
Hacknet is an immersive, terminal-based hacking simulator for PC. Dive down a rabbit hoIe as you follow the instructions of a recently deceased hacker, whose death may not have been the accident the media reports.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 26 → 5.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 26.1Kreviews | 94% | — | $8.7M |
| $1.49−85% | 200ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great story
nasıl bu kadar iyi yapabildiniz bilmiyorum
На удивление затягивающая игра про хакера.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1843.4/day in the week to Jul 16 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Korean*, Russian*, Simplified Chinese*, Japanese*, Turkish**languages with full audio support
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good not very hard to understand what to do. contract too much words.
好玩!!!
- 駭客體驗模擬,不是真的教你當駭客,給沒概念的玩家一個「體驗」的話應該還算不錯。 - 畢竟是 2014 年的遊戲,而且原本是 Game Jam 遊戲的 side project,以現代來說打磨的沒那麼好。特別是 UI 蠻傷眼睛的。(特別是那個 nmap...) - 一輪含 DLC 要花大約 10~15 小時,因為前期就有會錯過的隱藏支線,建議稍微看下攻略比較不浪費時間。 - DLC 不錯,額外獨立劇情,建議主遊戲全破後再接 DLC 任務,流程上會比較順暢。從原本單人接案,變成了團隊體驗。(雖然實際上還是你來解決問題。)原本主遊戲破完覺得太平淡稍嫌可惜,結果 DLC 體驗相對非常好。 - 機制上來說,可能算是找線索遊戲吧。破解->翻箱倒櫃找密碼和線索,找其它連接點->然後再去其它地方->loop。但因為就那幾招,中期開始給你時間壓力,玩到後面會變成速度考驗。 - 沒用過終端機的,可以順便學一下。
It is the best game i played in a wile i didn't go that far but i will play this game more often .
very good game
Debes vivir la experiencia de hacknet una vez en la vida. Imperdible.
Muy divertido! ya tenia un poco de practica con linux y servidores unix como SDF asi que puedo dar mi sello de aprobación de que tiene el feel de usar una terminal real.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1K | 52 | 77% | $9.90 | |
| — | 200 | 82% | $1.49 | |
| $15.8K | 101 | 93% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 | |
| $1.1M | 1.9K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 7.3K | 44% | $29.99 | |
| $8.7M | 5.3K | 80% | $39.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $19.99 | |
| $8.7M | 5K | 38% | $69.99 | |
| $8.6M | 18.2K | 88% | $17.99 |