
A first person / body cam, Lovecraft style horror experience not for the weak of heart. Descend into the T.R.P Facility while evading monsters by hide in lockers, and discover over 30 minutes of professionally recorded audio logs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For a buck or 2 on sale it's probably worth it for people who want to play the Dev's other connected game Mother Hub. But it's a pretty bog standard hide-n-seek indie horror game.
Fun but too quick. mostly a walking simulator with 1 "hostile" scene
starts amazing. immersion and great sense of mystery. gfx very moody, artistically very impressive. voice acting 10/10, AAA level (thats not a joke). will update the review later on, but its clear as day that its worth thumbs up already. :)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
下記に実況動画を投稿しています。 本作を購入するか検討中の方は、参考にして頂ければと思います。 [url=https://youtu.be/7n1cH7_-YtM] https://youtu.be/7n1cH7_-YtM [/url] [hr][/hr] 【ゲーム概要】 一人称視点のホラーゲーム。 あるVロガーが残した最後の録画。 彼のみに何が起こったのかを追体験する... 【備考】 ・英語の読解力は必要 ―ストーリーを把握するには、少なくないドキュメントを読む必要がある。 【感想】 〇作中の雰囲気 ―謎の施設、惨劇の跡などの、いかにもな雰囲気 ―徐々に表れる主人公の変化 〇ストーリー ―よくあるタイプだが、Vロガーの身に起こったことを追体験する感じが良い △環境に依るかもだが、若干カクつく感じがする △チェイス要素のあるにはあるのだが、難易度が低く物足りないかも
Short, Rough, but Hints at Potential At just €3, Habilis isn't going to break the bank, but you definitely get what you pay for. Clocking in at around 30 minutes of total playtime, it feels less like a standalone experience and more like a short, interactive prologue or proof-of-concept for a different, larger game. As a horror title, it falls pretty flat. It simply didn't feel scary—the atmosphere never quite builds the tension it needs to land a solid fright. Compounding the issue is the mechanics: the lockers designed to let you hide from the monster simply don't work, which takes away any real sense of cat-and-mouse tension when the threat appears. The Verdict: If you treat it as a €3 coffee-priced teaser to see what the developer is cooking up for their next project, it’s an alright peek behind the curtain. But as a standalone horror game, its broken hiding mechanics and lack of real scares make it hard to recommend on its own merits.
A decent short indie horror game that has an interesting story that seems to be building on a mutli game universe. It has some okay scares but definitely one very scary area and the monster is just okay (it never noticed me). It's also fantastic that they got a lot of voice actors for this!
A very short found footage adventure. You are a content creator who goes where they aren't supposed to go. There are a handful of puzzles and even a stealth element. Despite being extremely bit-sized for a paid game, what is there is very highly polished and interesting. It's basically a teaser for Mother Hub, the sequel. I am not sure about "Lovecraft style". Although interesting, Lovecraft had a fairly long build up to the horror. This is a lot shorter and to the point. Not a big problem, as the setting is fairly intriguing.
A good time!
E uma introdução ao outro jogo do Dev, Mother Hub, bem curtinho. É bem feito, da um sustos e define bem a atmosfera do jogo. A dublagem é muito boa, muito melhor do que eu esperava kkkkk boa parte da história vc vai pegar por audios gravados e pelo ambiente em si. Senti falta de uma legenda na fala do Nathan, mas nada que atrapalhasse de entender, mas pra quem não entende bem inglês, pode dificultar, principalmente na tradução feita pela comunidade. Em geral, um bom prólogo.
Habilis is a short-form horror adventure that demonstrates how atmosphere and tension can outweigh sheer length when crafted with care. Developed and published by ODale Studios, the game places players in the role of Nathan Walters, an aspiring online content creator whose search for attention and recognition leads him into the abandoned T.R.P. Facility. What begins as a seemingly simple urban exploration quickly spirals into a disturbing encounter with supernatural forces, hidden experiments, and realities that defy explanation. Drawing inspiration from psychological horror, cosmic dread, and found-footage storytelling, Habilis aims to deliver an intense experience that remains memorable long after its relatively brief runtime ends. The game's narrative is built around mystery and discovery. Rather than overwhelming players with lengthy exposition, it gradually reveals the facility's dark history through environmental details, recorded messages, and clues scattered throughout the complex. The setting itself becomes one of the strongest storytelling tools. Every abandoned hallway, damaged laboratory, and shadow-filled chamber hints at tragic events that occurred long before Nathan's arrival. The unfolding plot maintains a sense of intrigue throughout the adventure, encouraging players to piece together the truth behind the facility and the horrors lurking within it. One of Habilis' most notable features is its bodycam-inspired presentation. Viewing the world through a camera-like perspective gives the game a realistic and unsettling quality that enhances immersion. This approach makes exploration feel personal and vulnerable, as if players are witnessing recovered footage from a doomed expedition. The visual style works particularly well during moments of tension, where limited visibility and unexpected movements create genuine unease. Combined with detailed environmental design, the bodycam effect helps distinguish Habilis from many other indie horror releases. Gameplay focuses on exploration, survival, and puzzle-solving rather than direct combat. Nathan is not a powerful protagonist capable of fighting monstrous threats. Instead, players must rely on caution, observation, and stealth to survive dangerous encounters. Certain sections require hiding from hostile entities, while others involve locating important items, solving environmental puzzles, or restoring access to locked areas. These mechanics are straightforward but effective, ensuring that the experience remains focused on suspense and vulnerability rather than action-heavy sequences. The flashlight system deserves special mention because it plays a significant role in maintaining tension. Darkness dominates many areas of the facility, forcing players to depend on limited battery resources. Every decision to illuminate a corridor comes with the awareness that power is finite, creating a subtle layer of resource management throughout the game. This mechanic transforms ordinary exploration into a stressful experience, particularly when strange sounds echo through the darkness and potential threats may be nearby. Audio design is another major strength. The game features extensive voice acting that brings credibility to its story and characters. Recorded logs help flesh out the facility's history while providing important context for the events unfolding around Nathan. The soundscape consistently reinforces the atmosphere, blending ambient noises, unsettling effects, and dramatic musical cues to create a constant feeling of uncertainty. Horror relies heavily on sound to establish fear, and Habilis uses it effectively to keep players on edge from beginning to end. Although the game's production values are impressive for an independent project, its short duration will likely divide opinions. Most players can complete the experience in less than an hour, which may leave some wishing for deeper exploration of the lore and characters. The concepts introduced throughout the story are intriguing enough to support a larger adventure, and certain narrative threads feel like they are only beginning to develop when the credits arrive. However, the concise structure also prevents the game from becoming repetitive and allows it to maintain a strong pace throughout its entire runtime. What ultimately makes Habilis successful is its understanding of scope. Rather than attempting to compete with larger horror titles through scale alone, it focuses on delivering a concentrated dose of atmosphere, mystery, and psychological tension. The game effectively combines science-fiction elements, cosmic horror influences, survival mechanics, and found-footage aesthetics into a cohesive package that feels polished and purposeful. While it may not offer dozens of hours of content, it provides enough memorable moments to justify its existence as a standalone horror experience. Habilis is a well-crafted indie horror title that excels through immersion, environmental storytelling, and suspenseful presentation. Its short runtime prevents it from reaching the depth of larger genre releases, but the quality of its atmosphere and execution ensures that it remains engaging from start to finish. Horror enthusiasts looking for a focused and unsettling journey through a mysterious abandoned facility will find plenty to appreciate here. Rating: 7/10
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Where this game's players are, estimated from review languages.
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