
Command an ever changing party of four heroes into turn-based tactical combat, in this challenging and irreverent fantasy adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I just completed Guildmaster: Gratuitous Subtitle on Normal after about nine hours of playtime. I liked it, and I would recommend it if you want to scratch the turn-based tactics itch but can't abide grinding or don't have hundreds of hours to play through Disgaea or Agarest. In this game, you are the head of a typical fantasy-RPG adventurer's guild. People come to you with generic fantasy quests, and you hire out parties of your mercenaries in exchange for gold. While you begin the game with a very small number of heroes, new people will join your ranks after almost every quest, and you will finish the game with over a dozen playable characters. Each character in your roster has slightly different stats and can accommodate different types of equipment loadouts. There's melee fighters, alchemists, archers, and mages, and a few folks with hybrid builds. About half of them have special abilities; one can throw poison knives, another can tank like a champ. Since some characters are mandatory on certain quests, and since using a character will tire them out and knock them out of commission for the subsequent quest, you will have constantly rotating party as you play. The game is about fourteen quests long or so, and each quest tends to take a little over a half hour to complete. Combat is turn-based, and generally your objective is to navigate a corridor or a large open area to eliminate the enemies or reach a goal at the end of the stage. In later stages, after a Big Bad is introduced, the objectives become more interesting. The combat difficulty is balanced well, and there's a number of weapons, abilities, and status effects to play with. There is no perma-death; a character who falls in combat is restored when the quest is completed. In-between missions, you can wander your little guild, do a bit of shopping, and speak to your adventurers. While the quests themselves are very RPG-standard, the guild hall is a madhouse that might well be located in the middle of Monty Python and the Holy Grail's Camelot. Everyone has something new to say after every mission, and each dialogue reads like a vaudeville skit. The humor is reminiscent of A Bard's Tale or West of Loathing, and is a lovely little thing to break up the game's questing. The game's ending is great, as well. The final mission is challenging yet very satisfying, and the closing sequence is worth the price of admission. This is a solid title from a small developer worthy of your support, and you should totally buy it.
Why have I only just now stumbled upon this game? This is an awesome strategy role-playing game with a very simple and elegant system. Play through the saga of the Guild as its eponymous Guildmaster, with fantasy hi-jinx ensuing and quests being completed! Highly recommended for turn-based strategy and RPG fans alike. Anyone giving this a thumbs-down review (or even thinks they won't like this) are the enemy of all that is FUN. Guildmaster 2 when?
The game is exactly as described - a turn based tactical combat game in a fantasy setting. I enjoyed the graphical aesthetics of the game, only minor criticism was that it was hard to make out entrances/exits of rooms at times. Music and sound effects were on point. One of the song tracks reminded me of Mount and Blade actually, no bad thing. The combat style is very much in the X-Com vein of kill-all-enemies, but with a much more linear level design rather than the procedurally created levels that you would see in X-Com. You'll quickly learn what the optimal strategies are to use to dispatch certain enemies. Picking the right characters/equipment becomes very important to completing each individual mission. The combat is a little more simplistic than something like X-Com, but still enjoyable and satisfying. If you are used to this type of game, you won't find it overly difficult. The missions are varied enough so you will still be challenged at times. Additional game modes added in a recent update also increase the playability of the game further. The base game offers about 10 hours of gameplay, the extra modes bump that up to 20 hours or so. Overall, a bit thumbs up from me. If you are into turn-based, strategy combat games you will likely enjoy this. Incidentally, the developer of this game has a presence of Youtube/Twitch and is a worthwhile follow, pretty easy to find if you google jimmakesgames or jimplaysgames.
Looks don't lie, my expectations were well met: mission-based retro-like 2D TBS. AI-controlled enemies mostly do their job right. Plays fine on Linux.
Un jeu très pauvre à tous points de vue : combats rudimentaires n'offrant que peu de possibilités tactiques, interface pénible, graphismes d'un autre âge... bref, je sais qu'on a affaire à un "indie game", mais j'en ai connus des quantité de bien meilleure qualité. Là il n'y a aucune créativité : épargnez vous donc cette peu gratifiante aventure.
just started the game. first time i've played a CRPG. (Lots of expce with diablo, dungeon siege, titan quest etc.) 1. v.v. funny. 2. clear tutorial. 3. simple mechanics. 4. no bugs or confusion. 5. has an autosave which is v. helpful. lots of fun!
[h1]Story[/h1] During the intro, your heroes, Halea and Gwennel, have received a cryptic letter. They meet in the middle of a forest and sling questions and confused statements at each other. Halea appears to be a knight or a warrior of some sort, with axe and shield. Gwennel is most certainly an Elven ranger, clad in green and bow-decked (like being bedecked but with bow in hand). While our heroes are chatting, Goblin 37 approaches, stating that he also received a letter. Traditionally, Goblins are enemies in this world, and the characters are understandably confused. Things don’t exactly get clearer when a wizard named Elmar appears. He insists, quite enthusiastically, that the group kills the Goblin, and the tutorial begins. Elmar quickly introduces himself as a bit of a dork, and tries to convince the heroes to join a guild of his. Despite initial agitation, he convinces the others to come to their organization, and we’re met with a character creation screen. You must create the guildmaster you will be playing throughout the game that guides the heroes you control during different guild missions. It’s the guildmaster’s responsibility to aid the heroes in their growth, and in assisting various individuals with tasks that get dropped at your feet as you progress through the game. There is, technically, an overall “villain” to the story, but I would say that the plot isn’t necessarily one that enthralled me. The gameplay itself and the various jokes and general rapport the guildmaster has with their team was what kept me engaged. There are jokes a-plenty scattered throughout each and every dialogue option, keeping things light and entertaining along your journey. [h1]Graphics[/h1] Everything here is pixelated! If that’s a style you enjoy, you might like this. It’s simplistic for the most part, but things are colourful and engaging enough to look at. Character customization is present, as previously mentioned, though there’s not a ton of variety. Still, I love having the opportunity to be darker-skinned, and also female, and the sprites are pretty enough. Every character has their own models and some animation flavours available. Armour won’t show on your character models, though new weapons and equipment will, and various spells have different animations associated with them. Most of the game takes place in forested areas, though there’s variety in the landscapes as well, from caves, to jails, to outposts. There are unique enemy models as well, and while I found some of the Goblins to be difficult at a glance at times to differentiate- since there only difference is often their equipment- the variety is usually easy to distinguish. You get the chance to choose your team before each quest- though some have only one required member- Overall, the visuals really do a great job of harkening back to old-style tactical RPG graphics I might’ve enjoyed as a child, and I found it to be something charming that didn’t overstay its welcome for me, personally. [h1]Gameplay[/h1] At its core, Guildmaster is a strategy RPG. Everything is turn-based, and your team will normally consist of a total of four players when you’re in missions. Players move along a grid, and even out of combat the guildmaster does the same. In your guild, you can equip your party, read up on lore at the library, and get general buffs to aid you at the enchanter. The guild is your hub, and you’ve got a steward who helps provide you quests named…Steward. The game is point and click, and you’ve got a variety of skills your party is capable of, with passives particular to each character and skills determined by their equipment. Character archetypes include warriors, your mages, and your archers. There is an auto-equip button before missions to outfit your characters with the best gear you have for their class, and after buying new things, I found myself using it frequently. After each mission- which range from killing goblins to rescuing cans of beans to slaying slimes- your characters will level. You can allot three skill points to make them better at various skills, and then move on to the next quest on your list. After each mission, however, your prior active party has to rest. Difficulty in game isn’t too bad, though there were a few moments I came in with a team ill-fitted for their quest and had to reload a safe to switch out my party. Outside of that, if you play tactically, heal up and don’t rush your squishy characters into the fray, you shouldn’t have much issue. While I typically do my best to not spoil anything in a game, I will offer a warning: I know it is easy in party games to pick favourites and only level them. I RECOMMEND AGAINST THIS STRONGLY. It might be a good idea to try to keep your party levels rounded out, for the most part, for no particular reason at all. [h1]Verdict[/h1] Guildmaster scratches a particular humorous itch in the turn-based tactical RPG genre for me. Multiple elements were entertaining enough that I wanted to keep playing, and see what would, eventually happen, and the way they would make things humorous enough to resolve the plot. [quote]Visit SaveOrQuit.com for detailed game reviews, posted daily![/quote]
Fun game. Played 24 hours worth $10. Funny dialogue laughed out loud alot. An acronym for the developer - consider ZOC!
Hugely enjoyable with a quirky sense of humour.
I like the game but not being able to save during battle is STUPID please change. Also not being able to attack with melee at an angle is odd but its fine, as movement while others are close or near around is generous. The guild base is nice, more would be liked of course. The save issue for me is big, as I do not always have the time to play through a quest, so I dont play instead.
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