
Guiding Light is a co-op game in which you and a friend need to rescue stranded aliens from all kinds of sticky situations. One player is an alien who goes down to the planet to execute the rescue operation, while the other pilots the UFO to help guide the alien on the ground.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting idea, but it's being held back by quite a few bugs that make it very frustrating to play. - During cut scenes the battery glitches out after placing it, keeping it in your hands. This allows you to use it again in another spot. - The movement feels like you are ice skating, which combined with the glitchy collision on moving platforms, makes it much more difficult than it should be. - Giant "altitude too low" text warning even when you hit the ceiling. I don't think this warning is even needed. - I have an ultrawide monitor and this causes the interface elements to be deformed. - By far the most game breaking bug is the lack of proper mouse capture in the window. Me and my friend both have multiple monitors, and we can see the cursor moving around on the second screen, this makes it almost impossible to interact with levers.
This is a great indie game where cooperation is actually mandatory instead of optional. The game forces you and your partner to work together and properly communicate. As a result the game delivers on some exciting gameplay and decision making. The mechanics are fluid and intuitive throughout the game. Aesthetics have a nostalgic vibe and remind me of Ratchet and Clank. As with any game it always has room from improvement, but for an indie game this shows great potential. Anyone with a friend to join should definitely give this game a try!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A neat proof of concept, unfortunately often overshadowed by its many glaring issues. Having played this game for about an hour and a half, I can confidently say two things; one, I had fun while everything was working as intended, and two, things only seemed to work as intended about a third of the time. Asynchronous co-op games are hard to get right. At its best, the game while bare-bones sufficiently delivers on its core gameplay to be enjoyed by both players. While playing as the alien, there was just enough interaction with my UFO-buddy for us both to be engaged while I explored the remains of some long-lost alien civilisation. There was nothing there to actually back up the narrative, but the concept gets some style points nonetheless. The thing is, though, that the game peaks at its first two levels, the Tutorial and the Pyramid. The player doesn't expect much of a narrative yet this early on in the game and the mechanics are still fresh and interesting to play around with. Some network issues aside, I sincerely enjoyed this part of the game. The third level aside, from the fourth level onwards issues with the level design became more apparent. Jumping puzzles, hidden platforms and the like made exploration more important than puzzle-solving and most of the game began to revolve around the alien, with my ufo-buddy hanging out in the background generally not doing much of anything. The final two levels mixed this design philosophy with bugs that broke the puzzle (moving platforms getting stuck halfway, some levers becoming non-interactive, and some glitching through walls). The game suffers mainly from three things: too little time in the oven, a lack of focus in design and too little asset variety to make every level interesting in its own way. A solid proof of concept, but not much of a game.
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+Pretty fun game +Nice art style +Fun puzzles +Both roles are a lot of fun to play. -Personally i think there is a more parkour then actual puzzling (especially in the last level) Bug i came across: When my friend pulled a lever to move a big platform (level4) it doesn't move the same way as my friend sees it so sometimes i see my friend flying through the air.
"Guiding Light" is a quirky co-op puzzle game where you and some (unlucky) friend plod through some puzzles as you take on the role of a couple of aliens and their UFO. What do you do in the game? One player runs around and does the puzzle stuff, the other is in the UFO. The UFO guy needs to guide the on-the-ground player around the puzzles. It never caught on. In terms of visuals, this features fairly low quality low poly 3D graphics which will deter a lot of gamers, understandably. Gaming is a visual medium, and while some developers struggle with creating high quality visuals, failing to do so is a disservice to gamers. It's very difficult to recommend bad looking games. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. This game is fairly dated at 5 years old... it's showing a bit of age and won't give you a very up-to-date gaming experience. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Guiding Light, sizin ve bir arkadaşınızın mahsur kalan uzaylıları her türlü zorlu durumdan kurtarmanız gereken bir ortak oyundur. Oyunculardan biri kurtarma operasyonunu gerçekleştirmek için gezegene inen bir uzaylı, diğeri ise uzaylıya yerdeki rehberlik etmek için UFO'yu kullanıyor.
I loved this game it was fun and me and my friend had lots of fun. There are a few bugs to fix many the bridges when the alien would move them sometimes the space ship couldn't see it move. Other than the bugs this is a well rounded game it felt fresh since all the other free to play games are just shoot em which can get boring after a while and all the good puzzle games cost money.
Хорошая игра. Можно отдохнуть, решая не трудные головоломки. Найти игру с другом очень легко. Просто скажите другу свой код комнаты.
Grâce à ce jeu j'ai pu me laisser aller aux bras de Cpt.Autisma, je ne regrette pas un seul instant, merci pour ça. Vive la curiosité amical. Cordialement, Patrick.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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