
H.I.V.E. is a roguelite autochess game where the player leads the Clone revolution. It's the year 2424 a technology corporation has created the H.I.V.E. clones to take care of sanitation tasks. But now these beings have gained awareness and are taking over the city. Lead the clones to victory.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Good thing it was free! Fun when it works, but its a buggy mess. I got 4 or so levels in before it became unplayable. If it was cleaned up and had some polish I would definitely be willing to spend money on it though.
It's fun, but super buggy. Upgrades will disappear, the game will say you have more units selected than you do, a clone will be fully leveled with a bug and the game will not respond. It would be great if it worked.
The idea is good, unfortunately it is riddled with bugs. Chips being stuck on characters after they leveled up, during combining, if you have 3 of the same in inventory and combine two, all three will disappear, and occasionally enemies get invincible, game over. I'd even pay money for it if it was functional, but it is currently literally unplayable past a certain point.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
Awesome Game, I love it, the system of behaviours and the stetic is neat. But now I will never trust Fry again, he stood still while watching his alies being shot down to the ground, I suppouse he wanted more money for himself
H.I.V.E. Oyuncunun Klon devrimine liderlik ettiği roguelite bir otomatik satranç oyunudur. Bir teknoloji şirketinin H.I.V.E.'yi yarattığı 2424 yılı. sanitasyon görevlerini yerine getirmek için klonlar. Ama artık bu varlıklar farkındalık kazandılar ve şehri ele geçiriyorlar. Klonları zafere taşıyın.
"H.I.V.E." is a weird minimalist auto-battler with no content that looks and feels like a student project? But student projects tend to have a superficial level of polish and basic bug fixing, which this really doesn't. The fact of the matter is if you ever see "autochess" in a game description, it's rubbish. What do you do in the game? As an "autobattler", it's about setting up your "team" and kicking off the fight to see what happens, so there's a progression system of sorts, but it's a real mess, and the bugs don't help. The graphics look particularly bad, but at least it's not pixelcrap. Nonetheless, developers should try to understand that gaming is a visual medium. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Классный автобатлер. бесплатный (На данный момент) Но сырой... ОЧЕНЬ. баги с интерфейсом. Дюп модулей. Разрешение корявое. мне пришлось уменьшать его, и это на древнем экране ещё.... Клоны багуются как со стороны врага, так и свои. Если улучшить появление чипов на +1, тогда большие чипы не видит вообще. Окно вставки чипов багается. и можно чуть ли не бесконечно дюпать маленькие квадратики. (при объединении, игра вспоминает что так быть не должно, и часть пропадает. готовые элементы таким образом тоже багуются и после вставки появляется квадратик. ни себе, ни другим получается.)Статы повышать не получится. Потому что модули пропадают после бага с интерфейсом вставки. у гренадера корявая анимация стрельбы. Как будто он стреляет из водопроводной трубы, которая в свою очередь очень кривая. потом ракета попадает под землю и взрывается. Модель поведения таргет больших хп\малых хп заставляет клонов стоять на месте, пока враги бьют их неоновыми палками. Звуковое сопровождение зацикленное. Это мне совсем не нравится. Модель поведения защиты, тоже непонятная, ставишь цель защищать, эти аболтусы бегают в разные стороны, через время приходят в себя, добивают одного обидчика, и цикл повторяется. Где-то вообще, миссия атака, один выбран (клонов всего 5) выбираешь всю пятерку, выставляешься - инста победа. Или другой вариант. Миссия защиты - спавн огражден за пределами "крепости" и они бегут ломать зеленые контейнеры, после чего побеждают.... подводя итог... игра сырая. это возможно ещё и не все баги, которые я обнаружил. отсылки в диалогах заслуживают уважения. не рекомендую на данном этапе разработки (P.s изначальное разрешение моего экрана было 1280х1024) после фикса всех багов, я изменю отзыв. а теперь буду ждать доработки. Проект очень неплох.
A very good game with an interesting set up for diferents characters and ways to configure your fights
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Very Buggy
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