
From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Modeled estimate, not a reported figure. How we estimate →
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About


In GROUND BRANCH, you will play as the elite paramilitary arm of the CIA's Special Activities Center/Special Operations Group (SAC/SOG) and lead other special operations forces through challenging deniable ops all over the globe. With deliberate, calculated and unforgiving gameplay, GROUND BRANCH aims to be the true rebirth of the tactical realism genre of the late '90s and early 2000s. Powered by Epic's Unreal Engine 4, GB puts the "tactical" back in "tactical shooter" — no compromises.
GROUND BRANCH's unique True First-Person System improves world immersion and awareness of your surroundings, providing zero disconnect between your view and your character's physical presence in the environment. See your foot sticking out of cover? Better tuck it in — enemies may be able to see it (and shoot it) too, but only if their line of sight and muzzle are verifiably unobstructed. Cameras are placed at the character's eyes and bullets originate from the weapon's muzzle. Managing your height over bore when shooting around obstacles or aiming for precision in CQB is critical. In GROUND BRANCH, what you see is what you get.
A minimal HUD with multiple optional elements ensures that vital information is available, but never a constant obstacle to either immersion or your field of view.

Say goodbye to pre-defined kits and fully customize your character. From gear, basic appearance, and outfit, to in-depth vest and weapon platform customization, down to individual pouch and attachment placement. What you bring to your mission is determined by your loadout choice, which carries realistic consequences: with the encumbrance and stamina system, too much equipment will impact your character’s speed and performance; place a scope too forward on the rail and your sight picture will be too small; bring a long rifle into CQB and weapon collision may prove a hindrance.
Forget unlocks, microtransactions and loot boxes. Ground Branch operators get all the right tools for the job straight away — courtesy of the Agency.
Whether in 8-player co-op or 8v8 adversarial game modes, GROUND BRANCH’s unforgiving gameplay makes careful and calculated teamwork essential. Gather your teammates and practice in full-featured training areas, including shooting ranges with dynamic targets and a killhouse with multiple floor plans. Integrated VOIP with both 3D positional voice and team radio ensures full communication capabilities with no need for third-party software. Text chat and pre-recorded voice messages (commo rose-style) are also available for the mic-less and the shy.
Prefer single-player? Missions with friendly A.I. and a full command system are planned for the future.
In the tactical shooter realm, movement and weapon handling are king. Take full control of your character with standing, crouching and prone stances, each with multiple movement speeds. Unique weapon postures (including low- and high-ready), leaning, free-look (head movement independent from aim), and optional and customizable free-aim (dead zone) put every part of your movement in your hands. Add dedicated mouse sensitivity sliders for point-shooting, unmagnified, and magnified aiming, and highly configurable key binding options.
You can also alternate between default actions of certain controls, such as whether a bolt action operates itself after firing or requires another click to operate.
☑️ = FULLY or PARTIALLY IMPLEMENTED
⏳ = PLANNED/UPCOMING
⏳ GROUND BRANCH's unique "campaign" format will deliver smaller, more localized sets of missions based around global hotspots, with a centralized intelligence interface to monitor them and receive new mission orders over time. The choices you make along the way may affect future engagements.
☑️ Based on unique environments all over the world, the non-linear mission and map designs offer multiple entry points and open-ended outcomes.
☑️ Enemies are spawned at mission start, with a degree of randomization to quantity and location. No "monster closets" or magic enemy spawns based on player location or mission progress.
☑️ Ready Room: A physical multiplayer lobby where you can plan your approach, see your teammates' loadouts, test weapon configurations on a firing range and jointly select insertion points.
☑️ Full and 100% free dedicated server support. Host a server wherever you want!
☑️ Unit patches that can be attached to your character's sleeves and gear.
⏳ Full support for MP ladders.
☑️ After-action review (AAR) following each mission/round.
☑️ Server-side options.
⏳ Full mod support.
☑️ No item unlocking, hit markers, kill confirmations or score pop-ups.
⏳ Weapon bracing/supporting.
☑️ Varied arsenal: Multiple handguns, submachine guns, carbines, assault and battle rifles, machine guns, DMRs, sniper rifles and explosives to choose from, with a full suite of optics and attachments to complement them.
☑️ Map variation: In addition to day and night versions as well as weather variation, maps have small details that can change between rounds, such as doors and windows that may be open, closed or blocked.
☑️ Unlimited loadout save slots.
☑️ Item sharing/dropping/pickups.
☑️ Accurate ballistics with penetration, bullet drop and stopping power simulation.
⏳ No regenerating health or health packs: Administer first aid to non-lethal injuries that would further reduce combat effectiveness if not treated.
⏳ Location damage model: Expect visible injuries and consequences, such as limping, reduced arm function, and/or hits to stamina and accuracy. Players immobilized from a non-lethal injury can stay in the fight.
⏳ Drag teammates to safety to administer first aid – or to safely recover their ammo, gear, or cargo.
☑️ Appropriate and realistic playable female characters.
☑️ Partial controller support (configurable).
GROUND BRANCH V1.0 launches with the campaign Prologue and the base multiplayer experience. Each following release expands the campaign with a new chapter and various upgrades, eventually wrapping up the current roadmap with a major multiplayer update bringing new gear, map updates, an improved health system and new game modes.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 836 reviews with recorded playtime.
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还没更新前好歹还有中文,更新后怎么变全英文了,任务抖看的稀里糊涂的
[h1] GROUND BRANCH [/h1] [b] Ore giocate: 90 ore [/b] [b] Giocato fino a: V1.0 [/b] ━━━━━━━━━━━━━━━━━━━━━━ [h3] INTRODUZIONE [/h3] In GROUND BRANCH vestirete i panni di un operatore appartenente alle forze speciali della CIA, impegnata in missioni in tutto il mondo. L'atmosfera è seria, realistica e priva delle esagerazioni tipiche degli sparatutto più arcade. Il gioco ricorda in particolar modo i vecchi RAINBOW SIX e GHOST RECON. Lo consiglio quindi a chi cerca un’esperienza militare lenta, metodica e credibile, più vicina a una simulazione tattica che a un tradizionale FPS d’azione. [h3] GAMEPLAY [/h3] GROUND BRANCH è uno sparatutto in prima persona tattico lento, metodico e particolarmente punitivo, nel quale correre senza controllare gli angoli porta quasi sempre a una morte rapida. Va giocato piano, cercando di pensare alla prossima mossa come si farebbe a scacchi. Si può giocare da soli o con gli amici. L'esperienza migliore ovviamente è quella di giocarlo in gruppo. In quest'ultima versione (la famigerata V1.0) è stata introdotta una campagna con missioni con obbiettivi vari (attualmente 2 missioni) e sono disponibili anche diverse modalità come per esempio: - TERRORIST HUNT: darete la "caccia" a diversi nemici sulla mappa con obbiettivo eliminarli tutti; - INTEL RETRIVAL: dovete recuperare un laptop contenente informazioni preziose; - BOMB DEFUSAL: bisogna disinnescare una bomba prima che scada il tempo; - HOSTAGE RESCUE: dovrete salvare la vita degli ostaggi in mano ai nemici. Le mappe sono poco più di una dozzina e spaziano da un'aeroporto con un 747 in mano ai terroristi a un checkpoint al confine tra Stati Uniti e Messico. Le mappe sono aperte e consentono di scegliere diversi percorsi, punti d'ingresso e approcci. Il gioco inoltre prevede un sistema di comunicazione integrato a voce (ti sentirà solo chi è vicino a te), via radio (tutto il team sente la comunicazione) o tramite segnali militari (solo se ti stanno guardando o li stai guardando ovviamente). Uno degli aspetti migliori è la personalizzazione dell'equipaggiamento. Le armi possono essere equipaggiate con ottiche, torce, laser, impugnatura e altri accessori mentre tasche con caricatori, granate e dotazioni vengono equipaggiati come si vuole sul body armor o sulla cintura. Non ci sono classi rigide: ognuno può scegliere il proprio equipaggiamento in base al ruolo, alla missione o al proprio gusto. L’intelligenza artificiale, nonostante sia nettamente migliorata nella V.1.0 non sempre reagisce in maniera naturale: alcuni nemici possono essere sorprendentemente precisi, mentre altri rimangono immobili, si espongono senza motivo o reagiscono in ritardo. Siamo ancora lontani da modelli di IA come su [spoiler] INCURSION RED RIVER [/spoiler] per esempio. [h3] GRAFICA E DIREZIONE ARTISTICA [/h3] Graficamente GROUND BRANCH è discreto ma non impressionante. Il motore del gioco è UNREAL ENGINE 4 è questo si vede in alcune texture delle ambientazioni e nelle animazioni. Armi ed equipaggiamenti sono ben modellati e l'illuminazione, soprattutto nelle missioni notturne, crea una buona atmosfera. I movimenti del personaggio risultano ancora legnosi e quando ci si muove la sensazione è strana, quasi meccanica. [h3] AUDIO E COLONNA SONORA [/h3] Il comparto audio è nella media ma incostante. Gli spari risultano generalmente credibili e l’audio direzionale aiuta a individuare i passi delle minacce, soprattutto con le cuffie. Il mixaggio, però, non è sempre equilibrato: i tuoi passi e altri rumori possono sembrare troppo forti, mentre alcune armi mancano di realismo. ━━━━━━━━━━━━━━━━━━━━━━ [h3] PUNTI DI FORZA [/h3] • Gameplay tattico realistico e appagante • Personalizzazione dettagliata di armi ed equipaggiamento • Ottima esperienza cooperativa (con gli amici vi divertirete un mondo) [h3] PUNTI DEBOLI [/h3] • Intelligenza artificiale ancora incostante • Grafica e animazioni talvolta datate • Gli sviluppatori lentissimi nel far uscire aggiornamenti. ━━━━━━━━━━━━━━━━━━━━━━ [h3] VALUTAZIONE PERSONALE [/h3] Gameplay: [9/10] Grafica: [6/10] Storia: [6/10] Sonoro: [7/10] Ottimizzazione: [7/10] Longevità: [8/10] VOTO FINALE: [7/10] [h3] VERDETTO [/h3] Consigliato agli appassionati di sparatutto in prima persona tattici, meno a chi cerca azione immediata. Non aspettatevi un prodotto completamente rifinito ma allo stato attuale è godibilissimo, soprattutto se in compagnia. «è la mia prima recensione, non ho pretese di dire verità assolute ma solo le mie impressioni. Siate clementi nei commenti :) »
Brutálisan jó játék! Minden pályán mindig máshol helyezkednek el az ellenfelek. Volt katonaként nagyon érékelem, hogy ennyire részletes.
非常硬核 非常真实. 就是需要好的队友
add achievements
one of the best games I've ever played.
buen juego gentee! los que se quejan no se que carajo esperan. Es de lo mejor que hay hoy por hoy!
The main problem I have with Ground Branch right now is the AI. In the first campaign mission, it says there are only six people in the area, but then suddenly there are more than 15–20 enemies, I believe the reason it says six is that there are only six people in the main compound (in the first Operations mission), but they could at least mention that more enemies may be present outside or in other parts of the AO during brifing to make it a bit more realistic (it anymoed me personely, other may say other vies about this). Another problem I have is that the mission says the AI are untrained/porrly trained, but it feels like they are Tier 1 operators who have personally been trained by John Wick, with insane accuracy and incredibly fast reactions to the player. Another issue I have with the AI in general is that they can almost quick-scope you, they sit behind cover, suddenly pop up, fire two or three rounds, and then immediately get back behind cover, that doesn't sound like an untrained soldier. Then, all of a sudden, the next AI you encounter actually behaves like an untrained soldier, so there is a huge difference in how the AI perform. It could also just be that I'm not very good at the game and that other people don't have the same problems. However, after watching another review, I can say that many other players seem to have the same complaints. The one thing I can give Ground Branch credit for is the maps, i personally like them very much, and they have great detail. Other than that, though, I don't think this game is ready to be called version 1.0.
ritze
Mimo że rozwój gry nieco się spowolnił tak myślę że jest to gra godna polecenia do wspólnej zabawy ze znajomymi jak i singlowej rozrywki. Ai może nie jest powalające ale jest zdecydowanie akceptowalne choć wydaje mi się że z ceną lekko polecieli tak z samą rozrywką jaką daje ta gra i sympatycznym gameplay'em warto się zastanowić nad zakupem chociażby na promce.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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