
Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #65, worst UK #97 · 12 markets collected
US · last 30 days
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Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been playing Guild Wars 2 for several years now, ever since my father recommended it to me after returning to the game himself, and during that time it has become my favorite game of all time. One of the things I love most about Guild Wars 2 is that the core game is completely free. It allows new players to experience the main mechanics, world, and story without having to spend any money upfront. I also appreciate the fact that there is no monthly subscription fee. I can take a break for several months and return whenever I want without feeling pressured to keep playing just to justify a subscription. Another feature I love is the game's horizontal progression system. Unlike many MMORPGs, older content remains relevant years after its release. Top-tier gear stays useful instead of becoming obsolete whenever a new expansion launches. I originally started playing Guild Wars 2 because my father recommended it to me after returning to the game himself. He had been playing again for a while before convincing me to give it a try. What impressed me was that despite his account being nearly a decade old, he didn't need to spend weeks grinding for new gear just to become relevant again. We were able to jump into content together almost immediately, which is something I rarely see in other MMORPGs. My biggest complaint involves account management between ArenaNet's launcher and Steam. I originally started playing through ArenaNet's launcher and progressed quite far into the main story. Later, when I decided to purchase the expansions through Steam, I discovered that Steam accounts and ArenaNet accounts are separate. Instead of linking to my existing account, Steam created a new Guild Wars 2 account tied to my Steam profile, meaning I had to start over from the beginning. Fortunately, this wasn't a dealbreaker for me because I genuinely enjoy the story, and the Personal Story offers a surprising amount of replayability. The choices you make early on can lead to different experiences and outcomes, making a second playthrough enjoyable rather than tedious. My other complaint concerns the Living World seasons. At least when I purchased my expansions, it wasn't possible to buy the individual Living World seasons directly through Steam without purchasing the Elder Dragon Saga Complete Collection. Since I had already bought Heart of Thorns, Path of Fire, and later End of Dragons separately, buying the collection would have included expansions I already owned. As a result, I had to purchase the Living World seasons through the in-game store instead. This may have changed since then, but it was frustrating at the time. Overall, I have completely fallen in love with Guild Wars 2. Even if you're unsure whether the game is for you, I can easily recommend giving it a try. The core game is free, and the amount of content available without spending a single cent is already massive. If you enjoy MMORPGs, there is a very good chance you'll find something to love here.
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Stats
Languages: English*, French*, German*, Spanish - Spain*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game worth to play This is my first review after play more than 1000hr on steam deck. The best thing in this game is community. When you can't kill a champion alone people will help you. When you face the hard event people will help you. When you falling on the ground people will raise you up and fight together with you. Core game is free ,but if you want to play more fun class. I recommend dlc hot+pof+eod. I hope this review is helpful.
I bought the Auspicious Pixiu Skyscale Skin but it's not working. Heart of Thorns and Path of Fire expansions are installed.
I've been playing MMOs for 20 years (mainly WoW), and I'd never really given Guild Wars a shot. When the expansions and such were on sale, I picked up the game to see if I'd like it. I was burnt out on WoW and wanted to try something new. I ended up leveling several classes to level 80, but I ultimately decided that the game isn't for me. Here are my thoughts: + Amazing combat system that's super different from all of the MMOs I've played. The action combat style is really engaging to me, with the dodges and everything. + GW2 nails exploration. If you're the kind of player who likes getting lost and immersed in the world, it's a great game for you. + WvW is a really interesting spin on traditional MMO PvP. + No sub fee and horizontal progression means you can get into the game after a long break and not have really missed anything. - Despite the cool combat concepts, GW2 combat feels super floaty to me. Abilities don't feel very punchy compared to WoW. - The weapon swap stuff. GOD I hate the weapon swap stuff. It feels so clunky and awkward to suddenly change your entire kit mid-combat, but some people enjoy it, so to each his own. - The difficulty ramps up drastically from the base game into the expansions. I gave up in Heart of Thorns because I wasn't having fun with how hard I was getting hit and how much I needed to lock in. Felt really bad. - The biggest downside for me, the PvE meta is for everyone to stack in a little ball so all of your boons and buffs can be applied to everyone at the same time, so ranged builds aren't really ranged at all. Completely destroys the dungeon/raid fantasy for me. - The gem store feels very predatory to me. I know people say you can farm gems, but I still think it's really gross to sell things like extra bag slots for real money, and the rotating cosmetic items feel like major FOMO capitalization. All in all, if you're someone who doesn't care about the downsides I listed, give GW2 a spin. I'm glad I tried it, and maybe I'll give it a go again sometime, but the game is not for me.
its an MMO created solely for and by MMO players attempting to create an experience with far less friction than anything else on the market, and to this day remains free from the gear treadmills and temporary goals that has completely taken over the "other top competitors". just wish the engine ran on more than a SINGLE CPU CORE!!!
Loving it so far, jump in June 2026 after seeing the GW3 announcement. Played every MMORPG since the original Everquest back in 1998. Not sure how this fell through the cracks for me, but so far so good, very good story and the classes are fun. I DO however miss the holy trinity when it comes to MMO's.
As of August 2026, Guild Wars 2 may reign at the top for me in terms of "best MMORPG on Steam". I've put thousands upon thousands of hours into MMORPG's, all the way back to to the old school games like DAOC, WoW, EQ2, Rift, etc. These days it really feels like you either have to grind your face off (or spend all your money) in the Eastern style MMORPG's like Lost Ark, BDO, etc., or play an older MMORPG that was built back when companies created games to have fun! The progression system and incredible depth of content are what makes GW2 the "best" IMO right now. There is just an insane amount of content to play with in GW2. It spans the original game, 4 mini-expansions (Living Worlds), and 6 full expansions. Every expansion unlocks more ways to play the game, more game systems like mounts, housing, etc. I've only played through about 1/3 of the available content on this time around. I have four lvl 80 characters, and a group of other characters that I created but just haven't played enough. While I have several lvl 80 boosters available on my account, I prefer to level up the characters by just playing the game. Even the open world PvP system (World vs World) is still super active, which is a rarity in comparison to other older MMO's. One of the best things about this game is the account-level progression system. As characters hit lvl 80 in PvE levels, they can contribute to the "Mastery Point" levels for your account. There are separate MP pools for each expansion and the base game, and every one of those improves some aspect of your account. It could be unlocking content, improving travel powers or mount abilities, or making your character more effective for things like PvP, WvW, or PvE dungeons / raiding. A variety of things like Mounts, Minis, weapon / armor skins, etc. are all unlocked for your entire account, so every improvement you unlock is available for every character on your account. Elder Scrolls Online is probably the most similar game these days to GW2. ESO is also a great game, but whenever I played it I admit that I felt like it was a MMORPG that you played solo 95% of the time. You may occasionally see other players in the world, but they can largely be ignored. Many parts of the game feel like ghost towns because if there are players around, you just don't see them much outside of towns. That is not the case at all in GW2. I constantly find myself grouping up with other players for events and other game content. Between special calendar events and the world events that run 24/7, there is always something to do with other players. You don't even have to join a guild, though I do recommend doing so. I've seen groups of players get together for special events like Triple Trouble, where they are coordinating three separate raid groups to take down massive bosses in the world. Players actually spend time helping each other out in GW2, which is something that I didn't see nearly as often in ESO. If I had to recommend any MMORPG these days, it would be GW2 first. Especially if you are tired of the East-Asian styled grind-fest MMORPG's, this one would be right up your alley. Plus it's free to play through the base game, so why not give it a shot?
Guild Wars 2 is one of those games that makes you wonder how something with so much content can feel so completely lifeless. The world is huge, yet somehow it feels empty. You run around doing events, collecting random objectives, pressing the same abilities, and pretending you're having an adventure. After a while, it starts feeling less like an MMO and more like a very expensive walking simulator with combat attached. The combat system looks impressive at first, but eventually you realize that most encounters are just visual chaos. There are explosions everywhere, dozens of effects covering the screen, bosses with enormous health bars, and half the time you have no idea what actually killed you. The progression is another joke. You level up, get your gear, and then... congratulations, you've basically reached the destination. Instead of making progression exciting, GW2 constantly gives you the feeling that you're grinding for cosmetics, currencies, achievements and another collection nobody asked for. And the UI? Absolutely criminal. Currencies, tabs, menus, inventory clutter, achievements, collections, masteries, crafting materials... You spend almost as much time navigating menus as you do actually playing the game. The community is friendly, I'll give it that. But even the nicest community in the world can't fix the feeling that you're playing an MMO designed around keeping you busy rather than making you excited. Guild Wars 2 isn't a terrible game because it lacks content. It's frustrating precisely because it has so much content and somehow manages to make most of it feel like a checklist. After spending enough time with it, I wasn't asking myself, "What should I do next?" I was asking myself: "Why am I still playing this?" 2/10 for the amount of menus, currencies and chores required to pretend this is fun.
THIS GAME IS STUPID. i cant even buy a 10 slot bag. i just started the game first time and you have to buy dlc to use auction house or some other features at least in WoW i can buy any item i want even paid account with in game gold. this game is a lie the A.H is a vital part of games like this but nope good luck without it if you just started and want to see if its worth playing to the point you need dlc so it cant be free as advertised if you cant use the A.H at lvl 10
I started playing around 2018, and one of my favourite things about it is that I can take long breaks without falling behind. I have accumulated 3.2k hours on the standalone launcher at the time of writing this review. I've bought every DLC because I want to support the game that has been with me for 8 years and counting. Classes have the flexibility to take on different roles, and the story moves at a comfortable pace. You can also ignore parts of the game, whether it's exploration or story content, and come back to them whenever you feel like it. If you want a chill MMO with no pressure or expectations, I highly recommend giving this game a shot. I've grown deeply attached to it over the years and met some amazing people along the way. This game is my first love, and it'll remain one of my obsessions for years to come. I'd yap more but that would require a whole novel.
Active players
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