
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 25 → 11.43/day in the week after.
About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1449 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is my first Steam review, which I have never done because I've never thought about it, but this game is SO utterly awful, I HAVE to leave a review. (scroll to the bottom for quick answer) I love tactical games, and "SOF" themed stuff. I started playing this game around 2024 (which I think was early v1034, but idr), and thought it was pretty fun and cool. It was different, and kinda nice because there's not that many games that focus on tactics and real stuff, that isn't just another CoD or Battlefield. The game felt very bland, the missions were kinda boring (still are), the performance was AWFUL (still is), and the gameplay felt pretty clunky and VERY stiff compared to others (still does). The game was alright none the less, and the mods and modding community legit carried the game for me (still kinda do). That was until late v1034/ early v1035, where things started to get worse and worse, VERY quickly. Updates rarely happened, maybe once every 3-4 months (if that), and were EXTREMELY dry. To the point where a "great new update" was simply a couple of bug fixes, a menu glitch fix, and MAYBE a new gun. Then v1035 came out, which looked pretty good before hand, but was horrible when it actually did release. The game felt worse, (which I can't even really explain how, it just did), and there wasn't that much new content, nor could you feel the "improvements" they said they made. Those update patterns and blandness remained until they announced v1.0. I got so excited, (because I want this game to be good), and it looked awesome. It was so hyped up, and it looked like this update might genuinely make the game playable and fun again. But it didn't, not even close. The game isn't necessarily worse, but not better either. The new content is kinda cool, the ready room is pretty sick, the re-done missions look somewhat better, and the new animations are pretty decent. BUT, and big but. The game is still, HORRIFIC imo. The game runs at 90-100-ish FPS on the training map, and 50-60 FPS on 90% of the missions, WITHOUT ReShade, on MEDIUM GAH DAM SETTINGS. I can run the Port mission (with the rain and containers) on Ready or Not, with a medium/ heavy ReShade preset, with High/ Ultra graphics at 90-110 FPS. The devs said the new update brought a bunch of optimizations, but I PROMISE YOU it didn't. I've tried every rendering option, every graphics option, game still runs like shi. The game also still feels CRAZY clunky and stiff, and IS NOT rewarding to play with. It LITERALLY feels worse than MODDED RAVENFIELD (the low effort battlefield copy), and for sure feels the worst out of any similar genre game I've played (or ANY shooter game for that matter). The devs don't really add anything players want (if they do it's minute, modders are better), and rarely EVER fix bugs that players complain about. All in all, when I purchased this game, I thought it was fairly new. I didn't know it had been in development for 6 YEARS when I got it (now in development for 8, maybe even longer idk). The game says it's now in 1.0, but it IS NOT. This game IS STILL IN DEVELOPMENT, even if the devs tell you it isn't (there's isn't even a full campaign yet, just prologue). This game gets worse every update, the devs take their sweet time, and there are MUCH better options now (Operator, Ready or Not, Arma 3, etc) For crying out loud, a SINGLE dude built a game that is MILLIONS times better than this (and $10 cheaper), ALL by himself, IN ONE YEAR! (Operator). Case in point, DO NOT WASTE $30 ON THIS GAME (I can't even speak all my gripes in this review or it would be 5x longer). I would ONLY recommend this if you have a bunch of friends, absolutely need a break from your main "tactical game" rotation, or just have F**K money laying around.
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Reviews, worldwide (the counter carries no country): 526.8/day in the week to Jul 16 → 100.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It would be a complete disservice to recommend this game to anyone in its current state. This is NOT a "1.0" release by any stretch of the imagination. A "1.0" release means something - it means the game is complete in terms of features and content. Ground Branch is not complete in either category at this time. The campaign (if you can call it that) consists of two (2!) missions total. There are no AI teammates. Enemy AI are either completely braindead or have super-human senses, reflexes and aim. There is no health or healing system at all. The armor system is so rudimentary that I even hesitate to call it a "system." The so-called "realistic" weapon sway is so poorly implemented and over-tuned that it feels like our Tier 1 operator is a recovering alcoholic who hasn't had a drink in a week. He's a trembling mess after holding a rifle at the ready for 30 seconds, making accurate enemy engagements nearly impossible. Character movement feels, slow, clunky and unwieldy, with our character bumping into every corner and snagging on every doorframe and random objects in CQB environments. In a nutshell, the game is still very much an "Early Access" game, which was rushed to this deceiving "1.0" state, likely to generate some emergency cash flow. Make no mistake, to call this a "1.0" release is a slap in the face to the gaming community and other hard working game developers. Did I mention that this game has been in development for nearly a decade? To give you some context, Gray Zone Warfare is currently in Early Access - version 0.4.6. It has about 30-40 times more content, fully realized, advanced armor, health and healing systems, dynamic weather, much more realistic weapon ballistics and handling, a massive open world, highly-detailed, beautifully designed, diverse environments - the list goes on and on. And Gray Zone Warfare is still 2-3 years away from a "1.0" release. That's how you build a proper tactical shooter. That's how you do Early Access.
Tasted operator and this can't compare.
This would be a hard No from me. I'm currently getting hit with CTDs playing the Operations mode(the shiny new 1.0 feature) on a fresh install with zero mods. Performance also seems to be very unstable, I'm getting random frame drops from muzzle flashes/frags effects and lighting. There was supposed to be an overhaul to the AI, but quite frankly I can't tell the difference between this overhaul and the last AI overhaul they did. Bots still mostly stand in one position until they are alerted to the player's presence, then depending on the difficulty level proceed to snap onto the player in .4-3 seconds after they spot you and mag dump. In the first Operations Mode mission I've been killed multiple times by bots phasing through doors or blind firing through a wall, on my last run before I crashed I saw a bot frag two of his buddies and then he blasted me through the smoke cloud. Another thing to note about that new Operations mode unless I missed something there's currently no matchmaker and you don't seem to have the ability to host a public Operations lobby viewable in the server browser. So If you don't already have an active buddy on your friends list with the game you're SOL and will have to play the mode solo. I take no pleasure in saying this, but considering how long this game was in Early Access and what little has been added to the 1.0 release, I would strongly advise keeping away. Maybe sometime down the road(map) it will be worth picking up, or if there is a very steep discount like down to $10-$15. Edit: I forgot to mention the ungodly storage footprint, the game somehow increase from around 40gb to 100gb... I understand they did a whole map revamp and modeled a fancy new equipment room, but where did the extra 60gb come from?
Disappointing 1.0 release. I personally cannot recommend the game
这1.0正式版的神人更新神人大小神人宣发竟然还有孝子护?你玩家社区不铁板一块就算了还要圈地自萌威胁开盒其他发表不同言论的玩家?BYD你图腾战术看多了吧
Great game, but you need to make the AI shoot for center mass instead of headshots 100%. I take no hits in a match and live. Anytime I'm shot it is a 100% death chance. Reprogram your ♥♥♥♥, go to a gun range, and actually fire some real firearms, because it's very clear you nerds don't own firearms. The AI reaction time far exceeds human abilities. Edit: THIS is your 1.0 launch? Sure, there are improvements (ESPECIALLY to the AI, thank you for that), but my gods this is a janky release. Bugs for days and untested changes to mechanics and gunplay. This game is not ready for 1.0. It's late Beta at best. Loving the new additions of guns and a few attachments; stellar work. Still a ton of fun, but I gotta maintain criticism where it's due.
This game is not 1.0, no matter what the devs say. Stay away until it is proper, fundamental mechanics and gameplay is fine. It's just not 1.0 worthy so to speak.
The 1.0 Update is a Joke, this wasn't an update, it's just pushing a broken product to the finish line. I love this game, It fits a niche no other game really does, but you can tell this update was just pushed to the door as soon as possible. The devs claim the AI is now realistic, and how they will properly react to you, that is a full on lie. the AI is both insanely stupid, and insanely cracked. they will see you in the pitch black of night, fire one shot across a map, and kill you instantly. the operations mode is disappointing, if not bad. It's just placing a few guys on a map and slapping some ♥♥♥♥♥♥♥♥ objective on it, no different then the free play mode, and it's not even finished. why call this 1.0, if the main mode you add, isn't completed? The new guns they added, 5 of them are AK variants (so really 2 guns if you say the AK and RPK are different) and a pump shotgun. for a 1.0, I'd expect more variation. If you told me this was V1037, I'd say this was a decent update that added a good amount of stuff, but as a 1.0 release? It's a joke.
OPERATOR's early access feels more complete than Ground Branch's 1.0, hold off especially if like to play solo as they have yet to add allied bots for a true single player experience. Wouldn't count on that being any time soon as the enemy AI they currently have is nowhere near polished.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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