
Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 193 reviews with recorded playtime.
Reviews
Themes across 192 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I love playing Guild Wars both the first one and the second one they have made such a wonderful game to play with your friends or solo the game is easy to level and play and just have fun
Got into the Skyscale Grind and it showed me how Grinding in this Game gives you nothing in return for Hours on Hours
If this game looks cool it's worth playing. It has aged like fine wine. There are a couple of things I always wished they were in the experience and I hope they get added some day. Namely more idle things to do. More little things like bars you can sit at and role play. And then some side quests that spanned the world instead of the local area hearts and the big personal story. There are little bits of these elements but I'd love to see them more fleshed out. And maybe some kind of crafting animation
It's fun and boring at the same time, which is something only an MMO can achieve. Some random thoughts/experiences: - It's difficult to judge if you are playing well, as it's mostly not required. - The elite smaller group content doesn't feel challenging in an interesting way. - The game overall is held back by the decision to forgo the typical tank, dps, healer archetypes Everything feels a bit samey, although there's a lot of nuance to every aspect of every class. Although all that nuance isn't relevant as you can just slam buttons when they go off cooldown and you will do better than most players anyway. - Everything is AoE so everything scales well, which is a positive and a negative. - The game has a very fast flow to it, but feels mechanically/strategically dull. - There's only parallel progression once you hit the maximul level, which is very good for returning players. It also reveals that without the "bigger numbers" carrot on a stick an MMO is often just an inferior game mechanically that keeps you playing, because of social pressure. It scratches that MMO itch you get from time to time and It's still fun for a while.
After spending a good amount of time in Guild Wars 2, I finally understand why so many people call it one of the most underrated MMORPGs ever made. Coming from World of Warcraft, the biggest adjustment wasn’t the combat or the classes—it was the philosophy of the game itself. GW2 doesn’t push you into an endless gear treadmill. Instead, it embraces horizontal progression, encouraging you to explore, experiment, and simply enjoy the world. It felt confusing at first, but once it clicked, I found it incredibly refreshing. What I loved * Extremely casual-friendly. Whether you have an hour after work or an entire weekend, the game respects your time. * A massive world spread across many expansions. At first it looks intimidating, but I actually like how each expansion feels like its own adventure. * Buy once, own it forever. No mandatory subscription constantly reminding you to “get your money’s worth.” * Questing feels natural. Dynamic events, exploration, and world interactions make the game feel alive instead of sending you from one NPC with an exclamation mark to the next. * Dialogue, quest stories and NPC interactions have much more personality than I expected from an MMO. * The community is genuinely welcoming. Veteran players often go out of their way to help newcomers. * Most importantly, this feels like a game made with passion. There are countless small details that show the developers cared about creating a world rather than just another live-service product. Things to keep in mind * If you’re coming from a traditional MMORPG like WoW, expect a learning curve. The game’s systems and progression work very differently, and it took me a while to understand what I should actually be doing. * Fourteen years of content is both a blessing and a challenge. As a new player, I often had to look up lore videos just to connect the story. It’s not really a flaw—it’s simply an enormous amount of content. My advice is to take it slow and enjoy one chapter at a time instead of trying to catch up all at once. Final thoughts Guild Wars 2 is a truly unique MMORPG that deserves far more attention than it gets. If you’re looking for a fantasy world where you can explore, relax, follow great stories, and progress entirely at your own pace without feeling pressured, I can wholeheartedly recommend it.
good game
Просто лучшая ММО.
GG, no true mage class.
Update these graphics and make combat better so I can actually see an animation for once and it'll be enjoyable.
I send Gold to My Friend and My Account got Blocked All my effort Gone just because I send 200 Gold What kind of game is this?
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.