
An award-winning online fantasy epic awaits. No subscription fees! Step into Guild Wars®, the award-winning fantasy online roleplaying game enjoyed by millions of players. For the first time ever, Guild Wars Trilogy combines Guild Wars, Factions™, and Nightfall™ into a single amazing experience.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English[b]*[/b], French[b]*[/b], Italian[b]*[/b], German[b]*[/b], Spanish - Spain[b]*[/b], Russian, Polish, Korean[b]*[/b], Japanese [b]*[/b] languages with full audio support
Engagement
Reviews
The graphics are a delight to look at ( especially considered the first game was made in 2005 ! ) , great gameplay, interesting and fun character creation and skill system. I am really falling in love with this game! I also play D&D online, and I love that game too. The big differense between these two is definately to GW`s advantage: GW has a way better story(ies), it is much easier to play single ( which I prefer, and many with me), - And : You buy the game once, and then it is fully paid ! With D&D online and most other MMORPGs , you have to pay a fee continually . Think I`m gonna play this for years! :))) ......................................................................................... Added to my review : I had some trouble when I needed to contact GW support, - which seemed impossible for a while, and I stopped playing . This might be one reason a lot of people left GW1, even if they loved it . It does not say so anywhere - but to contact support, you have to contact the GW2 support ! It`s really strange that the devs never added an easy way to do that , - there is no way to find out in game options ! Even worse ; I was able to purchase in-game items, like armour appearance, - but these items never showed up in my inventory ! How come , when the support and devs left this game - what they obviously did ! Why could`t they simply add a click to reach them , - and Really !!! Remove the option to purchase stuff that`s not available any more !!!??! For those of you who might need it : GW 2 support : support@guildwars2.com This should maybe be a reason for me giving GW1 my thumb down - but I still choose not to, because it is so much fun to play !
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 24 reviews with recorded playtime.
[spoiler][i](Note 1: I played GW2 for 3 years before starting GW1, which influences a lot of my views.)[/i] [i](Note 2: My review is only about PvE; I don't play any PvP.)[/i] [i](Note 3: I used Idle Master to be able to leave a review, because the game counts all playtime under the new Reforged edition. See my profile for my real playtime.)[/i][/spoiler] [h3][i]Most recent update: 2,500+ hours of playtime[/i][/h3] A quite good and unique party-based, instanced online RPG. I recommend it, if you don't mind playing it mostly as a single-player game. Also, it's much more enjoyable if you're familiar with GW2. "Instanced online RPG" means outposts and towns are shared with other players, but the combat and mission areas are instanced only for your party (typically at most 7 other players, but more commonly just you and your NPC heroes). [h1]The good:[/h1] ➕ The gameplay feels tactical and methodical – GW1 is not about quick reflexes, but about being prepared for the challenge you face, and knowing which enemy to target and when to regroup. ➕ You can build your own team of hero NPCs, and run around with a small army. ➕ You can combine two professions and change the secondary one whenever you're not in an instance. ➕ The 4 campaigns have diverse themes and environments. My favourite is Factions that features East Asian-inspired atmosphere. ➕ The soundtrack is superb, although it gets a bit monotonous if you stay in one map for too long. I hadn't realised how much of it they lifted over to GW2 unchanged. ➕ Build templates! You can save profession/attribute/skill choices into txt files, and manage them via the game UI. You can also share the builds via template codes, and load other people's builds onto your team this way. ➕ The game offers both mouse and WASD movement. You can also target a player/NPC/object (even through walls) and automatically run to it. ➕ The UI and hotkeys are [i]very[/i] customisable. You can resize/reshape/move/hide most UI panels. ➕ GW1 works very well as a single-player game. If one prefers to play with others, there are many guilds around, the largest one with thousands of active members. (American districts are the de-facto multiplayer districts, even though the European player population is higher. Players can freely switch district in any outpost.) ➕ The trilogy version of GW1 includes GOTY bonus items, one of which is a very helpful summonable ally. Some bonus weapons are decent too. ➕ Last, but not least, as a GW2 player it's really awesome to experience all the places and stories I only heard of as historical events. [h1]Mixed:[/h1] 〰 Very diverse skill and build options. It gives you great freedom, but it can also be quite overwhelming for new players. Unless you really enjoy theorycrafting, I highly recommend to look up build guides because GW1 is complex and doesn't shy away from throwing difficult challenges at the player pretty much from the start. (Here's a very good teambuilding guide for [url=https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Beginner_Team]beginners[/url].) 〰 Lots of GW veterans praise the game's story, but as someone who started it as an adult: it's 90% nostalgia goggles. While there are some epic and poignant moments, there are many more plot holes and nonsensical elements. There's almost no character development over the course of the four campaigns. Overall the writing feels flat, which is actively made worse by the terrible voice acting (see below). That said, the secondary quests are often quite well-written. 〰 The visuals are nice for their age, but they [i]are[/i] made by a 2005 graphics engine, which shows, especially in the character models and animations. [h1]The bad:[/h1] [i]Most of the negatives are due to the game's age.[/i] ➖ The movement is clunky, characters are prone to some rubberbanding and getting hit by melee attacks while already 5 meters away. Positioning is supposed to be an important aspect of combat, but it's a pain in the arse in practice. This harms especially the melee playstyle, as you (and your melee heroes) spend more time running after enemies than actually hitting them. The pathfinding is also very janky, you get stuck on [i]everything[/i]. I also miss GW2's jumping – that single ability causes a fundamental difference in the map design of the two games. GW2 maps encourage you to scramble over diverse terrain, while GW1 maps often feel like series of long corridors. ➖ There is an intentional aftercast delay for most spells, meaning characters freeze and take no input for ¾ seconds after casting most spells. For years I thought it was jank due to GW's age, but turns out it's a feature, not a bug. Regardless, it's really annoying. ➖ No trading post / auction house. Getting most kinds of maxed out weapons is a lot of hassle, as the only way to do it is to sit in a specific city in the American districts, keep shouting on trade chat, and hope that another player who happens to have that item happens to be on the same map at the same time. Even this method is not reliable due to the low player population. The experience is so miserable, that I gave up on getting maxed out weapons for the specs that are not available from NPC crafters. ➖ GW1 has a very steep early difficulty curve. I struggled a lot until I reached a mostly meta hero team composition, which eventually removes almost all challenge from normal mode gameplay. Hard mode is another matter, it makes some areas downright brutal. ➖ The voice acting is pretty much the worst I've ever heard, and I'm not saying this lightly. It sounds like they grabbed random people from the street with no talent or training whatsoever. Most performances sound wooden, while some are cringeworthily over-acted or just bizarre. When the final epic dialogue of a campaign's main antagonist makes you laugh out loud, it kills all remaining dramatic tension that the mediocre writing left intact. ([url=https://www.youtube.com/watch?v=s0QfZdLgdTc&t=145s]spoilery example[/url]) ➖ Might be a stretch to miss this from a 2005 game, but there's no wardrobe/skin system. Want a different look for your armour or weapons? Too bad, you can't just change the skin, you need to craft new pieces from scratch. ➖ Related to the above, the dye system is really convoluted to use if you want to stray away from the 12 basic colours and start mixing them. ➖ There are some annoying automated announcements that can't be muted without using a 3rd-party mod, and some of them not even with that. (People winning at a specific game mode every 15 minutes, random people in an outpost gaining new skill points or leveling up.) [h1]Final thoughts:[/h1] This game is much more enjoyable if you're already familiar with GW2. The awesome lore immersion helps to balance out all the aged and non-player-friendly aspects of the game. Still, it's a solid party-based RPG. If you enjoy complex and challenging games of this genre, GW1 can become a really satisfying companion that provides [i]years[/i] of fun. GW1 has a small but extremely committed playerbase still playing after so many years. GW2's Hall of Monument feature also brings a steady trickle of new players to the game. As of May 2024, a developer is now working full time on the game again (after many years of 2 devs only being able to work on GW1 in their free time from their actual GW2 job.) PS. If you pick up the game, the [url=https://wiki.guildwars.com/wiki/Main_Page]official wiki[/url] is an invaluable resource. PPS. The [url=https://www.gwtoolbox.com/]GWToolbox[/url] mod was finally officially approved in 2024, and I [b]HIGHLY[/b] recommend it to every player – it provides tons of QoL features and UI polishes, such as quick travel, team skill loadouts, an actually useful minimap, and much more!
Good MMO game, actually not much players but good to play with friends
One of the best MMO's on the market, I love the engaging story the most which is followed by good combat solo or a group of great players that fills the world of guild wars. A must play for any mmo fan.
Guild Wars: Trilogy, Written by : ISayonI ------------------------- Gameplay: 9/10 Puzzles: 3/10 Action:9/10 Atmosphere: 10/10 ------------------------- Classic RPG, but so EPIC story lines! Specialy when you have all the expansion's! The level system works very easy and is fast! You will start as a level 1. (Charactar) And you have to fight your way trought epic battles. To safe the world from EVIL. Have fun!
the best game of all time
[h1] Empfehlenswertes Spiel ! ! ![/h1] Mein 2tes Online spiel nach Warcraft 3 gewesen mann war das eine schöne zeit dieses spiel hat mir soo viel geben nach der schule gleich gesuchtet so wie in den ferien ^^ wen events waren immer schon mit perma assa gefarmt so wie 55hp monk und so man mann hey herlich ^^ das spiel hat alles was macht braucht gute story geiles gameplay gute herrausfoderungen geiles Gilden systeam mit dem bündnis und den kramm naja was soll ich dazu noch sagen ich bin da immer noch regelmessig on schade das es so in der art nicht mehr gibt Keine monatliche kosten
Old, but it's extremely massive despite that.
Hack'n Slash qui tire partie des outils propres aux MMO RPG. Ce jeu replonge dans un diablo like par ces zones instanciées, vous ne pourrez jouer en multi qu'avec vos potes et vous ne verrez l'aspect communautaire qu'en ville ou au travers du chat. Il bénéficie cependant d'une interface ergonomique qui permet de chatter, de grouper facilement avec les bonnes rencontres que vous y faites. Le coté MMO est représenté au travers du vocabulaire employé, mais aussi du pvp bien fichu qui a fait le succés du jeu original. Le jeu, à mon goût, posséde un aspect poétique avec des décors magnifiques dont certains vieillissent très bien (avec tous ces détails qu'on se tape de nos jours!), et un gameplay très fin (un peu lent aussi avec le temps), où le build de notre avatar est représenté par 10 compétences dont le choix ne cessera d'évoluer selon votre usage, sans aucune contrainte au gré de ce que l'on trouvera. Achtung! GW 2 sera un MMO en mieux ;)
I enjoyed this game at a time when it was popular and I still can have fun with it nowadays (even if I'm not playing it often). This game is old but it has decent graphics. The musics are a delight to listen to, the story is interesting enough, and you can have fun customizing your skill bar to get the most dps/support possible out of eight skills to choose from the plethora of skills obtainable throughout the different campaigns. The game is still enjoyable now, especially if you like Hack'n Slash and have friends to play with (although you can have a chance to meet players if you play on American servers). Don't worry, you can still play alone if you want and get help with henchmen (characters you can hire in cities with an already determined set of skills) or get help with heroes (characters you obtain during the main story of Nightfall whom you can assign skills you have learned beforehand).
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Path of Exile 2 | $100.2M | 223K | 74% | $29.99 |
| Escape from Tarkov | $88.6M | 58.3K | 49% | $49.99 |
| Dune: Awakening | $81.5M | 77.6K | 71% | $49.99 |
| ARK: Survival Evolved | $69.5M | 582.6K | 84% | $9.89 |
| Diablo® IV | $61.5M | 74.2K | 65% | $49.99 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |