classics. IF fans have hard sci-fi (Starcross), and now we have hard, uh, alchemy. Along with Anchorhead, this is the best post-80s IF on the market.
An amazing addition to the IF genre. 10/10 recommendation for fans of games with hard-but-fair puzzles.
Absolutely stunningly brilliant game that rewired the way my brain works a little. If you have remotely any interest in IF, game design, or alchemy you need to pick it up.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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