
Gun Glade, is my take on a new Round-Based Battle Royale format. Spawn into The Glade, loot unique weapons, and survive an ever-shrinking zone in classic last-man standing BR. The first team to win 3 rounds wins the entire game. Battle Royale. Another Round. Kill. Die. Repeat. Solo Dev. Alpha 2.2.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
GUN GLADE (this is an ALPHA 2.2 version of the game).
Be the first to survive 3 matches of this Round-Based Battle Royale.
8 Teams. 3 Lives. 1 Win.
This is PlayerIGN's battle royale (not affiliated w/ media IGN nor PUBG).
BR. But Another Around.
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I am a solo developer, that spent 1 yr learning programming, netcode, and Unreal Engine to pursue game development.
Choosing to make a Mass Multiplayer-FPS as a first project is REALLY CHALLENGING, because of the sheer amount of work and understanding that goes into multiplayer games.
But I do it anyways.
The build is still incomplete and buggy, but I need to know if the game mode is good to continue it.
Some features I am currently working on so far are buildings, destruction, and final third-person models & animations.
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This game begins with 8 teams of players spawning on the edge of the map with a shrinking-zone facing off against one another in classic Battle-Royale style fight to the death.
This cycle repeats continuously until the first team to accomplish this feat 3 times, in Tactical FPS action combat.
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Good Luck. Player.
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FEATURES:
• Wall Penetration, Limb Penetration, Flesh Penetration
• 12 Attachment-Types
• 7 Reload-Types + Bolt-Catch System
• Leaning and Aiming Down Sights (ADS)
• Ping Wheel: Threat, Standard Ping / Loot Ping, Back Me Up, Rotating Here
• Guns: HK416 - AR, 590M - Shotgun, AWP - Sniper, KRISS Vector - SMG, MK14 EBR
• Anticheat: Fog of War - Smoke Grenades
• Grenade - Explosive w/ cooking function
• Grenade - Stun w/ decoy function
• Grenade - Smoke w/ changing color function
• Grenade - Fire w/ spread function
• Wrist-Watch - Map/Radar (for spotting objects through grass within a 15m radius)
• Realistic Scopes (optimized "Picture-in-Picture" and "Scope Parallax")
• Weapon Loot Visualizers (Magazine Removed? Bolt Catch Locked? Bolt Required? Pump Required?)
• Item Throwing (Ammo, Weapons)
• Grenade Throwback (pick up grenades, and throw them back)
• Medic Pen (for self-heal and stab-healing teammates)
• Server List
Genres
Stats
Languages: English**languages with full audio support
Reviews
nobody alive and no sever to play with.
免费 没中文 没成就 枪林林地(当前游戏 Alpha 2.2 版本) 在这款回合制大逃杀游戏中,率先赢下三场对局即可获胜。 8 支队伍,3 次存活机会,唯一冠军殊荣。 本作由开发者 PlayerIGN 独立制作的大逃杀作品(与 IGN 媒体、绝地求生均无关联)。 经典大逃杀,全新回合玩法。 我是一名独立开发者,花费一年时间自学编程、网络联机架构以及虚幻引擎,投身游戏开发行业。 处女作就挑战大型多人在线 FPS 游戏,难度极大,因为多人联机游戏需要庞大的工作量与深厚的技术积累。 但我依旧坚持完成了开发。 当前版本尚未制作完毕,仍存在漏洞 bug,我希望收集大家对玩法模式的评价,以此决定后续开发方向。 目前正在开发的内容:建筑系统、可破坏场景、完整版第三人称角色模型与动作动画。 游戏开局 8 支队伍在地图边缘出生,缩圈机制启动,以经典大逃杀规则相互厮杀、决战至最后一人。 对局循环进行,在战术 FPS 对战模式下,率先三次夺冠的队伍赢得最终胜利。 祝你好运,玩家。 游戏特色 ・墙体穿透、肢体穿透、肌体穿透弹道设定 ・12 种枪械配件类型 ・7 种换弹方式 + 枪栓闭锁系统 ・侧身探身、机械瞄准 ・快捷标记轮盘:危险标记、普通标记、物资标记、请求支援、原地架点 ・枪械:HK416 突击步枪、590M 霰弹枪、AWP 狙击枪、短剑冲锋枪、MK14 精确射手步枪 ・反作弊机制:战争迷雾、烟雾弹视野遮蔽 ・爆破手雷:支持延时拔环投掷 ・眩晕手雷:带有诱饵迷惑效果 ・烟雾手雷:可切换烟雾颜色 ・燃烧手雷:具备火势蔓延效果 ・腕表地图雷达:可探测 15 米草丛内的目标单位 ・写实瞄准镜:优化画中画成像与瞄准镜视差效果 ・武器状态可视化提示:弹匣空置、枪栓锁定、待拉栓、待泵动状态实时显示 ・物品投掷:可抛掷弹药、枪械道具 ・手雷反掷:捡起敌方投掷的手雷并扔回 ・医疗针:可自我治疗,也能近身救治队友 ・服务器列表功能
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